Platinum Games have a stellar track record, and have been extremely busy of late; in the last 12 months they have released Transformers Devastation, Starfox Zero, Starfox Guard, and Teenage Mutant Ninja Turtles: Mutants in Manhatten, with Nier Automata and Scalebound also in the works.
That's a lot of plates going at once, but it looks as though this may have taken a toll on the quality of some of their output, most recently with TMNT.
"After passing its opening pre-rendered sequences, you're launched into an experience that runs at just 30 frames per second. While Platinum has certainly released 30fps titles in the past, including the excellent Vanquish, the studio's less visually ambitious titles still typically aim for 60fps. We're surprised to discover that Mutants in Manhattan has a 30fps cap, without any real visual extravagance to justify it. It's strange, especially given the game's producer mentions a 60fps target as a cause for omitting a multiplayer split-screen mode - a feature that never made it to the final product."
"From what we've gleaned from existing PC footage, it too is arbitrarily capped at 30fps"
"As you progress through each map, the game fast descends into a repetitive slog focused on mundane tasks. After dropping into a new stage, for example, you're tasked with objectives like protecting a pizza stand, disarming bombs, or rolling a giant bag of money to a nearby goal. There's precious little direction to the next task however, and the only indication comes via clicking the right stick, which highlights mission objectives and enemies once paused. Tediously, only a few stages into the game we see assets also start being recycled, which only heightens the sense of repetition."
"Such objectives might have worked better, had they been built around more enticing combat. Here, the winning tactic ultimately proves to be haplessly mashing buttons alongside AI controlled allies, until all enemy HP bars deplete. In its core design, it calls to mind an MMO combat system as opposed to a more refined action game, where each attack has little visible impact on foes."
"While the game operates at a native 1920x1080 on both PS4 and Xbox One, the lack of any anti-aliasing method results in a rough presentation. Anisotropic filtering is also absent, which means textures appear blurred at oblique angles, while shadows also have a coarse, low resolution appearance."
[Concerning the Xbone version] "During our testing, the game can simply refuse to connect online, which also makes it impossible to upload saves to the cloud at times. This meant we were forced to play offline but, after exiting, it then failed to actually save our progress."
All this sounds more than a little disappointing coming from the team who made such gems as Bayonetta 1/2 and Vanquish.
Maybe they have bitten off more than they can chew and would be better to stick to a smaller number of projects at a time.