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Forums - Nintendo Discussion - Rate the Nintendo Direct 17/09/13

 

Out of 10

10 98 12.33%
 
9 143 17.99%
 
8 272 34.21%
 
7 138 17.36%
 
6 60 7.55%
 
5 35 4.40%
 
4 15 1.89%
 
3 13 1.64%
 
2 3 0.38%
 
1 18 2.26%
 
Total:795

10 out of 10 easily. There was SO much shown, WAAAAY more than any Nintendo presentation I can remember since before the launch of the Wii U. Lots of information on the spotlight games, a good - albeit brief - overview of the world. But this was a good introduction the battle system. They had shown it in the past, but didn't really explain what it was all about: and we had to glean the information; but this time they confirmed and revealed stuff.

Radiant Historian 2 on 3DS, and the release of major classics. I already put down my 3DS, now I have to pick it back up again.

Also, this is the first time I've felt that Super Mario Odyssey actually looks like a worthy successor to the Super Mario Galaxy games. To be honest, I was worried when there was talk about it being more like that turd Mario Sunshine. Very glad those fears were finally put to rest, and we're instead getting a much more major Galaxy quality game.

Also, two major surprises with Doom and Wolfenstwin!

I am not sure why people are upset they aren't talking about Smash Brothers, Animal Crossing, Pokemon, or Dragon Quest. We know those are coming, but this Direct was already extremely packed with stuff much more relevant to now. It would be stupid to talk about games so far in the future. These aren't the sparse Wii U days anymore.

10 out of 10, because Nintendo demonstrated that for the first time since 2011/12 that they have a healthy, robust, and well rounded lineup.



I describe myself as a little dose of toxic masculinity.

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Alkibiádēs said:

https://www.youtube.com/watch?v=OrEZuih9fhk&t=

https://www.youtube.com/watch?v=V8SbCB8ycqE


Xenoblade Chronicles 2 looks a lot better than X. I mean... It's not even a contest. 

Well I mean it is a next gen game on better hardware (although only fracturally comparitively to PS4 and Xbone), and I think we can establish very well just how marginally that is based on the videos, so thanks. 



The character art of Xenoblade 2 is its huge weakness. It looks extremely out of place. Everything looks great, and then it looks like they purchased the character art from a random discount website.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
The character art of Xenoblade 2 is its huge weakness. It looks extremely out of place. Everything looks great, and then it looks like they purchased the character art from a random discount website.

Truth.



Jumpin said:
The character art of Xenoblade 2 is its huge weakness. It looks extremely out of place. Everything looks great, and then it looks like they purchased the character art from a random discount website.

I don't really have interest in Xenoblade,  but from what I've seen from both games, this statement couldnt be any more honest. 



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

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7/10
I was going to give it a 6 due to the boring Xenoblade section and the ton of filler BUT, Bethesda and Mario made up for it at the end



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Yes, they announced before the game is even out. And that changes anything in the big picture? No.
First, you're assuming that the game is already in development for Switch. Second, when it comes out, it will be perceived (rightfully so) as a port.
Not to forget that by the time the game comes the PS4/XB1 versions will have sold most of what it could sell and will probably at an inferior price.

Those big games existed on Vita and 3DS. And original games at that.
You can say that portables didn't have this or that franchise, but people aren't strange to that reality of big names in portables.
You are also forgetting that even if people wait for these ports (Doom, W2, Skyrim), they won't gladly pay up 30/40 dollars more just for the sake of portability.

The poll showed that despite this amazing portability, people still preferred to play at home, or at least felt it was the right place to game.
Playing in this or that place at home is not what Switch is about.

You can't use 2017 as an example of what their reveal strategy is. 
They just fully revealed the console less than 2 months before release. They had no chance but to concentrate their announcements for this exact year.
And even in the tease, back in October, it was a mix between games coming in the medium and long term.

About the unification of hardware and software departments, just read this and see how much of what you said equals what Nintendo said: 
https://www.nintendo.co.jp/ir/en/events/130131/05.html

Let's try a scenario:
In 2017 you had a killer concept; a breathking, amazing, praised by everyone, Zelda; Splatoon 2; MK8 port; an (i assume) amazing Mario game. 
That's one killer concept + 4 system sellers (also, 4 of it's biggest sellers, too).
In 2018 you don't have the surprise of a killer concept, you don't have 3D Mario, Zelda, MK, Splatoon, but you have Animal Crossing, Smash, Retro's game (you are already assuming it's a system seller despite knowing nothing, but ok), Yoshi, Kirby and FE.
See how this already isn't as good as 2017? 

Wii's main problem was not that it was a tough platform to develop for, it was because the audience to 3rd party games just wasn't there.
CoD games' sales on Wii is a clear sign of that. And this isn't just another franchise. At that time, CoD was at it's peak and the best selling , new generation CoD game (released in 2008) only sold 1.94m.
This is an example on why devs didn't make efforts to bring their best franchises to Wii: the audience (potential profits) just wasn't there.

Portability mght be huge, but not everyone will want to wait to get this or that game and, most certainly, gamers will avoid the priciest version - which will be Switch's (according to the ports we are talking about).
I'll give an example of something i saw on twitter a few minutes ago: Doom on PS4 = 19.99; Doom on Switch (pre-reserve) = 59.99.
Do you really believe that if this happens to Skyrim or W2, too, things will go well for the Switch version - or that people will wait and pay 40$ more?

"You trying hard because you try to imply that Nintendo will not have heavy hitters ready for 2018"
You accused me of this i don't know how many times...
I'll say it again: i'm not saying that in 2018 Nintendo won't release heavy hitters for Switch. I'm only questioning their ability to keep momentum created in 2017.

"And you can bet that will have more 3rd party announcement in meantime, and more and more anancuments how Switch continue to sell and instal base is rising."
  Yes, i can see more announcements for Switch. But what if Fifa18, NBA18, Skyrim, and Doom don't sell as expected for Switch's current userbase and momentum? What then?
Also, who's buying the console? Or do you think that 3rd parties don't care about that stuff  when they think of spending time, resources and money bringing games to Nintendo's consoles?

flashfire926 said:
DélioPT said:



Think of it this way: flashback to this same day last year. September 17, 2016. Did we know about splatoon 2? Did we know about Mario odyssey? Did we know about Xenoblade 2, Mario X rabbids, Mario kart 8 deluxe, fire Emblem Warriors? The point is, there is a lot of time for the 2018 library to develop, no need to have concern. Heck, Mario X rabbids was revealed two months before launch.

The question isn't just about quantity, but also about Nintendo's ability to keep momentum.
Don't forget that most of their best selling franchises already had a games out in 2017. And in the case of Zelda, what a game!

Also, just because it happened one year, doesn't necessarily mean it will happen in the next or the next one after that.  



Odyssey looks fun but it's not the game that Breath of the Wild is. At least Switch owners have a rehashed Splatoon and MK8 to keep them busy until Metroid.



Feel free to check out my stream on twitch 

DélioPT said:
                                       

 

 

                               
 

Yes, they announced before the game is even out. And that changes anything in the big picture? No.
First, you're assuming that the game is already in development for Switch. Second, when it comes out, it will be perceived (rightfully so) as a port.
Not to forget that by the time the game comes the PS4/XB1 versions will have sold most of what it could sell and will probably at an inferior price.

Those big games existed on Vita and 3DS. And original games at that.
You can say that portables didn't have this or that franchise, but people aren't strange to that reality of big names in portables.
You are also forgetting that even if people wait for these ports (Doom, W2, Skyrim), they won't gladly pay up 30/40 dollars more just for the sake of portability.

The poll showed that despite this amazing portability, people still preferred to play at home, or at least felt it was the right place to game.
Playing in this or that place at home is not what Switch is about.

You can't use 2017 as an example of what their reveal strategy is. 
They just fully revealed the console less than 2 months before release. They had no chance but to concentrate their announcements for this exact year.
And even in the tease, back in October, it was a mix between games coming in the medium and long term.

About the unification of hardware and software departments, just read this and see how much of what you said equals what Nintendo said: 
https://www.nintendo.co.jp/ir/en/events/130131/05.html

Let's try a scenario:
In 2017 you had a killer concept; a breathking, amazing, praised by everyone, Zelda; Splatoon 2; MK8 port; an (i assume) amazing Mario game. 
That's one killer concept + 4 system sellers (also, 4 of it's biggest sellers, too).
In 2018 you don't have the surprise of a killer concept, you don't have 3D Mario, Zelda, MK, Splatoon, but you have Animal Crossing, Smash, Retro's game (you are already assuming it's a system seller despite knowing nothing, but ok), Yoshi, Kirby and FE.
See how this already isn't as good as 2017? 

Wii's main problem was not that it was a tough platform to develop for, it was because the audience to 3rd party games just wasn't there.
CoD games' sales on Wii is a clear sign of that. And this isn't just another franchise. At that time, CoD was at it's peak and the best selling , new generation CoD game (released in 2008) only sold 1.94m.
This is an example on why devs didn't make efforts to bring their best franchises to Wii: the audience (potential profits) just wasn't there.

Portability mght be huge, but not everyone will want to wait to get this or that game and, most certainly, gamers will avoid the priciest version - which will be Switch's (according to the ports we are talking about).
I'll give an example of something i saw on twitter a few minutes ago: Doom on PS4 = 19.99; Doom on Switch (pre-reserve) = 59.99.
Do you really believe that if this happens to Skyrim or W2, too, things will go well for the Switch version - or that people will wait and pay 40$ more?

"You trying hard because you try to imply that Nintendo will not have heavy hitters ready for 2018"
You accused me of this i don't know how many times...
I'll say it again: i'm not saying that in 2018 Nintendo won't release heavy hitters for Switch. I'm only questioning their ability to keep momentum created in 2017.

"And you can bet that will have more 3rd party announcement in meantime, and more and more anancuments how Switch continue to sell and instal base is rising."
  Yes, i can see more announcements for Switch. But what if Fifa18, NBA18, Skyrim, and Doom don't sell as expected for Switch's current userbase and momentum? What then?
Also, who's buying the console? Or do you think that 3rd parties don't care about that stuff  when they think of spending time, resources and money bringing games to Nintendo's consoles?
  

Yes it change picture, beacuse it ananucment of new game, not ananucment of some old game, and that actualy was biggest suprise, fact that Bethesda ananuced new game not onother port thats alredy quite time on market. Again, point is that you were wrong, you wrote thay announced port, but fact is that they announce new unreleased game, not port of some old game. So point is about announcement, and fact is that was announcement of new games. 

Lol, of course not, you didn't had anything similar like full AAA home console Zelda, or full home console AAA games like Doom and Wolfenstein 2, on Vita you had only few, dumb down, semi-AAA games, but not full AAA home console games like Switch is getting. So again you are wrong, full AAA home console Zelda game is new to portable gaming or some of 3rd party games that Switch is reciving, like Skyrim, Doom and Wolfenstein. I don't see that difference is $30-40, evre AAA game has $60 price point on launch, and if some people really want portable mode they will be will to pay more for that option.

Lol, do you actualy see what I wrote!? Again, poll wasnt about how they play in home, do they play on TV, or in bed, bathroom, kitchen, basement...and actualy most users is using their handhelds (3DS, Vita, DS..) at home. Switch is about that you can play any where and any time you want, that include house also of course, it doesn't mean that's just because its handheld you will use it mostly outside of house.

Offcourse I can, and actualy they done those things even before Switch launch, annaucing games just few monts before game relase, thats nothing strange for Nintendo. Nintendo actually talked about that strategie, that they have steady flow of good or strong games. E3 was also mix of short time period games and games that will come later even focus was offcourse on short time period games.

I am very aware of all that, but you need to consider that was Iwata quotes from 4 years ago, but this is also Iwata quotes: "Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment."       So like you can see that had something similar like Switch on mind and unifed platform from start, just they didn't totally sure 4 years ago ofcourse.

But you missing point, that killer concept, killer apps and killer marketing will keep selling console in 2018. (espacily of fact is that Switch is still supply constrained), and strong or system sellers game like Pokemon, Animal Crossing, Smash Bros, Retros game, will keep that momentum and make Swtich even more desirible console, even games like Yoshi, Kirby and FE will make Switch more desirible console. Again, Switch doesnt need to have strong or better games like it had in 2017. to keep momentum, because those games are not only reason why Switch is selling great, concept will be great even next year and most likely marketing, and with every new biger game Switch library is more stronger and more desirable, not weaker (lol).

Wiis huge power and tehnical gap compared to PS3/Xbox360 and Wii Remote motions controls are definatly one of main rasons why Wii didnt got more 3rd party ports from PS3/Xbox360. Even with that "only" 1.94m sold you can bet that EA made good profit on Wii version of game. If porting is much simpler (that automatically means cheaper and less time needed for port), Wii would have much better 3rd party support in any case. Why do you think Bethesda is curently realsing their 3 AAA games on Switch and they didnt realse nothing simlar for Wii!? 

Again, portabilte is huge game changer for some people (of course that not every person on earth will not buy 3rd party game on Switch because portable mode, lol). If people want full handheld mode of some game, or they have only Switch platform, offcourse they will wait for 3rd party game, or even pay more. Doom is new game on Switch, and Doom was $60 on PS4 on launch, and offcourse that buy time it will cheaper on Switch also.

Again, you dont have any reason to doubt their ability to keep momentum in 2018. Again, you know how Nintendo is managing announcements with Switch, and you know that 3DS and even Wii U also had hevi hitters in second year also, and of course that Switch also have them, especially when we know that all Nintendo big projects are in development for Switch for quite time now.

We will getting new 3rd party announcement despite sales of those games, and they will probably sell enuf to make profit in any case, beacuse porting to Switch isnt expansive, hard and long. Porting AAA game to Switch probably costs few milions (much less than $10m in any case), so you can easily make math and calculate how many for instance Bethesda needs to sell copies of $60 Skyrim to make profit, and guess what, they would need to sell just couple hundred thousand copies of game to make profit.



Loved it, the 3DS part maybe kinda lowered the score for me, loved that they went with the design on XC2, compared to XCX, it's far better for me, then the finale put a smile on my face the whole trailer of it. So I'll give it a 9.



             

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