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sethnintendo said:

Captain_Yuri, Your above statements made me realize how inferior third party companies are when it comes to optimizing game code. Third party companies love to waste space apparently.

It's less what you describe, and more the types of games Nintendo make, and how they make them. They often benefit on this front from working on lower-spec hardware (where assets can be smaller), frequently skipping on voice acting, and many of their games working in limited environments. When they make games that utilise a similar technical design philosophy to many PS4/X1/PC titles, such as XCX, the files sizes can grow rapidly (in XCX's case 22.7GB for the base game, and another 10GB in optional patches).

Don't get me wrong, Nintendo are better at space management than many developers (they have to be), and some developers do occasionally make some odd decisions (like giving everyone uncompressed audio; i can understand the sentiment, but that should really be optional), but they aren't doing anything spectacular. At least not on the memory front :p