AEGRO said:
curl-6 said:
As I've said elsewhere, 720p is just fine by me.
Games like Star Wars Battlefront and Quantum Break on Xbox One or Mario 3D World and Captain Toad Treasure Tracker on Wii U look gorgeous at 1280x720 in my opinion.
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Quantum Break looks gorgeous, im playing it right now. The art is very beautiful and the attention to detail is pretty amazing.
But in all honesty. It looks kind of blurry.
It gots tons of pop in, and i guess that the dynamic resolution makes the textures look unstable most of the times. Like they load when you get close to something and "unload" when you get away from that object.
But i have enjoyed the visuals from what ive seen (1st junction after act 3).
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Pop-in is a separate issue from resolution, it's usually either a matter of how fast a game can stream data from disc or hard drive, and how far out it can afford to draw detail before it runs out of rendering budget. The two are sort of connected in that the higher the resolution, the easier it is to make out distant details, making LOD/pop-in more noticeable, but honestly I don't think QB's LOD issues are because it's running at 720p. It's probably just one of the sacrifices they made to keep performance solid while pushing as many effects as they do.