Chazore said:
So in the end there is virtually no upside to any of this for an open platform?. Because the whole time consuming example will clearly lead to "frutration" or "going mad" or "costing a lot of money" and then we're back to square one with another question to another example that ried to answer the last question. I;m basically just asking for a straight up yes or no rather than a muddy line where it's kudos for ND/PS4 but a nod to PC but nothing else. |
Oh, thats your question. Well of course there is. But you originally responded to my comment about me saying that Naughty Dog has an advantage on a closed system. You just wanted me to say that there are advantages on PC. You just wanted me to say that PC was awesome. Well it is. I thought you were trying to argue that consoles weren't more efficient than PCs. I admit I am a blockhead sometimes. You got me. Of course PC has advantages. And many advantages over closed platforms. They include, but are not limited to: Lack of platforming fees, more accessable for developers period, many many more tools and midwares, and its just better for independent developers. Most of the programming I have EVER done has been on PC. I wouldn't even have a job if it wasn't for the open PC platform.
My point is that after looking at the level of opotizations they had to do on the PS4, its hard imagining they doing the same to PC with its varied models and lack of intimate knowledge on the every end users experience and setup. Thats the ACTUAL POINT OF CONSOLES. Its steamlines development.
This is why I was so excited for Vulkan. Imagine if developers didn't need to have intimate knowledgee to extract the most out of PC/mobiles/etc. What if they had a API tht could handle it for them. What wold happen is that the advantages that consoles have would start to evaporate.







