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Forums - Gaming Discussion - Switch vs WiiU vs Xbox One vs PS4 (Last Update: January 12, 2017)

RolStoppable said:

superchunk is a super-duper-Nintendo-fanboy and is very, very, very anti-Sony.

On topic: I don't think I ever posted in your previous thread because I am in the camp of people who think that processing power doesn't matter, but that's not going to be the case this time around, because now it concerns battery life, so it does matter. Switch better not be a powerhouse for portable gaming, otherwise any battery that fits into its case isn't going to suffice.

Assuming 3hr max is right and knowing 3DS launched at around that but was improved over time... Do you think it will really matter to the consumer? 

While I would of course want more, It won't keep me from buying one and using it at home and on trips.



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RolStoppable said:

The 3DS launched with a range of 3-5 hours, so its minimum was on par with the rumored maximum for Switch. Usage at moderate settings puts the original 3DS at four hours while Switch would be just above two. At values so low, a two hour difference is quite limiting. I suppose you could say that consumers are now used to electronics running out of juice quickly and charging them up daily is common practice, but still... being able to play for only two hours is bordering on being worthless.

Yep all makes sense. Its interesting on the phone scenario as well, I just bought a new phone. My old phone would mostly last the day but would be nearly dead (less than 15%) by the end of the day and that usually included me plugging the phone in when I was driving home from work. My new phone usually has over 40% left when I'm heading to bed and that's without ever being plugged in during the day. I literally don't think about plugging in my phone.

That is how DS used to be. 3DS changed the mindset to be concious of your battery life and to keep your charger with you. Switch is definitely going to require that mentality, though I do hope the dev units just had smaller batteries to keep costs of those down while retail units will have battery life at least as good as 3DS now (up to 7hrs).



RE: The open questions on 3rd parties porting games to NS long-term.

http://gamrconnect.vgchartz.com/thread.php?id=222398

Yes, that article is specific to MS built tools for their platform. However, it demonstrates what all middleware companies are doing. They build their tools to scale to a wide variety of platforms for the simple purpose that the wider the potential audience, the more they reduce risk and the more profit is made.

NS has the architecture to support all of these technologies, just at a lower scale. So long as the barriers do not exist because the UE4 engines of the world support NS, then I have little doubt NS will receive those games.

Where it becomes more questionable is companies like EA who don't use UE4 and instead build their own engines. But, with EA in the partner list, I have to assume they agreed to build in NS support. Same with other companies in the partner list.



I really do kinda wonder who are these people who have time during a day to play a video game outside the house for more than 3 hours straight?

Even as a kid, my schedule was maybe two 15 minute recess breaks, and an hour break for lunch. Even factoring in a 30 minute bus ride to and from school, that's still under 3 hours you could possibly be playing portably. Minus 30 minutes for actually eating lunch. And I would hope as a kid you'd be doing some "normal" kid stuff like playing with friends away from the video games for at least one of those breaks. 

As a grown adult I have no idea what kind of schedule would allow you to function in society where you can sit around playing video games for 3+ hours a day in public away from a power outlet.

For people going on long plane/train trips, you can bring a bag or a jacket with an extra battery in it, most planes and many trains these days even have USB power out or even a full electrical out for you to plug electronics into.



superchunk said:
bonzobanana said:

I disagree with the Switch spec but we can't really lock it down at the moment so it doesn't really matter. It certainly seems like the worst development kit ever though missing 2 major cpu's and bottlenecked by slow memory. How on earth can that be used to develop games for the Switch of your specification?

The  wii u spec I think is something that is much clearer based on the analysis of the chipworks images at neogaf. There clearly is extra performance there and the wii gpu is clearly used heavily for the gamepad screen but whether its at 11 gflops or 24 gflops as claimed here I don't know.  I was going with the safe view that the wii gpu is only used for generating the gamepad screen at 11 gflops when different to the main image others have said it can be utilised even for the main graphic display and at up to 24 gflops. It does seem strange that they wouldn't be utilised thinking about it again. You'd need to read the thread below and other similar threads to get the full picture. The confirmation of 176 gflops pretty much came from neogaf based on both analysis of the chipworks image and the low power requirements of the wii u. It's not critical but I think 176 gflops is a little unfair to wii u. 

8 shader units with 20 alus in each = 160ALUs @ 550mhz = 176GFLOPs + 24gflops+ of fixed function shaders

Update: sorry I wasn't here to post earlier, the 176gflops is probably correct, since this part does seem to be vliw based. However there is almost certainly at minimum Hollywood inside this die as well considering how Wii u handles backwards compatibility. @550mhz that would give Hollywood 24gflops. Fixed functions are far better at doing their job than programmable shaders, but can do little else. It is more capable than 360, but it is impossible to really compare beyond that.

http://www.neogaf.com/forum/showthread.php?t=511628

"How on earth can that be used to develop games for the Switch of your specification?"

I don't think the dev kit rumor was as accurate as what is in my OP. I think the actual dev kits are basically what you'd see in the OP with likely more RAM, etc.

RE: WiiU flops, yeah that thread is why I stuck with the 176 number. That is what seems to be more accurate if the point of the OP is to allow comparisons to other consoles as directly as possible. What is used to put a display on the gamepad seems non-essential to comparing the raw power of WiiU to other consoles IMO.

I  disagree on both counts but its early days and we will see where the adjustments go on the switch.

Seems wierd to me trying to get the wii u spec improved. I've never been here before. It's like alien territory for me.  

I would say though that a portable with 2 gpu's (3DS with DS graphics chip for example)  is likely to switch off one completely to get maximum battery life but a mains powered console has no reason to disable functional graphics power as it doesn't have to worry about power consumption. 176 gflops, 187 gflops, 200 gflops its pretty awful which ever one it is for a console from 2012. At least we have a figure now in the correct ballpark area. No more false claims about 352 gflops.



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Conina said:
superchunk said:

This is an extension of my original 2011 thread: http://gamrconnect.vgchartz.com/thread.php?id=136756

That old thread is fun to read, especially the first half of 2012:

"The difference between the WiiU and the Xbox Next is marginal. Similar in the difference between GameCube and Xbox."

"i really don't think we will get PS4 in 2013, plus i don't think it will be called PS4"

"I am pretty sure they wont use x86 cant see the advantage here."

"Its stacking up to be a very much equal three way race in tech power. Personally, I think Wii U is making the smarter choices.
CPUs are looking to be neXtBox>Wii U>PS4.
GPUs are looking to be nextBox>=PS4>Wii U
GPU race is a little more complicated tho. It really is going to depend on the tweaks each manufacture has done to the base chip. Off the shelf, I'd argue Wii U's GPU is greater than PS4s, but I know Sony will be adjusting that greatly, so in the end they will be slightly better considering its going with a design a few years newer.
All in all... the three will easily beat down current gen and will be remarkably similar in capabilities to each other."

"Sounds good. If this is true and the WiiU gets the 3rd party games as suggested, it seems as though maybe the WiiU will be the only 8th gen console I need."

"If these specs were to hold up as we see them listed, the PS4 would certainly be the least capable of the 3 systems."

"from the rumors we have now.... neXtBox will probably be stronger than WiiU while PS4 might not be."

"Wii has rumored in OP of 1.5gb to 2gb. 720 has 2gb and PS4 has 1Gb."

PS4-rumour: "4-core AMD CPU, GPU around 1840 GFLOPS,2 GB RAM, could be 4 GB" - "There is no way Sony will put a literally brand new design ($600+ APU) into the PS4. Its just not going to happen."

P.S.: September 2012

"IMO, the idea that console having 4GB RAM is ludicrous. We're talking about a gaming console, not a computer. There's no reason for them to add cost to something that will not be used. They'll probably go with 2.5 to 3 GB RAM max. Just not a whole GB to the OS like Nintendo does."

"I've discussed multiple times why PS4 can't be a supercomputer compared to WiiU. They don't have the money to make that huge jump in technology that would be required to graphically blow away the WiiU and still make the console affordable. WiiU, or just a little better, will be par for the next generation."

ah man just reread most of that thread. some funny stuff in there and it was amazing how much the msony console rumors changed over time. Also amazing how much some people pushed back on my for the Nov2013 launches of those consoles.



I updated launch dates and prices based on majority of rumors / retail leaks. Seems pretty likely these are either exact or really close.



superchunk said:

This is an extension of my original 2011 thread: http://gamrconnect.vgchartz.com/thread.php?id=136756

[...]

Hey great work. Some informations are wrong in your comparison.

The Tegra X2 Chip is rumored to have 1500 GFLOPS in FP16. 

In FP 32 the Gflops will be significantly lower (estimated 500-700 Gflops).

 

As comparison: Tegra X1 had 1000 Gflops in FP16 and 370 Gflops in FP32.

Both Ps4 and XBox Ones numbers of Gflops are measured in FP32. 

You should compare FP32 to FP32 otherwhise the numbers cant be compared.

 

Clockspeed ir rumored to be 800mhz.

 

Also: Based on rumours: The X2 will have 2 performance cores. The low energy cores most likely wont work for gaming. So its more likely it will use just 2 cores in gaming.

 

I dont know about all the other stuff but great work so far.



why are you using the prices of the PS4/XB1 from 3 years ago?

When the switch launches, isn't it going to be on the shelf with $250-$300 PS4s/XB1s?



Ub01 said:
superchunk said:

This is an extension of my original 2011 thread: http://gamrconnect.vgchartz.com/thread.php?id=136756

[...]

Hey great work. Some informations are wrong in your comparison.

The Tegra X2 Chip is rumored to have 1500 GFLOPS in FP16. 

In FP 32 the Gflops will be significantly lower (estimated 500-700 Gflops).

 

As comparison: Tegra X1 had 1000 Gflops in FP16 and 370 Gflops in FP32.

Both Ps4 and XBox Ones numbers of Gflops are measured in FP32. 

You should compare FP32 to FP32 otherwhise the numbers cant be compared.

 

Clockspeed ir rumored to be 800mhz.

 

Also: Based on rumours: The X2 will have 2 performance cores. The low energy cores most likely wont work for gaming. So its more likely it will use just 2 cores in gaming.

 

I dont know about all the other stuff but great work so far.

Updated based on latest rumors...

I have 500~700 referring to FP32 which is more comparable to other systems and game development. I also mention it is capable up to 1.5TF which refers toteh FP16.

I am comparing FP32 only, but mention the possible upper limit. I guess I can be more specific on that upper limit.

Latest clock speed (gpu) is 921Mhz - updated just now.

I disagree with your BIG.little statement regarding gaming. THere is no reason to assume the little (A57) core is solely used for non-gaming functionality.