Nuvendil said:
The game appears to take no advantage of the Dock mode at all. And Doom is WAY more technically demanding than Sonic Forces. And Snake Pass cut back on visuals but kept the same performance. I'm not raging too hard here because it isn't a $60 game aiming to be among the biggest selling games on the Switch (*cough*Fifa*cough*). But at least upping the resolution in dock would be a token effort even if they didn't want to code to the metal and shoot for 60fps. That's the "lazy" part people are complaining about. |
I really wouldn't say Doom is "way more technically demanding." Both games are very different in terms of design and art style, but both are gorgeous looking, current gen games. Both games are also made for current gen hardware, and both games feature the same resolution and frame rate in both docked and undocked modes. The same is also true of Rocket League, which managed 60 fps in portable mode and has 720p resolution in both modes. I think people are overestimating how much of a boost Switch games get in docked mode. No boost in resolution and frame rate in docked mode ain't just a Sonic Forces thing. I've no doubt Wolfenstein 2 will have similar issues. There is more to a game's graphics than resolution and frame rate, and its very possible these demanding games simply need to put the extra power docked mode provides into other things that will help them look better on a big tv.
Docked or undocked, the Switch is still a console with a mobile processor trying to run games that were designed to run on hardware FAR more powerful than it.