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Jumpin said:
It was almost the polar opposite of hardware philosophy.

The Wii: intuitive, elegant, and as close to the action on the screen as possible.
The Wii U: complex and convoluted, clunky, and as distracting to the action on the screen as Nintendo has ever been.

The Wii focussed on making complex actions as simple as possible. the Wii U made simple actions more complex. Switching back and forth from Tv to screen was annoying even with the strongest implementations. It was always intrusive to the experience. Wii's Super Mario Galaxy was as immersive an experience as has ever been in the console industry.

On the DS, both screens were always in the field of vision. It's the same mechanic, but the reality of the experience is very very different.

besides swinging your arm to simulate a tennis racket or golf club, what actions did they make simple?