superchunk said:
bonzobanana said:
I disagree with the Switch spec but we can't really lock it down at the moment so it doesn't really matter. It certainly seems like the worst development kit ever though missing 2 major cpu's and bottlenecked by slow memory. How on earth can that be used to develop games for the Switch of your specification?
The wii u spec I think is something that is much clearer based on the analysis of the chipworks images at neogaf. There clearly is extra performance there and the wii gpu is clearly used heavily for the gamepad screen but whether its at 11 gflops or 24 gflops as claimed here I don't know. I was going with the safe view that the wii gpu is only used for generating the gamepad screen at 11 gflops when different to the main image others have said it can be utilised even for the main graphic display and at up to 24 gflops. It does seem strange that they wouldn't be utilised thinking about it again. You'd need to read the thread below and other similar threads to get the full picture. The confirmation of 176 gflops pretty much came from neogaf based on both analysis of the chipworks image and the low power requirements of the wii u. It's not critical but I think 176 gflops is a little unfair to wii u.
8 shader units with 20 alus in each = 160ALUs @ 550mhz = 176GFLOPs + 24gflops+ of fixed function shaders
Update: sorry I wasn't here to post earlier, the 176gflops is probably correct, since this part does seem to be vliw based. However there is almost certainly at minimum Hollywood inside this die as well considering how Wii u handles backwards compatibility. @550mhz that would give Hollywood 24gflops. Fixed functions are far better at doing their job than programmable shaders, but can do little else. It is more capable than 360, but it is impossible to really compare beyond that.
http://www.neogaf.com/forum/showthread.php?t=511628
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"How on earth can that be used to develop games for the Switch of your specification?"
I don't think the dev kit rumor was as accurate as what is in my OP. I think the actual dev kits are basically what you'd see in the OP with likely more RAM, etc.
RE: WiiU flops, yeah that thread is why I stuck with the 176 number. That is what seems to be more accurate if the point of the OP is to allow comparisons to other consoles as directly as possible. What is used to put a display on the gamepad seems non-essential to comparing the raw power of WiiU to other consoles IMO.
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I disagree on both counts but its early days and we will see where the adjustments go on the switch.
Seems wierd to me trying to get the wii u spec improved. I've never been here before. It's like alien territory for me.
I would say though that a portable with 2 gpu's (3DS with DS graphics chip for example) is likely to switch off one completely to get maximum battery life but a mains powered console has no reason to disable functional graphics power as it doesn't have to worry about power consumption. 176 gflops, 187 gflops, 200 gflops its pretty awful which ever one it is for a console from 2012. At least we have a figure now in the correct ballpark area. No more false claims about 352 gflops.