K, here is the main issue I can see the NS having. If we assume the NS is launching with 32gb of internal storage with no additional micro-sd card, the problem will be third party games. (When is it not am I right?)
Nintendo games have always been small in file size and don't usually require massive day 1 patches. We have seen so far that third party games being 50gb+ in storage size and having 10gb day 1 patches. Now the storage size won't be an issue as far as carts are concerned but for both Digital and Patches, it is an issue.
Now one could say, oh but you could get a micro-sd card and bam, that will solve the issue. But the problem with that is that developers don't like that. Developers always develop games with baseline specs in mind because that is the only way they know for sure what every customer has.
So lets say that I am a developer making a hentai game for the NX. And it is 50gb cause of all the breast physics. Now with cartridges, that's fine but when I am considering it for digital, I have to think hmm... 28gb (cause -4gb for OS lets just say), + what = 50?
28 + 8gb = 36 so those customers probably wont buy it, 28 + 16gb = 44 so those customers probably won't buy it, 28 + 32gb = 60gb so those customers might buy it. And of course, that is assuming that they are willing to use all that storage for my game alone and I don't have to release a 11 gb day 1 patch. Or I can make games for ps4/x1/pc which all have a baseline of 500gb and I can even add in the realistic booty DLC without cares.
I think it is the reason why PS4/X1 does not have flash storage internally. Cause space is more important than speed to third party developers (within reason). It would be great to have both but they Sony/MS will be paying more per console so they went with which ever one is better.
Reminds me of the n64 vs ps1 days loll
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850