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Should Platinum Games, stop making licensed games?

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Should Platinum Games stop making smaller licensed games?

YES, dear God yes!!! 75 60.48%
 
No 41 33.06%
 
See results 8 6.45%
 
Total:124

I feel moreso that they are spreading themselves too thin. They have released so many games lately and the last decent one was Bayonetta 2. Then there os the fact Scalebound was pushed back another year.



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Could care less about these devs, they could stop making them altogether and i would not miss them.



 

The problem isn't with licensed titles at all, it's that they are split up working on multiple projects at the same time that most sum of their parts aren't all together which means less quality is going to come from whatever projects they are all working on. What they should be doing is working on at least 1-2 projects every 2 years if not longer.



                                       

RenCutypoison said:

As as they reinvest licenced games money into greatness, I'm fine. I can't wait for Nier Automata.

What this one said!



 

Yes.



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The thing is... licensed games almost always suck. It's not a platinum games thing.

Platinum's licensed stuff sucks compared to something like Bayonetta that was in development for years. But how does it compare to other licensed games?



I had such high hopes for Mutants in Manhattan, but it's just another crappy Turtles game. Why can't any developer get it right? I mean, we've had local co-op for HOW LONG NOW? And Platinum just refused to add it. Instead we have some inexcusably stupid AI, both enemies and Turtles alike.

I don't understand. This is the same developer that did Bayonetta, right? Leaves me with little hope for Scalebound, honestly.



I really like Transformers Devastation.



Skratchy said:
I had such high hopes for Mutants in Manhattan, but it's just another crappy Turtles game. Why can't any developer get it right? I mean, we've had local co-op for HOW LONG NOW? And Platinum just refused to add it. Instead we have some inexcusably stupid AI, both enemies and Turtles alike.

I don't understand. This is the same developer that did Bayonetta, right? Leaves me with little hope for Scalebound, honestly.

With Bayonetta they had a lot of time, they were being funded by Nintendo who viewed the project as important.  They presumably had a decent budget, and didn't have to get Bayonetta out in time for a movie tie in.  



Chazore said:
The problem isn't with licensed titles at all, it's that they are split up working on multiple projects at the same time that most sum of their parts aren't all together which means less quality is going to come from whatever projects they are all working on. What they should be doing is working on at least 1-2 projects every 2 years if not longer.

I imagine this has to do with the fact that they're one of an extremely small (and shrinking) group of big name independent studios that doesn't have to continuously answer to a publisher. Games like Scalebound and Bayonetta aren't cheap. From their point of view, it's better to work on multiple smaller projects that bring in decent revenue than a couple of big AAA games that could potentially bankrupt the studio should one fail. They probably should reorganize, but I don't think they should drop the licensed projects.