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Forums - Sony Discussion - Uncharted 4 gameplay shot. Naughty Dog is edging closer to the uncanny valley

Chazore said:
CosmicSex said:

No, but it needs to be viable financially.  This is just a fact of development.  And much respect to the folks who can do it, but there is a point where the cost of optomizing something can outweigh it utility. 

I've seen hard work pay off a lot of times, hell human history has shown that hard work has gotten us places rather than easy coasting routes.

I think you misunderstand what I am saying.  There is a difference between hard work and complete optomization in the case of Uncharted 4.  I am not saying that the guys who seek to optomize PC aren't working hard.s  Of course they are and it does pay off.  What I am saying is that what it would take to optomize most sbig games on the level of what was done for the PS4 would be so time consuming that it is actually unecessary.  Especially since PC graphics cards shave enough raw horsepower to get there without those kind of optomizations.    What I am saying is that it would be nearly impossible for even Naughty Dog to optomize PC hardware to the fullest in the way that that they can on a closed platform like the PS4.  For one, they don't have the low level access on PC like they do on PS4 and even if they did, the number of configurations would drive them batshit crazy.  Fortunatly as I stated for many times, this isn't necessary on performance and enthusiast class rigs because they can bank on raw power.  

 

TLDR:  There is no reason do optomize PC the way Naughty Dog optomized the PS4.  And just because no one doest that on PC doesn't mean they aren't hard workers. 



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Nate4Drake said:
Naughty Dog just set apart from the other developers.

True. They get millions of dollars more to develop their games...



CosmicSex said:

I think you misunderstand what I am saying.  There is a difference between hard work and complete optomization in the case of Uncharted 4.  I am not saying that the guys who seek to optomize PC aren't working hard.s  Of course they are and it does pay off.  What I am saying is that what it would take to optomize most sbig games on the level of what was done for the PS4 would be so time consuming that it is actually unecessary.  Especially since PC graphics cards shave enough raw horsepower to get there without those kind of optomizations.    What I am saying is that it would be nearly impossible for even Naughty Dog to optomize PC hardware to the fullest in the way that that they can on a closed platform like the PS4.  For one, they don't have the low level access on PC like they do on PS4 and even if they did, the number of configurations would drive them batshit crazy.  Fortunatly as I stated for many times, this isn't necessary on performance and enthusiast class rigs because they can bank on raw power.  

 

TLDR:  There is no reason do optomize PC the way Naughty Dog optomized the PS4.  And just because no one doest that on PC doesn't mean they aren't hard workers. 

I get all that but what is the > advantage here?, if it's not the code or the hardware then what is it?.

Graphics cards dish out raw horsepower but are we then going to say "they cost too much" to nerf that pro or go with all games not being optimized on PC along with being buggy?, where are the pros to the other side?.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

I think we're really far from that point...



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

Chazore said:
CosmicSex said:

I think you misunderstand what I am saying.  There is a difference between hard work and complete optomization in the case of Uncharted 4.  I am not saying that the guys who seek to optomize PC aren't working hard.s  Of course they are and it does pay off.  What I am saying is that what it would take to optomize most sbig games on the level of what was done for the PS4 would be so time consuming that it is actually unecessary.  Especially since PC graphics cards shave enough raw horsepower to get there without those kind of optomizations.    What I am saying is that it would be nearly impossible for even Naughty Dog to optomize PC hardware to the fullest in the way that that they can on a closed platform like the PS4.  For one, they don't have the low level access on PC like they do on PS4 and even if they did, the number of configurations would drive them batshit crazy.  Fortunatly as I stated for many times, this isn't necessary on performance and enthusiast class rigs because they can bank on raw power.  

 

TLDR:  There is no reason do optomize PC the way Naughty Dog optomized the PS4.  And just because no one doest that on PC doesn't mean they aren't hard workers. 

I get all that but what is the > advantage here?, if it's not the code or the hardware then what is it?.

Graphics cards dish out raw horsepower but are we then going to say "they cost too much" to nerf that pro or go with all games not being optimized on PC along with being buggy?, where are the pros to the other side?.

Okay I see what you are saying.  Its my fault because when I said optomize, I don't mean it in the sense that PC games don't need to be optomized.  Of course they do and of course they can be.  I meant on the level of what ND did with Uncharted. 

To answer your question the advantage that ND has is the luxuary of being able to focus on one set of hardware.  Its really just that.  And thats not to say that they are brillant because they are, but I seriously doubt it would be possible to reproduce this on a wide range of hardware.  The reason why I believe this is because they were able to exploit the PS4 in a way that they couldn't do on PC.  After all, ICE team is ND.   

People forget this. Yes, its a lot of hard work, but when you have a freaking detailed map of the sytem, and you can build your own low level tools just for that system, its hard to imagine that they would be able to do that on PC without using PCs ace in the hole which is raw power and even then it would probably take a lot longer to produce. 



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CosmicSex said:

Okay I see what you are saying.  Its my fault because when I said optomize, I don't mean it in the sense that PC games don't need to be optomized.  Of course they do and of course they can be.  I meant on the level of what ND did with Uncharted. 

To answer your question the advantage that ND has is the luxuary of being able to focus on one set of hardware.  Its really just that.  And thats not to say that they are brillant because they are, but I seriously doubt it would be possible to reproduce this on a wide range of hardware.  The reason why I believe this is because they were able to exploit the PS4 in a way that they couldn't do on PC.  After all, ICE team is ND.   

People forget this. Yes, its a lot of hard work, but when you have a freaking detailed map of the sytem, and you can build your own low level tools just for that system, its hard to imagine that they would be able to do that on PC without using PCs ace in the hole which is raw power and even then it would probably take a lot longer to produce. 

So in the end there is virtually no upside to any of this for an open platform?. Because the whole time consuming example will clearly lead to "frutration" or "going mad" or "costing a lot of money" and then we're back to square one with another question to another example that ried to answer the last question. I;m basically just asking for a straight up yes or no rather than a muddy line where it's kudos for ND/PS4 but a nod to PC but nothing else.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Chazore said:
CosmicSex said:

Okay I see what you are saying.  Its my fault because when I said optomize, I don't mean it in the sense that PC games don't need to be optomized.  Of course they do and of course they can be.  I meant on the level of what ND did with Uncharted. 

To answer your question the advantage that ND has is the luxuary of being able to focus on one set of hardware.  Its really just that.  And thats not to say that they are brillant because they are, but I seriously doubt it would be possible to reproduce this on a wide range of hardware.  The reason why I believe this is because they were able to exploit the PS4 in a way that they couldn't do on PC.  After all, ICE team is ND.   

People forget this. Yes, its a lot of hard work, but when you have a freaking detailed map of the sytem, and you can build your own low level tools just for that system, its hard to imagine that they would be able to do that on PC without using PCs ace in the hole which is raw power and even then it would probably take a lot longer to produce. 

So in the end there is virtually no upside to any of this for an open platform?. Because the whole time consuming example will clearly lead to "frutration" or "going mad" or "costing a lot of money" and then we're back to square one with another question to another example that ried to answer the last question. I;m basically just asking for a straight up yes or no rather than a muddy line where it's kudos for ND/PS4 but a nod to PC but nothing else.

Oh, thats your question.  Well of course there is.  But you originally responded to my comment about me saying that Naughty Dog has an advantage on a closed system.   You just wanted me to say that there are advantages on PC.  You just wanted me to say that PC was awesome.  Well it is.  I thought you were trying to argue that consoles weren't more efficient than PCs.  I admit I am a blockhead sometimes.  You got me.  Of course PC has advantages.   And many advantages over closed platforms.  They include, but are not limited to: Lack of platforming fees, more accessable for developers period,   many many more tools and midwares, and its just better for independent developers.  Most of the programming I have EVER done has been on PC.  I wouldn't even have a job if it wasn't for the open PC platform. 

My point is that after looking at the level of opotizations they had to do on the PS4, its hard imagining they doing the same to PC with its varied models and lack of intimate knowledge on the every end users experience and setup. Thats the ACTUAL POINT OF CONSOLES.  Its steamlines development. 

This is why I was so excited for Vulkan.  Imagine if developers didn't need to have intimate knowledgee to extract the most out of PC/mobiles/etc.    What if they had a API tht could handle it for them.   What wold happen is that the advantages that consoles have would start to evaporate. 



You realise that the uncanny valley is not a good thing, right?



Ruler said:

U4 looks awesome but whats up with this: they are on another level/All other developers fail; talk all the time?

So U4 is on another level than Driveclub, Bloodborne, Infamious Son, Ryse, Crysis 1 with mods, the Order 1886, Star Wars Battlefront?
I except FF15 to look better than U4, espacially on PC and PS4K

I've played the FF15 demo and white its beautiful, its not U4 pretty. Then again, sacrifices have to be makde since one game is going to be more open than the other. FF15 would be more accurately gauged for beauty in its genre with the Witcher 3. Now that is a battle.



onionberry said:
Uncharted 4 looks amazing, I even did a thread about how impressive is for a ps4, but damn... it's not the second coming of Christ.

 Trust me, i'm here on earth with you, but i just love to see in any genre when the envelope is pushed. I did the same thing when I saw Avatar.