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Nautilus said:
curl-6 said:

Not sure I agree with your conclusion there; they could mean that the graphical assets themselves are identical between modes, not that the resolution is the same; I doubt Switch could run these graphics at 720p in portable mode.

If it's true that it doesn't use the extra power of docked mode, then it's a shit port and I probably won't buy it. I'm starting to think Panic Button are a garbage developer, they seem the only studio who can't use the extra power of docked mode.

The resolution bump could influence the performance though, so adjustments would be need, like optimization and stuff.And that could be the difference between making in time for december and just straight skipping it, which would not be ideal for the game.

Who knows, we could get a patch a la Bomberman in which they improve things down the line.But yeah, its disheartening to hear that they will not take advantage of the extra power.

Doom on PS4/Xbone uses dynamic resolution, which you would think would be retained for Switch, and it should take basically no work at all to set a higher threshold for when to drop resolution when docked, so that it simply drops res less often in this mode.