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Forums - Nintendo Discussion - Why doesn't Nintendo let estabished indie devs borrow their IPs ?

the reason you don't see it happen that often is because Nintendo is extremely conservative with their properties and doesn't like to do things unless they have full control agreements with smaller studios

and then the problem becomes that a budget for even a small Nintendo game, like a reimagining of a 2D Metroid, is probably going to be a higher budget than some of these Indie teams are used to because, again, Nintendo is extremely careful and takes its time with whatever they produce

I think what you basically end up with is a scenario where Nintendo, because of wanting to have oversight over their IPs entirely, where Nintendo is essentially having to help with the budget and having to put their team on working collectively with Indies through most of the process

so then you reach a point where Nintendo hypothetically might as well just make their own team to do the same thing.


The real question is if Nintendo is hesitant to get small indie teams to work on some of their retro more basic properties (i.e. 2D Metroid, some of the more simple Mario games, etc.), then why haven't they been willing to spend some more cash and create more studios? more employees?

to put into perspective, I believe the likes of Ubisoft, which is dramatically smaller than Nintendo, actually has way more employees than the big N

Nintendo needs to step up to the plate and hire on more developers, they are obsessed with being tight nit and on some projects its just not necessary. There's no reason that franchises like F-Zero, Punchout, Starfox, Pokemon (on home consoles), Kid Icarus- need to be essentially dead just because Nintendo refuses to have more than a bundle of key studios and instead of opening more teams just lets half of their IPs sit and collect dust

now obviously Nintendo does a far better job than, say, Sega, with their old properties. but still.

Nintendo not letting some of these Indie studios work on some of their lower profile deadish franchises AND not opening more of their own new studios is in the same vain of problems. 

I see the preview for that new Indie game that's going to be on the Switch that looks like Advance Wars and I ask myself- what the hell Nintendo? you're telling me when you found out that team was successfully making an Advance Wars like game you didn't immediately considering tying the two together? It just at times shows Nintendo being a bit oblivious or stubborn with these things.

As some have mentioned, sometimes just the NAME of a game will push it sell a lot more and a lot of these indie games on the Switch will get a fraction as much attention as they would have had Nintendo done a collaboration with their own IP. Its like that game that came out recently that's mega SNES era Metroid-vania-ish, that everyone digs, its been raved about but will be forgotten because it lacks the big name. Imagine if it was actually an official Metroid game with things expanding the world

totally rambling but the general sentiment of Nintendo missing opportunities to use loads of their IPs with either more employees or enlisting Indie Developers is something I totally get. They need to be open to collabs more or just acquiring some of these talented small teams.

its like the small dev team behind Yooka Laylee- new 90-esque platforming games? Nintendo make a move quick, that is exactly the type of team you want to make a deal with to have a second party developer attached exclusively to your systems 



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I think it'd be a brilliant idea. There are some indie developers that could work with some Nintendo franchises.

F-Zero by Shin'en

2D Metroid by Image & Form

Animal Crossing by ConcernedApe

The main problem is that indie developers usually lacks the man-power to do that. And we have to ask ourselves if they're willing to be supervised by Nintendo and expand that man-power.

I wonder, wasn't that what happened with Retro games? First game was Metroid Prime. Look how that game turned out to be. A masterpiece.



SpokenTruth said:
You really don't see this type of licensing of out IPs to indie developers from either of the 3 major players or other big publishers.

Yeah, it's curious this gets brought up about Nintendo specifically.

Sony has plenty of IPs they don't do much of anything with.  No one ever said, "hey, you should reach out to Playtonics to make a new Jak and Daxter game" or something similar.  Assuming Sony kept the ownership of their IP

 



If Yooka Laylee really is as good as its demo and previews suggest, I would certainly like to see Nintendo work with Playtonic. Maybe let them have another shot at a 3D Donkey Kong game, or let them make a 3D platform spin off for a Mario character, like Wario or Waluigi. Maybe not necessarily forge a Rare-like partnership (since I doubt they can take on as many projects as Rare could back then), but work with them on a game every now and then.



Doesn't sound like a good deal to the indie devs to be honest. I think most would rather continue to develop their own brands than be treated to a one-time payday.



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Unless they were doing old school style games, I think Nintendo is just fine handling their own IPs, or choosing some more professional teams to do it...



 

              

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Luke888 said:

I realized something during today's Indie presentation for the Nintendo Switch:

-Indie devs love the Switch and have a great relationship with Nintendo;

-As reported many times in the past Nintendo provides help whenever it's needed to indie devs;

-Indie devs that work on Nintendo consoles usually make games similar to abbandoned Nintendo franchises;

 

This lead me to think: why hasn't Nintendo licensed one of their IPs to some good Indie team yet ? It's a win-win situation:

the game sells more because it's part of an established series;

Nintendo doesn't have to work on all of their IPs which are far too many;

Fans of said IPs get sequels to the games they love;

Indie devs don't need to put stupid mechanics in the game just to make it different from the original Nintendo IP;

 

In my opinion there's plenty of Indie teams out there that are skilled enough to handle properly Nintendo's less used IPs and who would love to work on said IPs, i.e. in an interview with IGN one of the directors of Yacht Club Games kast year stated they would love to do a 2D Metroid game...

 

 nintendo has become extremely protective over their IP and damaging them. They used to give out their IP and have little say what the developers did but had multiple projects of poor quality (Mario bros movie and cartoon and Phillips CDI). Since then they will give out IP to other studios if they can work with them and make the games they want to make for the IP.

 

They would rather leave an IP dormant, as dormant could eventually have value , where as a bad product damages the IP and Nintendo's brand.

 

 You can always say let an Indie dev make a game and it helps out everyone, but look at Metroid Prime Federation force. (not necesarily an indie dev) The game they made wasn't what people wanted, or honestly even really given a chance. It's reactions like that why Nintendo won't (because Indie devs will make smaller scale versions of beloved IP, like metroid)



I think that would cost more and spend more time.



Pocky Lover Boy! 

Nautilus said:
Its more of a budget matter than anything else.Lets say you an indie developer borrows Metroid.Unless they make a 2D Metroid, everyone nowadays expects a game at the same size and scope of the Prime games, and thats a budget and manpower an indie developer dont have.

Even for games like F Zero that could be doable for an indie to develop, the ammount of effort into the game would be higher than in a game like Fast RMX, because they would need to make charachters(and assets for them), have some form of narrative, a campaign of some sort, etc.In other words, alot more work.Thats why I think it wouldnt work.

If they do something that's in the league of NES and SNES content, the price simply needs to be lower. Like $10 or $20.

That's what many indie developers have been doing.



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nuckles87 said:
If Yooka Laylee really is as good as its demo and previews suggest, I would certainly like to see Nintendo work with Playtonic. Maybe let them have another shot at a 3D Donkey Kong game, or let them make a 3D platform spin off for a Mario character, like Wario or Waluigi. Maybe not necessarily forge a Rare-like partnership (since I doubt they can take on as many projects as Rare could back then), but work with them on a game every now and then.

I think it depends on how happy those ex-Rare employees were when they were working as a 2nd party with Nintendo.   If they were happy, I can see them allowing themselves to work as a 2nd party with Nintendo but even then, if Yooka Laylee sells well, they'll probably stick to being independent and working on their own stuff unless Nintendo or some other publisher can make them a nice offer that they can't refuse.