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caffeinade said:

FLIF is pretty cool from what I have seen and tested.
It is FOSS too, so it gets extra points in my books.
http://flif.info/
The main issue with using FLIF: it is almost universally unsupported.
Hopefully that changes someday; it really is cool.

Cool. I looked up some info about the format, and people were worried about patents and encryption and decryption speeds. Encryption shouldn't be a huge issue so it shouldn't matter if it's slow, and it doesn't sound like decryption is too slow either. The main problem with patents seems to be uncertainty: The team hasn't done much, if any, research on the situation, beyond knowing their starting point. I hope they clear up the patent situation because the format sounds awesome.

caffeinade said:

Personally I am very excited for the future; there are some very cool application of neural networks, I really want to see incorporated into games and game development.

Imagine the possibility of a neural network powered: sprite animation interpolation system.
Where the developer only packs in a set number of key frames, and lets the game engine generate the missing frames using a neural network.
Or.
A neural network based upscaler (lookup waifu2x) built into the game engine; allowing the artist to pack lower res assets into the download, to let the engine unpack the final assets when required.
Or we could get some really neat texture compression system that uses a neural network to further enhance compression ratios, somehow.

Volta and Navi really help me keep hope in the future of video games.

Neural networks are truly magical. It's as if they can do anything better than existing solutions. I know it's not true, but they're very versatile, powerful, and efficient.