mZuzek said:
To be fair it never looked as massive of a game. Well, at least not from my outsider perspective. |
Well, could be that Monolith simply got better at compressing stuff thanks to the experienced gained with X and Zelda.
...But its probably mostly because its not as open as X(assuming here that the open world nature of games makes it hard to compress and just bigger overall.)
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1