Zkuq said:
Exactly. I imagine 2D animation is much cheaper computationally but more expensive memory-wise. Of course memory usage depends on other factors too. 2D games are often more simplistic graphically, which could still make them use less memory because of more efficient compression or lower resolution graphics assets. |
Storage space requirements for sprites are incredibly small.
A 24x32 pixel PNG can be as small as(or smaller depending on what the image is) 368 bytes.
Now that is just as a PNG, you can have custom formats that could be much smaller than that.
A FLIF file of the same image (just a quick conversion, I haven't played around with FLIF as much as PNG) is 215 bytes.
Both files are lossless (FLIF can do lossy too).
Just some cool information I wanted to share.