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fatslob-:O said:
Pemalite said:

 

https://robertsspaceindustries.com/comm-link/transmission/14191-Monthly-Report-September-2014

"We’re moving towards 64 bit physics to handle enormous maps"

I did see an expanded conversation at one point where they talked about it more in detail and the complications it gives modders, but I can't find it at the moment.

More precision does not necessarily mean that the entire physics system is superior ... 

There's tons of things to account for aside from regular mechanics like fluid simulation, elastic mesh deformation or adaptive tearing/cracking of solids ...

I'll take the addition of realistic fluid simulation over having more precision for the baseline any day of the week ... 

I know this. Double precision Physics allows for an increase in Physics accuracy and scale.
What you are forgetting is that Star Citizen uses Cry Engine 3, but heavily modified. It has Cry Engines impressive Physics Engine which is also compatible with various nVidia PhysX modules like APEX Cloth.

Not only that, but Cloud Imperium Games have also improved Cry Engine's already pretty impressive physics to implement double precision, newtonian physics which lends itself to the genre the game is set in.

Here: https://www.youtube.com/watch?v=FXFdZdNINYU



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