| RolStoppable said: The 3DS launched with a range of 3-5 hours, so its minimum was on par with the rumored maximum for Switch. Usage at moderate settings puts the original 3DS at four hours while Switch would be just above two. At values so low, a two hour difference is quite limiting. I suppose you could say that consumers are now used to electronics running out of juice quickly and charging them up daily is common practice, but still... being able to play for only two hours is bordering on being worthless. |
Yep all makes sense. Its interesting on the phone scenario as well, I just bought a new phone. My old phone would mostly last the day but would be nearly dead (less than 15%) by the end of the day and that usually included me plugging the phone in when I was driving home from work. My new phone usually has over 40% left when I'm heading to bed and that's without ever being plugged in during the day. I literally don't think about plugging in my phone.
That is how DS used to be. 3DS changed the mindset to be concious of your battery life and to keep your charger with you. Switch is definitely going to require that mentality, though I do hope the dev units just had smaller batteries to keep costs of those down while retail units will have battery life at least as good as 3DS now (up to 7hrs).







