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Forums - Nintendo Discussion - Bethesda: Doom will run 720p in both docked and undocked mode on Switch.

So they wont be using the extra power when docked to jump the resolution to a constant 900p?Thats a shame.
But for undocked this is great news.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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Mar1217 said:
So, they're basically only using a tier of the power of the Switch ? Why ?

I would assume that is an extra cost that Bethesda is not willing to pay.I mean, its probably an extra 1 or 2 months of optimizing there, and they would probably lose the holidays because of that, so they decided to just go for the minimum.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Not sure I agree with your conclusion there; they could mean that the graphical assets themselves are identical between modes, not that the resolution is the same; I doubt Switch could run these graphics at 720p in portable mode.

If it's true that it doesn't use the extra power of docked mode, then it's a shit port and I probably won't buy it. I'm starting to think Panic Button are a garbage developer, they seem the only studio who can't use the extra power of docked mode.



We don't know what the Bethesda spokesperson told him exactly.

Maybe they only told him that both the docked mode and the mobile mode have a 720p output (which doesn't say much about the native resolution or if the game uses dynamic resolutions and upscaling to 720p in handheld mode).

Digital Foundry compares the Switch version to the PC-version in 960x540: http://www.eurogamer.net/articles/digitalfoundry-2017-hands-on-with-doom-on-switch





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curl-6 said:

Not sure I agree with your conclusion there; they could mean that the graphical assets themselves are identical between modes, not that the resolution is the same; I doubt Switch could run these graphics at 720p in portable mode.

If it's true that it doesn't use the extra power of docked mode, then it's a shit port and I probably won't buy it. I'm starting to think Panic Button are a garbage developer, they seem the only studio who can't use the extra power of docked mode.

The resolution bump could influence the performance though, so adjustments would be need, like optimization and stuff.And that could be the difference between making in time for december and just straight skipping it, which would not be ideal for the game.

Who knows, we could get a patch a la Bomberman in which they improve things down the line.But yeah, its disheartening to hear that they will not take advantage of the extra power.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Sounds like a relatively lazy port. I mean, porting the game to a much weaker platform is not lazy, but I imagine it wouldn't be too hard to add some extra to docked mode. There's just so many things that are probably really easy to improve, even if only slightly.



Nautilus said:
curl-6 said:

Not sure I agree with your conclusion there; they could mean that the graphical assets themselves are identical between modes, not that the resolution is the same; I doubt Switch could run these graphics at 720p in portable mode.

If it's true that it doesn't use the extra power of docked mode, then it's a shit port and I probably won't buy it. I'm starting to think Panic Button are a garbage developer, they seem the only studio who can't use the extra power of docked mode.

The resolution bump could influence the performance though, so adjustments would be need, like optimization and stuff.And that could be the difference between making in time for december and just straight skipping it, which would not be ideal for the game.

Who knows, we could get a patch a la Bomberman in which they improve things down the line.But yeah, its disheartening to hear that they will not take advantage of the extra power.

Doom on PS4/Xbone uses dynamic resolution, which you would think would be retained for Switch, and it should take basically no work at all to set a higher threshold for when to drop resolution when docked, so that it simply drops res less often in this mode. 



I mean it has dynamic resolution anyway.



So the graphics aren't different in each mode and the game runs at 720p in docked mode ? If I am interpreting this correctly ... (no idea about the res so far in portable mode)