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For those that missed it:

 

Xenoblade Chronicles 2 Direct

 

Character Trailer



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Stefan.De.Machtige said:
Slarvax said:

Switch seeing some healthy 3rd party numbers. Don't feel like making a thread myself:

Good news for the long term indeed. This is what Nintendo is working for with their increased effort on the 3rd parties.

Further evidence sales of Mario + Rabbids are higher than this site indicates :P



Slarvax said:

Switch seeing some healthy 3rd party numbers. Don't feel like making a thread myself:

That's pretty impressive for a new platform. I don't recall Ubisoft releasing that many titles outside of Mario + Rabbids & Rayman Legends either. 



Nice to hear that. That clearly indicates that the M+R number in VG might be off.



Nuvendil said:
Stefan.De.Machtige said:

Good news for the long term indeed. This is what Nintendo is working for with their increased effort on the 3rd parties.

Further evidence sales of Mario + Rabbids are higher than this site indicates :P

VGChartz undertracking a Switch game? How shocking! :P

Nuvendil said:
curl-6 said:

Namco have announced they will boost their support for Switch. Their president says:

“We have put out three games on the Switch so far and all of them are doing well. It’s a shame, but we didn’t think the Switch [would] be accepted this fast.”

https://gonintendo.com/stories/294877-bandai-namco-adding-more-resources-for-switch-development-didn-t

Nice to hear a company admitting their mistake and admitting they aren't infallible.  Unlike Capcom insisting that their BS testing is just "the way it's done for all new platforms".  

Yeah I respect their humility; it takes balls to admit one's mistakes.



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RavenXtra said:
Slarvax said:

Switch seeing some healthy 3rd party numbers. Don't feel like making a thread myself:

That's pretty impressive for a new platform. I don't recall Ubisoft releasing that many titles outside of Mario + Rabbids & Rayman Legends either. 

I think they also had Just Dance 2017 (at launch) and Just Dance 2018.

Still, surpassing PC and almost meeting XBO shares is incredibly good. Either Rabbids sold really well, or all the games they released did decently well with Rabbids selling the most.



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

NNID: Slarvax - Steam: Slarvax - Friend Code:  SW 7885-0552-5988

Xenoblade Chronicles is just under 14GB in file size.

Curiously, that's a lot smaller the Xenoblade Chronicles X, which was 23GB

https://gonintendo.com/stories/294949-xenoblade-chronicles-2-just-shy-of-14gb



Slarvax said:
RavenXtra said:

That's pretty impressive for a new platform. I don't recall Ubisoft releasing that many titles outside of Mario + Rabbids & Rayman Legends either. 

I think they also had Just Dance 2017 (at launch) and Just Dance 2018.

Still, surpassing PC and almost meeting XBO shares is incredibly good. Either Rabbids sold really well, or all the games they released did decently well with Rabbids selling the most.

Oh yeah, I forgot about Just Dance. I always forget about Just Dance...



mZuzek said:
curl-6 said:

Xenoblade Chronicles is just under 14GB in file size.

Curiously, that's a lot smaller the Xenoblade Chronicles X, which was 23GB

To be fair it never looked as massive of a game. Well, at least not from my outsider perspective.

Well, could be that Monolith simply got better at compressing stuff thanks to the experienced gained with X and Zelda.

 

...But its probably mostly because its not as open as X(assuming here that the open world nature of games makes it hard to compress and just bigger overall.)



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
mZuzek said:

To be fair it never looked as massive of a game. Well, at least not from my outsider perspective.

Well, could be that Monolith simply got better at compressing stuff thanks to the experienced gained with X and Zelda.

 

...But its probably mostly because its not as open as X(assuming here that the open world nature of games makes it hard to compress and just bigger overall.)

Very debatable the impact on file size open world has.  Skyrim's file size was smaller than most major linear games at the time on PS360.  Bloodborne is markedly smaller on your hard drive than the original Titanfall or the Call of Duty games that came out that year and since.  

This could simply be the result of Monolith Soft being smarter with their file sizes.  There's a lot of ways to mitigate file size bloat.