By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Uncharted 4 first week sell-through surpass 2.7 million, fastest-selling PS4 first party title to-date in NA and PAL Region

Mazzy said:
Once the formalities of "Congrats Naughty Dog xDD :DDD" and other nonsense was out of the way, I noticed that many NeoGAF members share the sentiment that sales are a bit lower than expected or, dare I say, disappointing, and these are not trolls or juniors, these are sales age regulars.

Not sure why everybody is so staunchly opposed to the notion that Uncharted 4 may have underperformed. Is it so strange to think that perhaps a PlayStation exclusive could outperform an Xbox exclusive like Halo or Gears? Despite the massive success of the console and Sony's best efforts, Uncharted 4 still failed to perform above or on par with either of these games, or many of the multiplatform games of this gen and last.

Okay, I'm growing tired of this.

People have been patient with you and actually tried to explain why the launch has been a success, offering numbers and trying to reasonable. You consistently spin things around, move the goalposts and ignore what's right in front of you. You're offering no numbers of your own, no data, nothing of any substance but worst case scenarios and "he said she said" stuff from another forum.

Either offer up hard data with proof of what you're saying or simply do not post.



                            

Around the Network
Carl2291 said:
Mazzy said:
Once the formalities of "Congrats Naughty Dog xDD :DDD" and other nonsense was out of the way, I noticed that many NeoGAF members share the sentiment that sales are a bit lower than expected or, dare I say, disappointing, and these are not trolls or juniors, these are sales age regulars.

Not sure why everybody is so staunchly opposed to the notion that Uncharted 4 may have underperformed. Is it so strange to think that perhaps a PlayStation exclusive could outperform an Xbox exclusive like Halo or Gears? Despite the massive success of the console and Sony's best efforts, Uncharted 4 still failed to perform above or on par with either of these games, or many of the multiplatform games of this gen and last.

Okay, I'm growing tired of this.

People have been patient with you and actually tried to explain why the launch has been a success, offering numbers and trying to reasonable. You consistently spin things around, move the goalposts and ignore what's right in front of you. You're offering no numbers of your own, no data, nothing of any substance but worst case scenarios and "he said she said" stuff from another forum.

Either offer up hard data with proof of what you're saying or simply do not post.

Already did that. It's a circular argument because 1) we don't have reliable UC2, UC3, and TLoU numbers for 1:1 comparisons 2) We don't know Uncharted 4 legs 3) we don't know the developmental and marketing budget and Sony's internal expectations. 

Here's a post I made in another thread that outlines my thoughts with citations. But like I said, we can't concretely say one side is right and one side is wrong. Difference is I don't insult and accuse other of trolling for sharing a different viewpoint than myself. 

Mazzy said:

No one knows (the budget) except Sony. We do know it's PlayStation's largest ever marketing campaign, the largest team size (nearly doubling from Uncharted 3)*, had developmental issues and the story was completely rewritten, and it has been the focal point of E3, PGW, PSX, and so on for years now.

I just think it's reasonable to suggest as the developmental and marketing budget swells, that expectations for sales increase. 

*I recalled seeing an article about how Uncharted 4's team had doubled since Uncharted 4, however I could not find this article. All I could find was they were at ~170 employees as of Feb. 2012 and are at ~300 employees on LinkedIn currently. Nearly a doubling in size since Uncharted 3. 



aLkaLiNE said:

 That may have been your point but you were backing it and twisting data in such a way that made it sound like the black ops 3 bundle has been 90% of all ps4 sales since it released, and I don't think it's fair of you to not fully disclose the fact that A) this happened one month and B) the one time that did happen, it was not worldwide but only in the US. That's very relevent information to mention when you're trying to talk about Sony "padding" sales of uncharted by bundling. 

 

I actually think the opposite, that Sony would want to levy uncharted 4 by bundling in order to boost Ps4 hardware sales. They themselves have said that they are focusing on install base above everything else, so my idea is at least somewhat grounded in reality where as you're trying to roll with the agenda that Sony would want to make the de facto ps4 SKU come with uncharted just to say "Hey, look uncharted sold a whole bunch by us artificially inflating it's sell through numbers!" From a business perspective, that is frankly stupid and there are numerous legitimate reasons why they would want to pair the two. You seem to be the only one here downplaying and trying to iterate that Uncharted is a sales disappointment. It's not. It's the fastest selling PlayStation exclusive EVER. The only people apparently disappointed are the ones that won't get to play it

This has been the case since around January. He also posted a graph going with it showing that a huge portion of BO3 software sales are PS4 bundles (and considering Xbox One BO3 sales were included in the chart, a great majority of BO3 sales on PS4 came from bundles in those months in US)

I never said it was a bad decision, and it's a smart business decision, as is padding Uncharted 4 numbers a smart business decision. It's a win-win for Sony which is why I believe they will do it. 

Speaking of which, my copy should be arriving today, will have to see how it is.  



Mazzy said:

Already did that. It's a circular argument because 1) we don't have reliable UC2, UC3, and TLoU numbers 2) We don't know Uncharted 4 legs 3) we don't know the developmental and marketing budget and Sony's internal expectations. 

Here's a post I made in another thread that outlines my thoughts with citations. But like I said, we can't concretely say one side is right and one side is wrong. Difference is I don't insult and troll others for sharing a different viewpoint than myself. 

Mazzy said:

No one knows (the budget) except Sony. We do know it's PlayStation's largest ever marketing campaign, the largest team size (nearly doubling from Uncharted 3)*, had developmental issues and the story was completely rewritten, and it has been the focal point of E3, PGW, PSX, and so on for years now.

I just think it's reasonable to suggest as the developmental and marketing budget swells, that expectations for sales increase. 

*I recalled seeing an article about how Uncharted 4's team had doubled since Uncharted 4, however I could not find this article. All I could find was they were at ~170 employees as of Feb. 2012 and are at ~300 employees on LinkedIn currently. Nearly a doubling in size since Uncharted 3. 

We have estimations from reliable sources, leaks and numbers from official sources (NPD, gfk, MC). Estimations that have been put forward to you in this very thread, with direct comparisons showing that Uncharted 4 is coming out on top by a clear distance. We know that Naughty Dog as a team has increased drastically in size since they expanded to 2 teams, and we know that ND have a project in the works for the last ~12 Months at least, which tells us that the entire ~300 person team was not working on Uncharted 4 for the full dev cycle.

All this has already been posted to you and explained in detail.

If you aren't happy with the 2.7 Million units in one week then what were you expecting from Uncharted 4, considering that we know this is already by far the best launch that Naughty Dog has ever had?



                            

So, these numbers are only as of May 16th? That's damn impressive!



Around the Network
Mummelmann said:
So, these numbers are only as of May 16th? That's damn impressive!

Clearly you've not been keeping up, Mummelmann. It's an impressive sales dissapointment is what it is! :p



Carl2291 said:
Mazzy said:

Already did that. It's a circular argument because 1) we don't have reliable UC2, UC3, and TLoU numbers 2) We don't know Uncharted 4 legs 3) we don't know the developmental and marketing budget and Sony's internal expectations. 

Here's a post I made in another thread that outlines my thoughts with citations. But like I said, we can't concretely say one side is right and one side is wrong. Difference is I don't insult and troll others for sharing a different viewpoint than myself. 

We have estimations from reliable sources, leaks and numbers from official sources (NPD, gfk, MC). Estimations that have been put forward to you in this very thread, with direct comparisons showing that Uncharted 4 is coming out on top by a clear distance. We know that Naughty Dog as a team has increased drastically in size since they expanded to 2 teams, and we know that ND have a project in the works for the last ~12 Months at least, which tells us that the entire ~300 person team was not working on Uncharted 4 for the full dev cycle.

All this has already been posted to you and explained in detail.

If you aren't happy with the 2.7 Million units in one week then what were you expecting from Uncharted 4, considering that we know this is already by far the best launch that Naughty Dog has ever had?

We have an amalgamation of data with shipped vs. sold and estimations vs. actual numbers over different time periods. I don't think that is very conducive to discussing whether sales met expectations. And again, Uncharted 4's legs and the budget are major factors in this as well.

It's also likely that the 170 person team was split between UC3 and TLoU unless you believe TLoU was made in only 1.5 years. Both games had split teams. Difference was a 300 person team being split vs. a 170 person team being split.

I don't know what I was expecting, I'd have to see the budget of the game. And I also believe the legs are very important, but overall I think LTD of 12-15m for this type of game would be good assuming no excessive bundling or the price being slashed excessively, which would change this a bit.

It's easy to say UC4 outperformed UC3 or TLoU, but when you see TLoU legs, it seems they will end up very close to each other LTD, which imo is not much of a success.



CGI-Quality said:
Zekkyou said:

Clearly you've not been keeping up, Mummelmann. It's an impressive sales dissapointment is what it is! :p

Yeah, that might be a first. I've never heard of a record-breaking disappointment. :P

That said, for something on PlayStation to top GT5's 2.3m Week 1 is not only impressive, it makes it another IP that may be a 9-10 million seller for the company. I can then see The Last Of Us 2 topping Uc4 with a Week 1 of 3m, making it 3!

Really hope they don't title it The Last of Us 2. So tacky..

Would rather a spiritual successor with a slightly different name (System Shock -> Bioshock, Demon's Souls -> Dark Souls)



Mazzy said:

This has been the case since around January. He also posted a graph going with it showing that a huge portion of BO3 software sales are PS4 bundles (and considering Xbox One BO3 sales were included in the chart, a great majority of BO3 sales on PS4 came from bundles in those months in US)

I never said it was a bad decision, and it's a smart business decision, as is padding Uncharted 4 numbers a smart business decision. It's a win-win for Sony which is why I believe they will do it. 

Speaking of which, my copy should be arriving today, will have to see how it is.  

So then, why did you not originally mention that this data pertains only to the US in the original post I quoted, when its commonly known that PlayStation as a worldwide brand draws the majority of its sales from other parts of the world? 

 

Id also like to ask for your PSN ID. I hope you'll accept my friend request.



Zekkyou said:
Mummelmann said:
So, these numbers are only as of May 16th? That's damn impressive!

Clearly you've not been keeping up, Mummelmann. It's an impressive sales dissapointment is what it is! :p

2.7m retail + digital sales, sold through..... Im thinking alot of games "wish" they had as dissapointing first week sales as those.

Theres gotta be atleast 100k or more bundles ontop of that as well (world wide).

By now (2nd week) they re probably over 3.6m total world wide.

 

The question becomes, will the NPD have more than 1m sales in the US in may?

I honestly think it might.