By using this site, you agree to our Privacy Policy and our Terms of Use. Close

 

CPU: (neXtBox ~ PS4 >> Wii U)

Wii U Xbone
PS4
IBM PowerPC Type 750
AMD Fusion APU
4 Jaguar cores per cluster
AMD Fusion APU
4 Jaguar cores per cluster

Produced:    2012
Clock:            1.25GHz
Cores:           3 (all for gaming)
L1 cache:     32+32 KB/core
L2 cache:     3MB shared
L3 cache:     none
Threads:      1/core (2 instructions)

Produced:  2013
Clock:          1.75GHz
Cores:         8 (6 for gaming)
L1 cache:   32+32 KB/core
L2 cache:   2MB per cluster
L3 cache:   none
Threads:    1/core
Produced:  2013
Clock:          1.6GHz
Cores:         8 (6 for gaming)
L1 cache:   32+32 KB/core
L2 cache:   2MB per cluster
L3 cache:   none
Threads:    1/core

With WiiU finally being torn down and evidently hacked, the CPU is clear now. It is an enhanced Wii CPU. The clock is about twice as fast PER CORE and it has THREE cores vs Wii's ONE core. Along with that comes 12-times the cache. As compared to what is likely in the other next gen systems... clearly it will be below them by a significant amount.

MSony are essentially going to provide the same CPU within their overall APU design. However, this will not mean they are identical as each company will have tweaked various other items related to memory, bandwidth, etc.

However in the end, it appears we'll see a MSony CPU that is basically the same while WiiU lags far behind. Considering we're approaching a point where the GPU will be doing nearly all the work, this may not be as big of an issue for WiiU as it suggests.

For CPUs we're looking at: XBox 360 * 1.5 = WiiU * 4 = neXtBox ~ PS4.


GPU: (PS4 > neXtBox >> Wii U)

Wii U
Xbone
PS4
AMD HD GPGPU - Custom design
AMD HD7790 (approximation)
"Southern Islands" technology
AMD HD7870 (approximation)
"Southern Islands" technology

Produced:        2012
Memory:          sub 64GB/s
Clock core:       500MHz
Clock Mem:      ??
GFLOPS:            176
Pixel Fill Rate:  ??
Texture Fill:      ??
TDP:                   25 to 35W (whole MCM)
Shaders:            160

Produced:        2013
Memory:         64GB/s
Clock core:      853MHz
Clock Mem:    1GHz
TFLOPS:           1.2
Pixel Fill Rate:  ??
Texture Fill:     ??
TDP:                   75 to 100 (whole APU)
Shaders:            768
Produced:        2013
Memory:         176GB/s
Clock core:      800MHz
Clock Mem:    1GHz
TFLOPS:           1.84
Pixel Fill Rate:  ??
Texture Fill:     ??
TDP:                   75 to 100 (whole APU)
Shaders:            1152

Nintendo has gone with a 100% custom chip design in order for them to create their MCM solution with a strong focus on efficiency and backwards compatibility. The end result is a design that is not like any standard AMD GPU, making it difficult to analyze. It does contain fast eDRAM (32MB + 2MB) and SRAM (1MB). Statements support the idea that it will utilize the same DX11 type features and technologies as its competitors, but it will be hampered by a far slower GPU and memory bandwidth.

MS appears to be going with a slightly smaller GPU (as compared with Sony) along with a slower memory pipeline and some sort of "Move Engine" that is believed to assist its data transfer speeds within the APU. It will go with general DD3 RAM and compliment that with 32MB of eSRAM. Being a Microsoft product, it will be utilizing 11.x varient of DirectX.

Sony is going with a more traditional PC-like approach in that its matching the GPU with actual GDDR5 RAM vs general purpose DDR3 RAM. It has 18 compute units (CU) in its southern islands based GPU. Like WiiU, this will be support DX11 type features and technologies. [PS4 GPU: 1.84 TFLOPS, Engine Clock 800Mhz, 18 Compute Units (1152 Stream Processors), 72 Texture Units , 8GB GDDR5 with 176.0GB/s memory bandwidth (shared with CPU) ]

For GPUs we're looking at: XBox 360 * 1.5 = WiiU * 6 = neXtBox * 1.5 = PS4.


Memory: (PS4 > neXtBox >> Wii U)

Wii U
Xbone  PS4

2GB DDR3
12.8GB/s
1GB reserved for games

34MB of eDRAM
embedded on GPU3

8GB DDR3
68GB/s
5GB reserved for games

32MB of eSRAM
109GB/s
embedded on GPU

8GB GDDR5
176GB/s
4.5GB reserved for games (+additional 512MB "flex")

This means that Sony has a clear advantage in RAM due to speed even when including the benefits of embedded ram on WiiU/XOne's GPUs. XOne will be closest with similar overall storage capabilities but slower transfer rates while Wii U will be both far smaller and slower than both of its competitors. These differences are attempted to be included in the comparisons above for CPU/GPU.

 

Controls:

  WiiU Xbone
PS4
Main Controller(s)

Gamepad

  • 6.2" HD touch screen
  • Dynamic video based on position and game intent
  • Ability to create mobile sensor for Wiimotes
  • Mic and Speaker + headphone connection
  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • Ability to play games/video without use of TV
  • Rechargeable built-in battery
  • WiFi (802.11n 5GHz band)
  • NFC
  • TV/Cable/Sat/DVR remote

Wireless Pro Controller

  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • Rechargeable built-in battery
  • Bluetooth

Xbox One Controller

  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • 2*AA battery
  • Bluetooth
  • Connection port for headset/charging
  • Home button, Split/Snap screen button, Optons button

Kinect 2.0

  • Packed in with every system
  • HD Wide angle camera allowing up to 4 active players.
  • More precise visual capabilities
  • Better voice controls

 

 

 

 

 

 

Dual Shock 4

  • Dual analog, four face buttons, four shoulder buttons
  • Rumble
  • Rechargeable built-in battery
  • Bluetooth
  • Touchpad
  • Speaker
  • Headphone connection
  • "Move" embedded light
  • "Share" button
  • "Options" button (used in place of start/select)

PS Eye

  • 3D View
  • Enhanced video and audio capabilities
  • Now interacts with Move and DualShock4 controllers.

 

 

 

Secondary

All Wii controls

  • Wiimote (plus and regular)
  • Nunchuk
  • Balance Board
  • Classic Controller (pro and regular)

Tablet/Phone/Internet

  • Interoperability with any smartphone or tablet for MiiVerse, eShop, etc types of interaction. (Not gameplay related)

 



SmartGlass

  • Interoperability with any tablet/smartphone for full dashboard, shop, communications, and probably limited gameplay. 
  • Could provide many features similar to WiiU gamepad where sticks and buttons are not required.

 

 

 



Vita

  • Remote play via home network or internet.
  • Base OS feature, no special game developer work except mapping of Vita controls.

Move

  • Doesn't appear to have changed.

Tablet/Phone/Internet

  • Interoperability with any tablet/smartphone for full dashboard, PSN shop, communications, Playstation social networking.