| mZuzek said:
Of course it's hard to understand. The way you put it, you make it seem like any fighting game ever is super simple to understand for anyone, that's not the case. Arms has a lot of stuff going on, the controls are difficult to get used to and the movesets are pretty complicated, the screen is very polluted with all sorts of things, every match starts pretty damn quick without giving you time to grasp what's going on and you quickly need to choose your arms when you don't even know what each of them do. The game as a whole feels far more chaotic than Splatoon ever was - Splatoon is actually very simple in nature, it only gets chaotic when there's too many people together (which rarely happens on a strictly casual level). And yes, I know 6 million is a lowball, which is why I said "easily" and "at least". I'm afraid there's a chance the game won't appeal to too many people outside of already existing Splatoon fans, which is why I still believe something around 6m is possible - but there is also a chance the game takes off insanely and Nintendo starts sponsoring tournaments for it and all, and who knows it could do twice as much. At this point the only guaranteed thing when it comes to Splatoon 2's sales is that it will sell more than the original. |
You can't really apply what I said to most other fighting games though, as they have complex combo systems and/or unique movesets, ARMS literally just has punch, can't get much simpler than that! The rest of your reasons can be applied to other games (ie: Smash n Mario Kart can be even more chaotic with tons of stuff happening at once, don't know what a new weapon does before you use it in Splatoon and the motion controls are a learning curve, etc.).
I find it impossible to believe that the soon to be many many Switch owners who never had a Wii U wont care about Splatoon 2, but we'll see!







