By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - PC master race! Are you impressed by Uncharted 4's graphics?

 

As a PC gamer. Uncharted 4 as one whole package...

has exceeded all games before it. 513 49.00%
 
I've seen better. 239 22.83%
 
Roughly the same as games I've played on PC. 93 8.88%
 
Indifference. I do not own a high end PC. 202 19.29%
 
Total:1,047
fatslob-:O said:
Pemalite said:

 

https://robertsspaceindustries.com/comm-link/transmission/14191-Monthly-Report-September-2014

"We’re moving towards 64 bit physics to handle enormous maps"

I did see an expanded conversation at one point where they talked about it more in detail and the complications it gives modders, but I can't find it at the moment.

More precision does not necessarily mean that the entire physics system is superior ... 

There's tons of things to account for aside from regular mechanics like fluid simulation, elastic mesh deformation or adaptive tearing/cracking of solids ...

I'll take the addition of realistic fluid simulation over having more precision for the baseline any day of the week ... 

I know this. Double precision Physics allows for an increase in Physics accuracy and scale.
What you are forgetting is that Star Citizen uses Cry Engine 3, but heavily modified. It has Cry Engines impressive Physics Engine which is also compatible with various nVidia PhysX modules like APEX Cloth.

Not only that, but Cloud Imperium Games have also improved Cry Engine's already pretty impressive physics to implement double precision, newtonian physics which lends itself to the genre the game is set in.

Here: https://www.youtube.com/watch?v=FXFdZdNINYU



--::{PC Gaming Master Race}::--

Around the Network

Uncharted 4 is such an overrated walking simulator!!! What I want to say is that this games graphics are also overrated just because it's Uncharted and a Naughty Dog game!!!

 

User was moderated for this post ~ CGI



Are visuals just pixel count and framerates? That seems to be the true argument here. Im gona go with no, so uncharted has some of the best visuals and no amount of power in a pc will overcome that easy. Well not power alone.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Skratchy said:

People mistake 4K with "better graphics". Just because PC CAN hit 4K, doesn't mean ANY PC developer make games that really fully utilize their potential. CONSOLE games are where all the money is.

If Naughty Dog developed Uncharted 4 for PC, it would look EVEN better but, as it stands right now, no current PC game can touch it. There just isn't the money in it for developers. The only thing Uncharted 4 is really hindred by is that 30fps on the campaign.

100% this



curl-6 said:
goopy20 said:

Art-style is subjective, but attention to detail isn't though. It just takes a lot of talent, money and time to get it to the same level we see in UC4. Unfortunately, there just aren't any developers anymore that have the same talent and resources and are making PC exclusives. Blizzard was probably the last developer who made true AAA exclusives for PC.The few exclusives the PC does have are done by small teams with limited budget, which doesn't automatically mean they can't make good games, but there is a big gap in production value compared to console games.

I mean just look at how many times people had to mention Star Citizen, a crowdfund game that seems more of a scam than an actual game at this point and who knows if it will ever get a normal release.

A PC game does not need to be an exclusive to take advantage of the extra power on offer. Games that already look good on console can have look even better on PC thanks so higher settings for things like textures, shadows, resolution, etc, (not to mention higher framerates) resulting in an end product that's graphically superior to what consoles are capable of.

I know that is possible, but the point is that it's not really happening. Most pc games are just ports that were designed to look identical on all platforms. Same reason why games for the ps4 neo will probably not look that much better compared to the normal ps4 version. 



Around the Network
goopy20 said:
curl-6 said:

Art is completely subjective though.

As a "whole package", there are PC games I'd say look better than Uncharted 4.

Art-style is subjective, but attention to detail isn't though. It just takes a lot of talent, money and time to get it to the same level we see in UC4. Unfortunately, there just aren't any developers anymore that have the same talent and resources and are making PC exclusives. Blizzard was probably the last developer who made true AAA exclusives for PC.The few exclusives the PC does have are done by small teams with limited budget, which doesn't automatically mean they can't make good games, but there is a big gap in production value compared to console games.

I mean just look at how many times people had to mention Star Citizen, a crowdfund game that seems more of a scam than an actual game at this point and who knows if it will ever get a normal release.

Detail is also subjective if you cared to pay attention to the differences between works from Leonardo da Vinci and Van gogh, both different artists with different art *styles* and both put their own details into it and yet both artists and their works are praised by many, it's subjective because people can love simple styles with less detail that can also be pleasing to the eye just as much as one who adds a whole load of detail, that itself is subjective. 

 

What is objective however is a crate getting blown up, no arguing that in UC4.

Why does it have to be exclusive to make it suprass UC4, the way this keeps getting set up each time makes me believe that there is some bar that has been set permanently on purpose which can't possibly be true because that would be woefully ignorant to do so.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

eva01beserk said:
Are visuals just pixel count and framerates? That seems to be the true argument here. Im gona go with no, so uncharted has some of the best visuals and no amount of power in a pc will overcome that easy. Well not power alone.

You may as well say all PC games look bad and will never ever surpass PS exclusives, I mean that is eventually what this is going to boil down to, a bar set permanently to make sure no one can pass it until a select group of people say it can.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
eva01beserk said:
Are visuals just pixel count and framerates? That seems to be the true argument here. Im gona go with no, so uncharted has some of the best visuals and no amount of power in a pc will overcome that easy. Well not power alone.

You may as well say all PC games look bad and will never ever surpass PS exclusives, I mean that is eventually what this is going to boil down to, a bar set permanently to make sure no one can pass it until a select group of people say it can.

I would never say that, if I would I would say nintendo :p.

Ijust dont think its the pixel count that make a game stand out. Its like saying minecraft looks better cuz it can be played at 4k 120hz. 

Like someone mentioned in another post, pc games tend to be made or ported to satisfy the most people, so they dont really push the boundrys much, they leave tht up to each individuals hardware capability. While exclusives have a set limit to work with and will push it to the max. You can see that with games like star citizen. It was made with a specific hardware requirement on pc and it looks really good. But not many can play it, it had to be crowed funded cuz no serious publisher would bet on something that canot pass a million in sales, or even half of that. So theese types of games will be rare on pc, while consoles get theese all the time, games that push the current level of the console.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

eva01beserk said:

I would never say that, if I would I would say nintendo :p.

Ijust dont think its the pixel count that make a game stand out. Its like saying minecraft looks better cuz it can be played at 4k 120hz. 

Like someone mentioned in another post, pc games tend to be made or ported to satisfy the most people, so they dont really push the boundrys much, they leave tht up to each individuals hardware capability. While exclusives have a set limit to work with and will push it to the max. You can see that with games like star citizen. It was made with a specific hardware requirement on pc and it looks really good. But not many can play it, it had to be crowed funded cuz no serious publisher would bet on something that canot pass a million in sales, or even half of that. So theese types of games will be rare on pc, while consoles get theese all the time, games that push the current level of the console.

That's a tad Metalocalypse, Ninty has their moments too =P.

I enjoyed my years playing MC for sure, but I also ended up enjoying it more with all the custom texture packs that end up swapping textures or ones that even improved the originals, and then of course we have the custom shaders mod which changed the general look of the game yet gameplay and mobs all acted exactly the same, all without me having to crank things up to 4k or the like.

There are games out there that look great that don't always have to push the pixel count on both PC and consoles along with consoles having their good lookers, with PC we had Crysis and that got praised for pushing PC years ago, since then nothing has really happened in a big way until a few years back with PC gamers themselves funding Star Citizen. That game is pushing what Roberts Space Industries wants it to along with the desires of fans who funded them in the first place. The fans wanted a game that both pushes the pixels but also pushes the gameplay and RSI are delivering on that, I don't see what is inherently wrong with people having a desire to see and want better visuals and general improvements for the games they fund.

I love the games I play but at times when a game tries to go for realistic look and I end up seeing jaggies everywhere or blurred low res textures then my level of immersion is lowered greatly. For a game that puts focus on say DBZ Budokai or TF2 style shading, I would have no immersion breaks because the style is so simplistic along with being timeless. For games that put focus on realism, I would naturally want them to look better as time goes on and for older games that have aged well or not means I'd want to experiment with cranking up the res, some old games end up sporting older AA methods which originally resulted in jaggies (which can break immersion for games that put focus on realism), cranking up to 4k or even 2k for older titles along with new ones can result in smoothing out the jags and improving general immersion levels, I know I really love fine details and ones that are especially smooth for a game that tries to pass itself to looking life-like.

For the hardware part with SC, you must udnerstand that there are things in this world that not all of us have in terms of luxuries, there are holiday trips that can cost half a million which we all clearly are not entirely privvy to, to demand all holidays and anything premium in this world be made super cheap would end up devaluing the holiday/premium product/service itself and of course not everyone on this planet wants to have their experience they paid for ruined by someone else who doesn't want to earn the same let alone pay. What I;m trying to get at is, for those that want to play SC as it is intended means they have to upgrade their hardware to meet those requirements, the same way MS says to upgrade to 10 to get the latest updates and features, the same for upgraded or better home loans, consoles, many other products and services require upgrades and some can be pricey but in this world we have plenty of those so there are reasons why they exist and continue to do so.

Also yes there are some that tend to push the level of the current console, but not in the same way to push a PC, each gen there has to be a push or those that desire a push will go somewhere instead (those that go gaga for visuals or boast them definitely love visual pushes and want more, that crowd will move for sure if no major pushes are made at all), with PC we don't really need constant pushes all the time, there is no absolute need unless a group demand it (like with SC funding in the millions for example).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

eva01beserk said:
Are visuals just pixel count and framerates? That seems to be the true argument here. Im gona go with no, so uncharted has some of the best visuals and no amount of power in a pc will overcome that easy. Well not power alone.

Resolution and framerate aren't the only advantages PC can exercise over consoles though; things like shadows, draw distance, anti-aliasing, texture filtering, etc can also be dialled way up.

 

goopy20 said:
curl-6 said:

A PC game does not need to be an exclusive to take advantage of the extra power on offer. Games that already look good on console can have look even better on PC thanks so higher settings for things like textures, shadows, resolution, etc, (not to mention higher framerates) resulting in an end product that's graphically superior to what consoles are capable of.

I know that is possible, but the point is that it's not really happening. Most pc games are just ports that were designed to look identical on all platforms. Same reason why games for the ps4 neo will probably not look that much better compared to the normal ps4 version. 

A lot of PC ports offer quality settings that surpass the console versions.