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Mazzy said:

Already did that. It's a circular argument because 1) we don't have reliable UC2, UC3, and TLoU numbers 2) We don't know Uncharted 4 legs 3) we don't know the developmental and marketing budget and Sony's internal expectations. 

Here's a post I made in another thread that outlines my thoughts with citations. But like I said, we can't concretely say one side is right and one side is wrong. Difference is I don't insult and troll others for sharing a different viewpoint than myself. 

Mazzy said:

No one knows (the budget) except Sony. We do know it's PlayStation's largest ever marketing campaign, the largest team size (nearly doubling from Uncharted 3)*, had developmental issues and the story was completely rewritten, and it has been the focal point of E3, PGW, PSX, and so on for years now.

I just think it's reasonable to suggest as the developmental and marketing budget swells, that expectations for sales increase. 

*I recalled seeing an article about how Uncharted 4's team had doubled since Uncharted 4, however I could not find this article. All I could find was they were at ~170 employees as of Feb. 2012 and are at ~300 employees on LinkedIn currently. Nearly a doubling in size since Uncharted 3. 

We have estimations from reliable sources, leaks and numbers from official sources (NPD, gfk, MC). Estimations that have been put forward to you in this very thread, with direct comparisons showing that Uncharted 4 is coming out on top by a clear distance. We know that Naughty Dog as a team has increased drastically in size since they expanded to 2 teams, and we know that ND have a project in the works for the last ~12 Months at least, which tells us that the entire ~300 person team was not working on Uncharted 4 for the full dev cycle.

All this has already been posted to you and explained in detail.

If you aren't happy with the 2.7 Million units in one week then what were you expecting from Uncharted 4, considering that we know this is already by far the best launch that Naughty Dog has ever had?