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Forums - Nintendo Discussion - The Nintendo Switch is no better than the Wii

The industry doesnt need a 3rd box that just plays the same multiplat releases as PS4/XBO, doing that would give Nintendo Wii U-GC level sales yet again.

The main sales driver of any Nintendo hardware will always be Nintendo IP and so far Switch has a steady flow of those releasing one almost every month since launch and 3rd party titles are there to fill in gaps.

3rd party support isnt poor, ya its going to miss out of the huge budget AAA titles but its getting a large selection of small-medium sized 3rd party titles which includes indie games, Japanese games, kid/family games & ports/remasters.

Essentially Switch acts a successor to and combines the software support of Wii U, 3DS and Vita into a single device which gives it alot of appeal.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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AngryLittleAlchemist said:
routsounmanman said:

OBJ- Nevermind...

Since I'm still curious, can I ask what this means? (at least OBJ?)



I can play my Switch on the go. Can't do that with the Wii.



Ganoncrotch said:
lets just hope it goes on to sell as poorly as it !!!!!! Damn Nintendo deserve it!

May it instantly stop selling and burn with the Gamecube, Wii U , and Virtual Boy!!!



I see Switch as the proper successor of the Wii, and the Wii was the proper successor of the SNES.

As people have said. There’s no need to make a Nintendo console which is essentially a junior version of XBOne and PS4; Nintendo tried copying Playstation with the Gamecube and failed spectacularly.

The Wii, hands down is the greatest console Nintendo ever released with its strongest killer apps. It had the most successful year of any home console in the history of the industry (2008) where it sold over 24 million units.

The Switch, like the Wii, has certain games that also appear on XBOne and PS4, they are much better suited for portability. On the Wii end, the 4 player motion controls made it a much more attractive platform for party games, 3rd person shooters, and any kind of sports or fitness game where action enhanced it (Tiger Woods PGA).

The Switch isn’t quite where the Wii was, as it is missing a lot of key attractions that made the Wii so successful. First off, the closest thing to a great party game is Mario Kart; there is nothing on the level of Rock Band, Just Dance, or Guitar Hero - and I don’t meanthe umteenth sequels of those games: Just Dance 2018 is kind of an old hat these days, the series has run it’s course, and probably won’t get huge reception again without a break. The other big miss is the virtual console. Also missing is the community features that the Wii had (social channels); big updates to those could go a long way.

The big online update later this year SHOULD add a lot of these missing things, and advance them from the Wii. As for the next big party game - that’s anyone’s guess; but it would have to be something that involves 8+ players and multiple consoles and screens; something that only the Switch could benefit from. Also something a little more party-fun than Mario Kart; it has to involve pop music somehow.



I describe myself as a little dose of toxic masculinity.

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At least Switch got Fire Emblem Warriors instead of Dynasty Warriors 9. That's a 3rd Party win for Nintendo in my book.



1. Swich has been on the market for less than a year. It's waaay too early to compare it to console which was discontinued after 7 years of service.
2. Indy games are fairly easy to port, where new AAA games aren't. Most of those games are planned years in advance with specific hardware in mind. Even if there's a will, more time is needed.
3. It's a handheld ... if you expect the same level of quality or content on Switch as on the PS4, you must be out of your mind.
4. Vita's failure proved that people don't care that much about AAA console games on the go, or at least it's not a priority for handheld devices. You need solid first party exclusives to get people sold on new system as handheld ports of latest games, will always feel gimped. Why would they do it, if they could get the real deal for the same money or cheaper? Vita came out the same year as 3DS, with way superior hardware and in PS3's peak year ... it was condemned to succeed, yet it didn't. It would be the same case with Vita/PS4-Switch like console, regardless the time of release (unless it'd be actual PS4 portable, for the same price). Even if you compare Switch's first and third party software sales so far, you'll see a massive difference in numbers.



The moment I saw the Switch, I sort of knew that it was not really going to get most of the recent demanding AAA types of games anyway due to its hardware power (it is a system that is fundamentally based on mobile components after all). It has become a system driven by Nintendo's own games (like pretty much all of Nintendo's past systems) and complimented by third-parties and indie games (all of which do help as well). As someone that mostly has the time to play on the go, I do not really mind the older stationary console ports, especially since I did not get the chance to play many of those games in recent years. I certainly would like that kind of support to continue as opposed to diminish like it did on the Wii U (like the OP suggests that it should). With that being said though, I also hope that third-parties do consider newer titles were it is technically possible. The same goes for indies as well. Of course, the big driver of the system will be content from Nintendo. With regards to the library, particularly in the wake of lesser support from big third-party studios (which Nintendo should be familiar with right now), Nintendo needs to bring both internal first-party exclusive titles but also partner with third-parties in order to bring key new content as well (think Byo 3, SMT V, Travis Returns, etc). I think a combination of strong first/second-party support from Nintedo, some new titles mixed in with old ports from bigger third-parties, and a healthy dose of indie games is going to give the system a solid and unique library that ought to make it compelling. I also don't believe the audience that is buying into the Switch really minds this, so long as Nintendo provides solid support and indies and third-parties help fill the gaps. In fact, much of the evidence we have shows that the audience for Switch is different from the audience for Xbox One/PS4, and so expectations are most likely to be different as well. NPD's Mat Piscatella has said that the Switch is selling largely to a lapsed audience of gamers; it is not cannibalizing the PS4 and Xbox One. This lapsed audience the Switch is selling to, most likely have different standards with regards to their expectations of what should constitute a video game library. In addition, in places where there is overlap, according to Sony's Shawn Layden, the Switch is being viewed as a companion to PS4 (and I would imagine other stationary systems). I believe Switch is viewed more as a portable system and so standards are adjusted accordingly.

It is true that the Wii and Switch have some commonalities with regards to their libraries, but I think the big difference with regards to the experience that people have with Wii versus the Switch for gamers comes down to the physical nature of the systems (the nature of the libraries were similar but the Switch is a portable while the Wii is a home console). The portability factor makes the system a good place for both old ports and newer titles (were technically possible) for third-parties and it makes a stronger case for third-parties compared to the Wii. On Wii, third-parties brought ports of older games when they believed it could be enhanced by the motion controls, for other older titles that did not benefit from motion controls there was no particular draw (outside of reaching those that only had Nintendo systems) because both the Wii and the consoles that it got its ports from were stationary systems (for example, if a game on the PS2, which had a large installbase, did not lend itself to motion controls what would be the big deal about porting it over to Wii especially since the default control scheme on Wii lacked some of the buttons that the PS2 had? A similar, yet stronger case could be made for GameCube ports because the Wii was already backwards compatible with the GC). The portability of the Switch combined with things like a traditional control scheme lends itself well for last-gen and cross-gen games that can now be played wherever you go; for most games the dev need not change control layouts or anything but simply port the older title over. In this way, the Switch and Wii are very similar to portable consoles (like PSP, 3DS, GBA, Vita, etc; when you think about it third-parties in particular, look at portables as a place for smaller experiences, think indies, and a place for older ports). The difference of course is that Wii was not a portable system, which is why this type of support was held against it (as the OP said, left a bad taste in people's mouth).

Based on this I would agree with the title of this thread. The Switch is not better than Wii with regards to third-party support, but I would add that Wii, which was a stationary console unlike the Switch which is a portable, was not better than portables with regards to the type of software it received from third-parties. If the Wii were a portable, then I think it would have been viewed differently by gamers and would not have left the bad tase left in gamer's mouth (for gamers and developers it would have gone from being an underpowered home console driven by only by motion controls to a powerful portable console with motion capabilities; which is what the Switch is now). 



Wii was great. Switch is great. Thats my two cents. One thing about Switch I like is at the moment we don't have as much as shovelware as poor Wii got



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I feel its too early to have this doom thread... though this is Nintendo which is always doomed.

This E3 will be the first time 3rd parties have the opportunity to:
1. Know the Switch architecture
2. Have had time for financial planning for game development on Switch
3. Have data to show Switch is well received in the market

If this year's typical yearly titles don't get Switch ports announced during E3, then you can make this thread.

Lastly, I played my Wii and more games for it than my PS3. There is nothing wrong with Switch being same as Wii (if it does become true).