Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

Listed below is the most up-to-date information (based on last edited date in title) for the known consoles coming out 2012 and 2013.

Sources linked below this first chart.

DON'T MISS MY SECOND POST WITH CPU AND GPU COMPARISONS

Name Wii U Xbox One PS4
Project Cafe Durango Orbis
CPU

PowerPC Type 750
3 cores @ 1.25GHz

3 cores used in gaming.

For reference:
Wii - 1 core @ 729MHz 750CL
GC - 1 core @ 485MHz 750CXe
So WiiU = same architecture, but faster, 3* cores and 12* cache

AMD APU Fusion "Jaguar CPU"
8 cores @ 1.75GHz
x86-64 base

6 cores used in gaming.

This is technically a merge of two 4-core CPUs. Each quad-core cluster will contain:
32x32 L1 cache per core
2MB L2 cache shared

AMD APU Fusion "Jaguar CPU"
8 cores @ 1.6GHz
x86-64 base

6 cores used in gaming.

This is technically a merge of two 4-core CPUs. Each quad-core cluster will contain:
32x32 L1 cache per core
2MB L2 cache shared

GPU

AMD HD GPGPU

550MHz clock
176GFLOPs

A complete unique design. Not really based on any existing GPU.

AMD HD GPGPU

853MHz clock
1.31TFLOPs

"Southern Island" tech in APU
~HD7790 GPU

AMD HD GPGPU

800MHz clock
1.84TFLOPs

"Southern Island" tech in APU
~HD7870 GPU

Secondary Processor(s)

ARM Processor
- Utilized for Audio/DSP/Analog to Digital

Second processors for audio/etc
ARM Processor
- Utilized for background tasks while playing games.
- Utilized in standby mode for any server related tasks.
Memory

2GB RAM (DDR3 - 12.8GB/s)
(1GB for OS)

34MB eDRAM (on GPU)
1MB SRAM (on GPU)

8GB RAM (DDR3 - 68GB/s)
(3GB for OS)

32MB eSRAM (on GPU - 102GB/s )

8GB RAM (GDDR5 - 176GB/s)
(3GB for OS)

Storage

Int. 8GB / 32GB Flash
Ext. USB2 HDD (<2TB)
SD Card (just for Wii Mode)

500GB HDD+
500GB HDD+
OS Custom Nintendo UI
App integration
MiiVerse
Nintendo Network 
Nintendo TVii
Nintendo eShop
Video/Voice/text chat

Windows 8 core
App integration
Live
Video/Voice/text chat (Skype)
Always On (by setting)
Live TV / Smart TV
DVR Functionality
Picture in Picture functionality

Custom Sony UI
App integration
PSN
Video/Voice/text chat
Always On (by setting)
Gaikai for streamed games
Full Sharing (psn,fb,tw,etc)
In-Game Video Recording

Media

Proprietary Bluray (no movies)
Wii Discs

Bluray

Bluray
Display (games)
up to 1080p
HDMI or Component
up to 1080p
HDMI (in & out)
up to 1080p
HDMI
Controllers 2 Gamepad controllers
4 Pro controllers
4 Wiimotes and all Wii accessories
4 Xbox One Controllers
Kinect 2.0
SmartGlass (all tablet/phone)
4 Dual Shock 4s
4 Moves
3D PSEye
Vita (via wifi/internet)
Other 4 USB 2.0 (2-front, 2-rear)
Fully b/c with Wii
Wi-Fi (802.11n 2.4GHz band)
3 USB 3.0 (1-side, 2-rear)
Ethernet
Wi-Fi (802.11n)
Optical Out (audio)

USB 3.0
Ethernet
Wi-Fi (802.11n)
Optical Out (audio)

Launch NA: Nov 18th, 2012
EU/AU: Nov 30th, 2012
JP: Dec 8, 2012
NA: Nov 22nd, 2013
EU/AU: Nov 22nd, 2013 (not all)
JP/rest: 2014
NA: Nov 15th, 2013
EU/AU: Nov 29th, 2013 
JP: Feb 22, 2014
Launch Price $299 and $349 USD
$299 and $349 EUR
$349 and $429 AUS
25,000Y and 30,000Y
$499 USD
$499 EUR
£429 UK
$399 USD
$399 EUR
£349 UK
39,980Y

Wii U Confirmed and Official Specs:
Nintendo site for overall information - http://www.nintendo.com/wiiu/features/tech-specs/
NeoGAF for detailed CPU - 
http://www.neogaf.com/forum/showthread.php?t=513471
NeoGAF for detailed GPU - http://www.neogaf.com/forum/showthread.php?t=511628

PS4 Confirmed & Official Specs:
Sony specs (PS4/DS4/Eye4) - http://us.playstation.com/ps4/features/techspecs/
NO DRM - http://www.ign.com/articles/2013/06/11/e3-2013-playstation-4-supports-used-games-dont-require-online-connection
Good general info on the PS4 CPU -
http://www.techpowerup.com/180394/AMD-quot-Jaguar-quot-Micro-architecture-Takes-the-Fight-to-Atom-with-AVX-SSE4-Quad-Core.html
Sources for PS4 RAM allocation - http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory
GPU teardown - http://www.extremetech.com/extreme/171375-reverse-engineered-ps4-apu-reveals-the-consoles-real-cpu-and-gpu-specs

Xbox One Confirmed & Offical Specs: 
Basic specs and overview by MS - http://www.xbox.com/en-US/xboxone/what-it-is
DRM policies - http://news.xbox.com/2013/06/license
(DRM has now been removed. Will work same as X360 for physical discs)
Source for DRM removal - http://news.xbox.com/2013/06/update
Wired article on a lot of info - http://www.wired.com/gadgetlab/2013/05/xbox-one
GAF thread with screen grab of specs - http://www.neogaf.com/forum/showthread.php?t=560464
6 CPU cores and 5GB ram for gaming - http://kotaku.com/the-five-possible-states-of-xbox-one-games-are-strangel-509597078
Good 
general  info on the XBOne CPU - http://www.techpowerup.com/180394/AMD-quot-Jaguar-quot-Micro-architecture-Takes-the-Fight-to-Atom-with-AVX-SSE4-Quad-Core.html
Major Nelson  on increased GPU clock - http://majornelson.com/cast/2013/08/02/mnr-486-marc-whitten-updates-us-on-the-progress-of-xbox-one/

Other major comparisons:
http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4
http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart



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CPU: (neXtBox ~ PS4 >> Wii U)

Wii U Xbone
PS4
IBM PowerPC Type 750
AMD Fusion APU
4 Jaguar cores per cluster
AMD Fusion APU
4 Jaguar cores per cluster

Produced:    2012
Clock:            1.25GHz
Cores:           3 (all for gaming)
L1 cache:     32+32 KB/core
L2 cache:     3MB shared
L3 cache:     none
Threads:      1/core (2 instructions)

Produced:  2013
Clock:          1.75GHz
Cores:         8 (6 for gaming)
L1 cache:   32+32 KB/core
L2 cache:   2MB per cluster
L3 cache:   none
Threads:    1/core
Produced:  2013
Clock:          1.6GHz
Cores:         8 (6 for gaming)
L1 cache:   32+32 KB/core
L2 cache:   2MB per cluster
L3 cache:   none
Threads:    1/core

With WiiU finally being torn down and evidently hacked, the CPU is clear now. It is an enhanced Wii CPU. The clock is about twice as fast PER CORE and it has THREE cores vs Wii's ONE core. Along with that comes 12-times the cache. As compared to what is likely in the other next gen systems... clearly it will be below them by a significant amount.

MSony are essentially going to provide the same CPU within their overall APU design. However, this will not mean they are identical as each company will have tweaked various other items related to memory, bandwidth, etc.

However in the end, it appears we'll see a MSony CPU that is basically the same while WiiU lags far behind. Considering we're approaching a point where the GPU will be doing nearly all the work, this may not be as big of an issue for WiiU as it suggests.

For CPUs we're looking at: XBox 360 * 1.5 = WiiU * 4 = neXtBox ~ PS4.


GPU: (PS4 > neXtBox >> Wii U)

Wii U
Xbone
PS4
AMD HD GPGPU - Custom design
AMD HD7790 (approximation)
"Southern Islands" technology
AMD HD7870 (approximation)
"Southern Islands" technology

Produced:        2012
Memory:          sub 64GB/s
Clock core:       500MHz
Clock Mem:      ??
GFLOPS:            176
Pixel Fill Rate:  ??
Texture Fill:      ??
TDP:                   25 to 35W (whole MCM)
Shaders:            160

Produced:        2013
Memory:         64GB/s
Clock core:      853MHz
Clock Mem:    1GHz
TFLOPS:           1.2
Pixel Fill Rate:  ??
Texture Fill:     ??
TDP:                   75 to 100 (whole APU)
Shaders:            768
Produced:        2013
Memory:         176GB/s
Clock core:      800MHz
Clock Mem:    1GHz
TFLOPS:           1.84
Pixel Fill Rate:  ??
Texture Fill:     ??
TDP:                   75 to 100 (whole APU)
Shaders:            1152

Nintendo has gone with a 100% custom chip design in order for them to create their MCM solution with a strong focus on efficiency and backwards compatibility. The end result is a design that is not like any standard AMD GPU, making it difficult to analyze. It does contain fast eDRAM (32MB + 2MB) and SRAM (1MB). Statements support the idea that it will utilize the same DX11 type features and technologies as its competitors, but it will be hampered by a far slower GPU and memory bandwidth.

MS appears to be going with a slightly smaller GPU (as compared with Sony) along with a slower memory pipeline and some sort of "Move Engine" that is believed to assist its data transfer speeds within the APU. It will go with general DD3 RAM and compliment that with 32MB of eSRAM. Being a Microsoft product, it will be utilizing 11.x varient of DirectX.

Sony is going with a more traditional PC-like approach in that its matching the GPU with actual GDDR5 RAM vs general purpose DDR3 RAM. It has 18 compute units (CU) in its southern islands based GPU. Like WiiU, this will be support DX11 type features and technologies. [PS4 GPU: 1.84 TFLOPS, Engine Clock 800Mhz, 18 Compute Units (1152 Stream Processors), 72 Texture Units , 8GB GDDR5 with 176.0GB/s memory bandwidth (shared with CPU) ]

For GPUs we're looking at: XBox 360 * 1.5 = WiiU * 6 = neXtBox * 1.5 = PS4.


Memory: (PS4 > neXtBox >> Wii U)

Wii U
Xbone  PS4

2GB DDR3
12.8GB/s
1GB reserved for games

34MB of eDRAM
embedded on GPU3

8GB DDR3
68GB/s
5GB reserved for games

32MB of eSRAM
109GB/s
embedded on GPU

8GB GDDR5
176GB/s
4.5GB reserved for games (+additional 512MB "flex")

This means that Sony has a clear advantage in RAM due to speed even when including the benefits of embedded ram on WiiU/XOne's GPUs. XOne will be closest with similar overall storage capabilities but slower transfer rates while Wii U will be both far smaller and slower than both of its competitors. These differences are attempted to be included in the comparisons above for CPU/GPU.

 

Controls:

  WiiU Xbone
PS4
Main Controller(s)

Gamepad

  • 6.2" HD touch screen
  • Dynamic video based on position and game intent
  • Ability to create mobile sensor for Wiimotes
  • Mic and Speaker + headphone connection
  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • Ability to play games/video without use of TV
  • Rechargeable built-in battery
  • WiFi (802.11n 5GHz band)
  • NFC
  • TV/Cable/Sat/DVR remote

Wireless Pro Controller

  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • Rechargeable built-in battery
  • Bluetooth

Xbox One Controller

  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • 2*AA battery
  • Bluetooth
  • Connection port for headset/charging
  • Home button, Split/Snap screen button, Optons button

Kinect 2.0

  • Packed in with every system
  • HD Wide angle camera allowing up to 4 active players.
  • More precise visual capabilities
  • Better voice controls

 

 

 

 

 

 

Dual Shock 4

  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • Rechargeable built-in battery
  • Bluetooth
  • Touchpad
  • Speaker
  • Headphone connection
  • "Move" embedded light
  • "Share" button
  • "Options" button (used in place of start/select)

PS Eye

  • 3D View
  • Enhanced video and audio capabilities
  • Now interacts with Move and DualShock4 controllers.

 

 

 

Secondary

All Wii controls

  • Wiimote (plus and regular)
  • Nunchuk
  • Balance Board
  • Classic Controller (pro and regular)

Tablet/Phone/Internet

  • Interoperability with any smartphone or tablet for MiiVerse, eShop, etc types of interaction. (Not gameplay related)

 



SmartGlass

  • Interoperability with any tablet/smartphone for full dashboard, shop, communications, and probably limited gameplay. 
  • Could provide many features similar to WiiU gamepad where sticks and buttons are not required.

 

 

 



Vita

  • Remote play via home network or internet.
  • Base OS feature, no special game developer work except mapping of Vita controls.

Move

  • Doesn't appear to have changed.

Tablet/Phone/Internet

  • Interoperability with any tablet/smartphone for full dashboard, PSN shop, communications, Playstation social networking.


Were there any rumors about the WiiU coming with a harddrive? I remember the rumor about it having 8 GB internal storage, but no other storage-related rumors.

Guild Wars 2

IBM Power6
4 cores, 32nm
3.5GHz

IBM Power7
6 cores
3.72GHz

It seems like the nextbox will be a little more powerful than the WiiU. What does the 32nm stand for?

 

For those of us who know nothing of these things: IF these rumours are true, how much more powerful than Wii U will the next Xbox be?

No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.

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Troll_Whisperer said:
For those of us who know nothing of these things: IF these rumours are true, how much more powerful than Wii U will the next Xbox be?


Not really enough information to say either way, especially when you consider that all hardware listed will (likely) be heavily modified/customized to operate under the performance, heat and cost requirements of each of the manufacturers.



HappySqurriel said:
Troll_Whisperer said:
For those of us who know nothing of these things: IF these rumours are true, how much more powerful than Wii U will the next Xbox be?


Not really enough information to say either way, especially when you consider that all hardware listed will (likely) be heavily modified/customized to operate under the performance, heat and cost requirements of each of the manufacturers.


Absolutely true. My initial comparisons are just based off standard specs and generalizations.



Rainbird said:
Were there any rumors about the WiiU coming with a harddrive? I remember the rumor about it having 8 GB internal storage, but no other storage-related rumors.


http://wiiuupdates.com/wp-content/uploads/2011/06/i3vXP.jpg



spurgeonryan said:
IBM Power6
4 cores, 32nm
3.5GHz

IBM Power7
6 cores
3.72GHz

It seems like the nextbox will be a little more powerful than the WiiU. What does the 32nm stand for?


It's the size of the die that the CPU is on. The smaller the size the more efficient the CPU meaning it uses less power, produces less heat, etc. Over time one big contributor to reduced console size and cost is due to the reduction of the CPU and GPU sizes.



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Troll_Whisperer said:
For those of us who know nothing of these things: IF these rumours are true, how much more powerful than Wii U will the next Xbox be?

As HappySqurriel said, it's impossible so say anything definitive from what we see here. The Xbox looks like it may command a more or less noticable advantage in terms of the CPU and RAM, but they're still so close that the GPUs will be the determining factor in most comparisons I imagine. And there is nowhere near enough information about the GPUs to compare them, so it's still up in the air.



Guild Wars 2