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Forums - Nintendo Discussion - Arms will easily sell 2 Million+

 

How much will ARMS sell in 2017?

Less than 750k 16 5.46%
 
750k to a million 19 6.48%
 
1 - 1.5 million 41 13.99%
 
1.5 - 2 million 55 18.77%
 
2 - 2.5 million 56 19.11%
 
2.5 - 3 million 53 18.09%
 
3 - 3.5 million 20 6.83%
 
More than 3.5 million 33 11.26%
 
Total:293

Should do as well as Splatoon tbh



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mZuzek said:

Of course it's hard to understand. The way you put it, you make it seem like any fighting game ever is super simple to understand for anyone, that's not the case. Arms has a lot of stuff going on, the controls are difficult to get used to and the movesets are pretty complicated, the screen is very polluted with all sorts of things, every match starts pretty damn quick without giving you time to grasp what's going on and you quickly need to choose your arms when you don't even know what each of them do. The game as a whole feels far more chaotic than Splatoon ever was - Splatoon is actually very simple in nature, it only gets chaotic when there's too many people together (which rarely happens on a strictly casual level).

And yes, I know 6 million is a lowball, which is why I said "easily" and "at least". I'm afraid there's a chance the game won't appeal to too many people outside of already existing Splatoon fans, which is why I still believe something around 6m is possible - but there is also a chance the game takes off insanely and Nintendo starts sponsoring tournaments for it and all, and who knows it could do twice as much. At this point the only guaranteed thing when it comes to Splatoon 2's sales is that it will sell more than the original.

 

You can't really apply what I said to most other fighting games though, as they have complex combo systems and/or unique movesets, ARMS literally just has punch, can't get much simpler than that! The rest of your reasons can be applied to other games (ie: Smash n Mario Kart can be even more chaotic with tons of stuff happening at once, don't know what a new weapon does before you use it in Splatoon and the motion controls are a learning curve, etc.). 

I find it impossible to believe that the soon to be many many Switch owners who never had a Wii U wont care about Splatoon 2, but we'll see!



monocle_layton said:
It will probably do well. I see it topping 1-2 million during the first week or two, and then more sales coming as the Switch continues. Won't be surprised to see it have nice ... legs.



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IkePoR said:
monocle_layton said:
It will probably do well. I see it topping 1-2 million during the first week or two, and then more sales coming as the Switch continues. Won't be surprised to see it have nice ... legs.

*ba dum tss*



I don't see this game doing poorly. It will clear 1M Week 1 easily.

The real question is whether or not its sales will be killed by Splatoon 2. Personally, I am a much bigger fan of ARMS so far. I think ARMS will sell over 5M before the end of 2018, and it has a high potential to do 10M+ lifetime. It's really about how Splatoon 2 does, that's its competition, and Splatoon has the advantage of an existing fanbase which means it could win even if ARMS is the better game.



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It will sell well because of the lack of other Switch titles at this time.

A lot of people are not feeling the demo, including myself. It's a "wait for sales" game for me.



Yeah i'm thinkin' around 3 million. It wont gain huge traction but will still be a hit regardless.



nice

Cloudman said:
VideoGameAccountant said:

It sold 4 million by March 31, 2016. 

I think the game will sell around 3-4 million. I think there is a lot of potential to this title. I think it will appeal in a way other fighting games haven't, so like Splatoon reaching Japan (who never bought shooters), ARMS will get people who left fighting games. 

Wow, pretty great numbers for it.

I agree that could happen, or even more, LT at least. Watching its 1st year will be interesting, since I dunno if the game has that same charm that helped Splatoon sell very well, at least when it comes to Japan (the art style I think appeals more to the west than Japan). Impressions from the test punch have been mostly positive, so maybe it'll sell a lot better.

Splatoon and ARMS are different. Splatoon worked because it appealed to a market that most first/third person shooters ignored. The trend is violent, gritty military shooters. Splatoon is a game about painting term and squids who love fashion. Its weird and colorful, so it fit Japan's taste better.

You have to compare ARMS to fighting games. Most fighting games are overly complicated and lack any modes besides ranked. ARMS has a very simple concept and plenty of modes. That will be the key to its success.



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I anticipate Arms to be a solid sell throughout the Switch generation, which, given Switch continues to sell strongly, will sell over 7 million lifetime.



VideoGameAccountant said:
Cloudman said:

Wow, pretty great numbers for it.

I agree that could happen, or even more, LT at least. Watching its 1st year will be interesting, since I dunno if the game has that same charm that helped Splatoon sell very well, at least when it comes to Japan (the art style I think appeals more to the west than Japan). Impressions from the test punch have been mostly positive, so maybe it'll sell a lot better.

Splatoon and ARMS are different. Splatoon worked because it appealed to a market that most first/third person shooters ignored. The trend is violent, gritty military shooters. Splatoon is a game about painting term and squids who love fashion. Its weird and colorful, so it fit Japan's taste better.

You have to compare ARMS to fighting games. Most fighting games are overly complicated and lack any modes besides ranked. ARMS has a very simple concept and plenty of modes. That will be the key to its success.

Actually when you phrase it like that, they don't seem all that different either, haha. They're both kinda doing the same thing.



 

              

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