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Forums - Gaming Discussion - Most annoying graphical effect

 

The most annoying is...

Chromatic Aberration 32 15.69%
 
Depth of Field 15 7.35%
 
Motion Blur 57 27.94%
 
Bloom 41 20.10%
 
Lens Flare/Dirt 23 11.27%
 
Film Grain 19 9.31%
 
Other 17 8.33%
 
Total:204
Peh said:
Slimebeast said:

I can't see any motion blur.

But those are incredible graphics in this new shot. Looks like real life. What game is that?

The motion blur is applied on the street and on the left and the right of the screen on the scenery.

Thanks, I can see it now!

Incredible looking game. I wonder why it's not more talked about.



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BasilZero said:
Ultr said:

I think they patched it for ps4

 

What the....when?

I finished the game back in January ;o

apparently a year ago

https://twitter.com/finalfantasy/status/608236297723985920?lang=de



Motion blur. While it does help at very chopy frame rates, having games run at 60FPS and still implementing it can be very annoying.



Made a bet with LipeJJ and HylianYoshi that the XB1 will reach 30 million before Wii U reaches 15 million. Loser has to get avatar picked by winner for 6 months (or if I lose, either 6 months avatar control for both Lipe and Hylian, or my patrick avatar comes back forever).

Peh said:
Slimebeast said:

But this is not motion blur.

If motion blur is even on in that shot it's the lowest possible and very subtle.

Actually there wasn't much motion blur in your spiderman shot either.

Even if it is very subtle, it is still motion blur. And for me, that's when it is done right.

Beware. Driveclub has the most impressive, subtle and high quality motion blur I have ever seen in a game. Minimum blur, maximum efficienty to remove 30hz judder. They put a LOT of effort into their motion blur tech.

The best motion blur should be when you actually don't (or not much) notice any blur in motion (like with Driveclub). Contrary to what many think the motion blur is not meant to reproduce a blurry 24fps movie but to reduce visible judder in motion and you can do that reasonnably well without any strong blur effect, it's possible.

Unfortunately it's an exception among excessive and very low quality use of motion blur seen in most games where it's often meant to reproduce blurry 24hz movies, a 'cool filmic effect' Ugh. And some people like that effect unfortunately like the film grain, I hate that one too.

But then you have some that use excessive motion blur in 60hz games which is incredibly stupid.



globalisateur said:

Beware. Driveclub has the most impressive, subtle and high quality motion blur I have ever seen in a game. Minimum blur, maximum efficienty to remove 30hz judder. They put a LOT of effort into their motion blur tech.

The best motion blur should be when you actually don't (or not much) notice any blur in motion (like with Driveclub). Contrary to what many think the motion blur is not meant to reproduce a blurry 24fps movie but to reduce visible judder in motion and you can do that reasonnably well without any strong blur effect, it's possible.

Unfortunately it's an exception among excessive and very low quality use of motion blur seen in most games where it's often meant to reproduce blurry 24hz movies, a 'cool filmic effect' Ugh. And some people like that effect unfortunately like the film grain, I hate that one too.

But then you have some that use excessive motion blur in 60hz games which is incredibly stupid.

The best motion blur implementation is the non-image space methods IMO ... 



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i almost always turn off film grain it looks horrible, bloom doesnt look good if its implemented wrong i dont know how much resource it hogs though



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Motion Blur and Bloom



Poorly implemented motion blur starts to make me feel ill especially in FPS games, it's a bit more tolerable with other genres. Over use of bloom also looks unnatural and not easy on the eyes.



I voted from Chromatic Aberration as it's the only one I see as completely pointless. The rest I have all seen done well, (though all of them can equally suck balls when badly implemented) but CA is just stupid and adds nothing in my opinion.



For me it has to Depth of Field because most modern games use it far to aggressively as a crutch for the hardware being weak and not able to deliver the visual fidelity that they were aiming for or promised...