The last two considered to be some what good 3D Sonic games (Generations and Colors) ran at 30fps on consoles so I don't think it'll matter to me.
The last two considered to be some what good 3D Sonic games (Generations and Colors) ran at 30fps on consoles so I don't think it'll matter to me.
Dang, I had such high hopes for the game of the generation. I guess Switch owners will have to settle for playing an almost perfect game.
NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334
Nuvendil said:
The game appears to take no advantage of the Dock mode at all. And Doom is WAY more technically demanding than Sonic Forces. And Snake Pass cut back on visuals but kept the same performance. I'm not raging too hard here because it isn't a $60 game aiming to be among the biggest selling games on the Switch (*cough*Fifa*cough*). But at least upping the resolution in dock would be a token effort even if they didn't want to code to the metal and shoot for 60fps. That's the "lazy" part people are complaining about. |
I really wouldn't say Doom is "way more technically demanding." Both games are very different in terms of design and art style, but both are gorgeous looking, current gen games. Both games are also made for current gen hardware, and both games feature the same resolution and frame rate in both docked and undocked modes. The same is also true of Rocket League, which managed 60 fps in portable mode and has 720p resolution in both modes. I think people are overestimating how much of a boost Switch games get in docked mode. No boost in resolution and frame rate in docked mode ain't just a Sonic Forces thing. I've no doubt Wolfenstein 2 will have similar issues. There is more to a game's graphics than resolution and frame rate, and its very possible these demanding games simply need to put the extra power docked mode provides into other things that will help them look better on a big tv.
Docked or undocked, the Switch is still a console with a mobile processor trying to run games that were designed to run on hardware FAR more powerful than it.
Super Mario Odyssey: 900p and 60fps with big open sandbox levels
Sonic Forces: 720p and 30fps (with drops) and pseudo-3D gameplay (it's really a 2D game where everything's rendered in 3D, let's not kid ourselves).
Guess which game I'll skip?
"The strong do what they can and the weak suffer what they must" - Thoukydides
Mar1217 said:
None, cuz you love both, see ? |
720p to 900p is +42% pixels. It's a big difference.
1,440,000 / 983 520 = 1,423
Similarly, 720p to 1080p is +110% (more than twice the pixels).
Resolution isn't everything. Sonic Team is just bad at optimization.
(They're not alone.)
Got the walmart preorder for 49 canadian in June.
I bought a Switch for this. This will be good.
It does look like it has some demanding graphical features. If looks pretty decent though, although I would have suspected a 900p docked mode.
Please excuse my (probally) poor grammar
mZuzek said:
Oh dear god. My condolences. |
Why this game doesn't look all that bad, especially for someone who actually enjoys Sonic games.
Please excuse my (probally) poor grammar
This is a bad trend and looks like Doom set the FPS standard. Doom is understandable as the graphics powerhouse that it is, but this game should not be at those same expectations. I would expect at least 1080p docked or higher framerate. Sadly, I think Mario Odyssey set the 720p standard. I know we are still seeing the limitations of the system, but we have also seen some pretty impressive outcomes with some titles. I think it comes down to an efficiency issue with how the games were designed and developed and the amount of time that the developers are willing to put into the port. I would say that it is much easier to just make a PS4/Xbox one port 720p and 30fps and call it a day. Take NBA 2K18, sure the game has pretty high visuals, but the files sizes are outrageous. I do not think that developers are at an acceptance with Switch where they are willing to dedicate their development cycle to these considerations just yet. As they game more experience with the system and Switch keeps dominating the market in the upcoming year, we will likely see these trends change but how long until is the issue.