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Luke888 said:

I realized something during today's Indie presentation for the Nintendo Switch:

-Indie devs love the Switch and have a great relationship with Nintendo;

-As reported many times in the past Nintendo provides help whenever it's needed to indie devs;

-Indie devs that work on Nintendo consoles usually make games similar to abbandoned Nintendo franchises;

 

This lead me to think: why hasn't Nintendo licensed one of their IPs to some good Indie team yet ? It's a win-win situation:

the game sells more because it's part of an established series;

Nintendo doesn't have to work on all of their IPs which are far too many;

Fans of said IPs get sequels to the games they love;

Indie devs don't need to put stupid mechanics in the game just to make it different from the original Nintendo IP;

 

In my opinion there's plenty of Indie teams out there that are skilled enough to handle properly Nintendo's less used IPs and who would love to work on said IPs, i.e. in an interview with IGN one of the directors of Yacht Club Games kast year stated they would love to do a 2D Metroid game...

 

 nintendo has become extremely protective over their IP and damaging them. They used to give out their IP and have little say what the developers did but had multiple projects of poor quality (Mario bros movie and cartoon and Phillips CDI). Since then they will give out IP to other studios if they can work with them and make the games they want to make for the IP.

 

They would rather leave an IP dormant, as dormant could eventually have value , where as a bad product damages the IP and Nintendo's brand.

 

 You can always say let an Indie dev make a game and it helps out everyone, but look at Metroid Prime Federation force. (not necesarily an indie dev) The game they made wasn't what people wanted, or honestly even really given a chance. It's reactions like that why Nintendo won't (because Indie devs will make smaller scale versions of beloved IP, like metroid)