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Yes, they announced before the game is even out. And that changes anything in the big picture? No.
First, you're assuming that the game is already in development for Switch. Second, when it comes out, it will be perceived (rightfully so) as a port.
Not to forget that by the time the game comes the PS4/XB1 versions will have sold most of what it could sell and will probably at an inferior price.

Those big games existed on Vita and 3DS. And original games at that.
You can say that portables didn't have this or that franchise, but people aren't strange to that reality of big names in portables.
You are also forgetting that even if people wait for these ports (Doom, W2, Skyrim), they won't gladly pay up 30/40 dollars more just for the sake of portability.

The poll showed that despite this amazing portability, people still preferred to play at home, or at least felt it was the right place to game.
Playing in this or that place at home is not what Switch is about.

You can't use 2017 as an example of what their reveal strategy is. 
They just fully revealed the console less than 2 months before release. They had no chance but to concentrate their announcements for this exact year.
And even in the tease, back in October, it was a mix between games coming in the medium and long term.

About the unification of hardware and software departments, just read this and see how much of what you said equals what Nintendo said: 
https://www.nintendo.co.jp/ir/en/events/130131/05.html

Let's try a scenario:
In 2017 you had a killer concept; a breathking, amazing, praised by everyone, Zelda; Splatoon 2; MK8 port; an (i assume) amazing Mario game. 
That's one killer concept + 4 system sellers (also, 4 of it's biggest sellers, too).
In 2018 you don't have the surprise of a killer concept, you don't have 3D Mario, Zelda, MK, Splatoon, but you have Animal Crossing, Smash, Retro's game (you are already assuming it's a system seller despite knowing nothing, but ok), Yoshi, Kirby and FE.
See how this already isn't as good as 2017? 

Wii's main problem was not that it was a tough platform to develop for, it was because the audience to 3rd party games just wasn't there.
CoD games' sales on Wii is a clear sign of that. And this isn't just another franchise. At that time, CoD was at it's peak and the best selling , new generation CoD game (released in 2008) only sold 1.94m.
This is an example on why devs didn't make efforts to bring their best franchises to Wii: the audience (potential profits) just wasn't there.

Portability mght be huge, but not everyone will want to wait to get this or that game and, most certainly, gamers will avoid the priciest version - which will be Switch's (according to the ports we are talking about).
I'll give an example of something i saw on twitter a few minutes ago: Doom on PS4 = 19.99; Doom on Switch (pre-reserve) = 59.99.
Do you really believe that if this happens to Skyrim or W2, too, things will go well for the Switch version - or that people will wait and pay 40$ more?

"You trying hard because you try to imply that Nintendo will not have heavy hitters ready for 2018"
You accused me of this i don't know how many times...
I'll say it again: i'm not saying that in 2018 Nintendo won't release heavy hitters for Switch. I'm only questioning their ability to keep momentum created in 2017.

"And you can bet that will have more 3rd party announcement in meantime, and more and more anancuments how Switch continue to sell and instal base is rising."
  Yes, i can see more announcements for Switch. But what if Fifa18, NBA18, Skyrim, and Doom don't sell as expected for Switch's current userbase and momentum? What then?
Also, who's buying the console? Or do you think that 3rd parties don't care about that stuff  when they think of spending time, resources and money bringing games to Nintendo's consoles?

flashfire926 said:
DélioPT said:



Think of it this way: flashback to this same day last year. September 17, 2016. Did we know about splatoon 2? Did we know about Mario odyssey? Did we know about Xenoblade 2, Mario X rabbids, Mario kart 8 deluxe, fire Emblem Warriors? The point is, there is a lot of time for the 2018 library to develop, no need to have concern. Heck, Mario X rabbids was revealed two months before launch.

The question isn't just about quantity, but also about Nintendo's ability to keep momentum.
Don't forget that most of their best selling franchises already had a games out in 2017. And in the case of Zelda, what a game!

Also, just because it happened one year, doesn't necessarily mean it will happen in the next or the next one after that.