I realized something during today's Indie presentation for the Nintendo Switch:
-Indie devs love the Switch and have a great relationship with Nintendo;
-As reported many times in the past Nintendo provides help whenever it's needed to indie devs;
-Indie devs that work on Nintendo consoles usually make games similar to abbandoned Nintendo franchises;
This lead me to think: why hasn't Nintendo licensed one of their IPs to some good Indie team yet ? It's a win-win situation:
the game sells more because it's part of an established series;
Nintendo doesn't have to work on all of their IPs which are far too many;
Fans of said IPs get sequels to the games they love;
Indie devs don't need to put stupid mechanics in the game just to make it different from the original Nintendo IP;
In my opinion there's plenty of Indie teams out there that are skilled enough to handle properly Nintendo's less used IPs and who would love to work on said IPs, i.e. in an interview with IGN one of the directors of Yacht Club Games kast year stated they would love to do a 2D Metroid game...