By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - The WiiU was not the evolution of the Wii, it was...

Tagged games:

oniyide said:
bdbdbd said:

I don't think anyone could reasonably have expect Nintendo to go back to Gamecube route, like they did with the Wii U, after the huge success of Wii.

Sure they did. I personally expected them to try to catch lighting in a bottle again and capatalize on another "unique" controller gimmick. Which is what they did only this time people didnt care about the pad like they cared about the Wiimote. What were other people expecting? A Wii 2? That was never gonna happen especially when sales started to dip on the original.

People did not care about the Wii remote any more that they care about the gamepad. The huge difference is, just like Jumpin already said, how it was used.

In retrospect it is obvious that Nintendo was going with the Wii U/Gamecube route. Even though you might expect Nintendo not going the uninteresting games route after they saw how uninteresting games killed Wii sales. Wii 2 was excactly what people was waiting for, that might even be the reason why Nintendo did not make Wii 2.

It was not the tablets people Nintendo was going after (not directly that is, as tablets share the core gamer values), but it was the industry's core audience Nintendo wanted. I can't remember what games Wii U was released with, but I'd recall they were mostly core games (like Nintendo land), with some cheaply and quickly churned out games like NSMBU. TThere's a big difference between publishing cheap shit and investing into something to make it better quality



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Around the Network
Alby_da_Wolf said:

Ninty was both genial and shoertsighted with Wii, it should have launched it with the higher precision and full 3-axes Wiimote Plus, that having actually been launched later enjoyed scarce support as 3rd parties didn't want to lose tens million potential buyers of their games, but had it been standard equipment since the start, it would have brought three benefits, attracting more hardcore games and gamers of a new kind, hardcore motion games with more realistic (and less forgiving) simulation and immersion, delaying the moment existing users got tired of the system and thanks to all this extend the life and increase lifetime sales of Wii. Fully using Wiimote Plus selling potential could have probably given Wii additional sales greater than Wii U lifetime ones, and without the need to develop another interim console. Ninty could have directly developed NX totally skipping Wii U, and what's better, leaving 7th gen still being strong, with a winning image, without the Wii brand name getting tainted and tarnished by falling before its competitors after having so easily overwhelmed them for years.

No, that's not what it should have done. The point of the Wii remote is simplicity, and motion plus controls take away lots of the simplicity.

Instead of motion plus as a Wii peripheral, however, Nintendo should have released Wii U with the controller. It would've been a console with better controls and better graphics. This is in retrospect - when MP peripheral was released/announced, the competitors were expected to make a similar controller, so Nintendo made it to "get there first".



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Wasn't the evolution of the DS. Assymetric gameplay was the intention and DS type games and back catalog was the fallback.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Pyro as Bill said:
Wasn't the evolution of the DS. Assymetric gameplay was the intention and DS type games and back catalog was the fallback.

If asymetric gameplay was the gimmick then they not only were out of their mind, as that is not something anyone wanted, particularly on the online era, but they also failed miserably. NintendoLand was the only Nintendo game with asymetric gameplay.



Magnus said:
Pyro as Bill said:
Wasn't the evolution of the DS. Assymetric gameplay was the intention and DS type games and back catalog was the fallback.

If asymetric gameplay was the gimmick then they not only were out of their mind, as that is not something anyone wanted, particularly on the online era, but they also failed miserably. NintendoLand was the only Nintendo game with asymetric gameplay.

I agree. Go and watch the Wii U reveal. It was all about assymetric gameplay. Total lost cause and not revolutionary in any way but i think they thought they could get some 3rd party support from the people who made DS games.

Nintendo should have just spat in their face like they did to Nintendo.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Around the Network
Magnus said:
Alby_da_Wolf said:

Ninty was both genial and shoertsighted with Wii, it should have launched it with the higher precision and full 3-axes Wiimote Plus, that having actually been launched later enjoyed scarce support as 3rd parties didn't want to lose tens million potential buyers of their games, but had it been standard equipment since the start, it would have brought three benefits, attracting more hardcore games and gamers of a new kind, hardcore motion games with more realistic (and less forgiving) simulation and immersion, delaying the moment existing users got tired of the system and thanks to all this extend the life and increase lifetime sales of Wii. Fully using Wiimote Plus selling potential could have probably given Wii additional sales greater than Wii U lifetime ones, and without the need to develop another interim console. Ninty could have directly developed NX totally skipping Wii U, and what's better, leaving 7th gen still being strong, with a winning image, without the Wii brand name getting tainted and tarnished by falling before its competitors after having so easily overwhelmed them for years.

Nintendo said that the technology for the Wii MotionPlus just wasn't ready in 2006. They should have definitely have launched the Wii U with the Wiimote Plus instead of the gamepad, though. I have no idea why they thought the gamepad would be a hit.

What Ninty said is a half truth (or a half lie, if you prefer    ) : The exact model of 3-axes gyro used in the WiiMote Plus wasn't available, but there were other models already available. About the gamepad, a less bulky controller with a smaller display could have been more appreciated, and it would surely have been a lot less expensive.

bdbdbd said:

[...]

No, that's not what it should have done. The point of the Wii remote is simplicity, and motion plus controls take away lots of the simplicity.

Instead of motion plus as a Wii peripheral, however, Nintendo should have released Wii U with the controller. It would've been a console with better controls and better graphics. This is in retrospect - when MP peripheral was released/announced, the competitors were expected to make a similar controller, so Nintendo made it to "get there first".

I don't agree about your first point: a Wiimote Plus can also be used as a plain Wiimote (and it actually was almost always, even when it could have been a nice plus to use the Plus, due to publishers preferring to cater for the whole user base), so you get both potential user bases, but the opposite isn't possible.
Anyhow, even not launching it with Wii U, I think that giving it with Wii U too would have been a good idea.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


I personally thought it was a miserable pile of secrets.



                
       ---Member of the official Squeezol Fanclub---

AZWification said:

I personally thought it was a miserable pile of secrets.

Secrets?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Jumpin said:
It was almost the polar opposite of hardware philosophy.

The Wii: intuitive, elegant, and as close to the action on the screen as possible.
The Wii U: complex and convoluted, clunky, and as distracting to the action on the screen as Nintendo has ever been.

The Wii focussed on making complex actions as simple as possible. the Wii U made simple actions more complex. Switching back and forth from Tv to screen was annoying even with the strongest implementations. It was always intrusive to the experience. Wii's Super Mario Galaxy was as immersive an experience as has ever been in the console industry.

On the DS, both screens were always in the field of vision. It's the same mechanic, but the reality of the experience is very very different.

besides swinging your arm to simulate a tennis racket or golf club, what actions did they make simple?



Alby_da_Wolf said:
oniyide said:

Sure they did. I personally expected them to try to catch lighting in a bottle again and capatalize on another "unique" controller gimmick. Which is what they did only this time people didnt care about the pad like they cared about the Wiimote. What were other people expecting? A Wii 2? That was never gonna happen especially when sales started to dip on the original.

Ninty was both genial and shoertsighted with Wii, it should have launched it with the higher precision and full 3-axes Wiimote Plus, that having actually been launched later enjoyed scarce support as 3rd parties didn't want to lose tens million potential buyers of their games, but had it been standard equipment since the start, it would have brought three benefits, attracting more hardcore games and gamers of a new kind, hardcore motion games with more realistic (and less forgiving) simulation and immersion, delaying the moment existing users got tired of the system and thanks to all this extend the life and increase lifetime sales of Wii. Fully using Wiimote Plus selling potential could have probably given Wii additional sales greater than Wii U lifetime ones, and without the need to develop another interim console. Ninty could have directly developed NX totally skipping Wii U, and what's better, leaving 7th gen still being strong, with a winning image, without the Wii brand name getting tainted and tarnished by falling before its competitors after having so easily overwhelmed them for years.

I agree to an extent, the wiimote should have worked like Wii motion + from day one. But it wasnt like Ninty themselves were even supporting Wiimote+. They had sports resort. I Wii Play sequel that no one really cared about and Zelda. If Ninty didnt care i didnt expect 3rd parties to care either.  A better controller still would not have helped the actual hardware as it was still woefully behind, so the system would have still missed a lot of games that core gamers would play (not that it really mattered i guess since if you were that type of gamer you had another system). But yeah i agree they def could have extended the life of it. Shortsighted is def something I would call the Wii