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The Witness is getting pirated hard ó creator Jonathan Blow warns itíll impact future projects

Forums - Gaming Discussion - The Witness is getting pirated hard ó creator Jonathan Blow warns itíll impact future projects

naruball said:
tiff3110 said:
Conina said:
tiff3110 said:
this game was on sale for like $10 last week on PSN. I watched the trailer and decided not to buy it based on that, didn't know it was so popular.

Bullshit. It wasn't even out last week and it costs almost $40 on PSN, nowhere near $10: http://the-witness.net/news/

 


yeah, I confused it with another puzzle game sorry. 

 

p.s: I watched the trailer for this game and tbh I wouldn't pay more than $12-15

Pretty much how much I'm willing to pay for it as well. I honestly don't get why people complain about initial prices. When it comes to games you're interested in but don't need to play day 1, you can always wait for a price cut. And all games get discounted at some point, so why not just wait?



Because it is digital only (for the moment) and then you can only catch it on a sale for cheaper.  





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GamechaserBE said:

Because it is digital only (for the moment) and then you can only catch it on a sale for cheaper.  



Prices tend to go down and plenty of games get permanent price cuts at certain points. So you don't always have to look out for a sale. And many games are on discount in several sales. Dragon Age Inquisition must have been discounted at least 10 different times already. I waited till it was £15 and played other games in the meantime.





Intrinsic said:
And this is why games should be released on consoles first before PC. it's messed up when most games on PC are pirated more than they are actually bought. Especially single player games.

^ this.

If you allow them same time launch, you ll have more people going pc and pirateing.

You really should launch atleast a few months early on consoles, to minimise the impact piracy can have on your game.





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I think one thing we don't talk about with piracy is actually the positives it can have. I was burned out on Far Cry by the time 3 came out, after saying no more playing the awful Wii one and having skipped 2 entirely, my friends kept telling me how amazing 3 was, so knowing I'd never buy it even at discount I looked for a demo, couldn't find one so I yarr'd it, played it for two hours, fell in love with it and bought it new off Amazon for console and a Steam copy too along with the dlc. I bought Blood Dragon on launch day as well as 4 and all it's DLC which I had for console and then recently picked up the DX edition on Steam. Heck, I already pre ordered Primal. What I'm saying is, while I wouldn't do that anymore quite often people use torrents and piracy because the developers don't put a demo out.



haha what you except if you charge 40€ for an indie puzzle game?



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TheGreatGamerGod said:

I think one thing we don't talk about with piracy is actually the positives it can have. I was burned out on Far Cry by the time 3 came out, after saying no more playing the awful Wii one and having skipped 2 entirely, my friends kept telling me how amazing 3 was, so knowing I'd never buy it even at discount I looked for a demo, couldn't find one so I yarr'd it, played it for two hours, fell in love with it and bought it new off Amazon for console and a Steam copy too along with the dlc. I bought Blood Dragon on launch day as well as 4 and all it's DLC which I had for console and then recently picked up the DX edition on Steam. Heck, I already pre ordered Primal. What I'm saying is, while I wouldn't do that anymore quite often people use torrents and piracy because the developers don't put a demo out.

Yeah.... But no. 

 

We're not talking about Ubisoft and a guaranteed million-seller here, but an indie game and developer. Even if people like The Witness because they pirated it, if the studio goes under and J. Blow can't make a new game, we don't care about the "positives" of piracy. Lots of games are pirated, it's just a lot more hurtful for an indie developer. The price also has nothing to do with it (Portal 2 didn't have more content and was $60 for example). People just don't care. If it's $5, they buy it because they don't care about such a small price and can afford to "lose" this money, but they don't care what the game is really worth. A player will pay 5 or 10 bucks for a game worth $1, but will cry if we ask 30 or 40 bucks for a game worth 60. 

 

I agree with others, all games should release on console first, and 6 months or a year later on PC, after the game brought some money already. A lot of PC players don't pay their games full price, they pirate it or wait for Steam sales. So it's useless to give them the new releases if the studios wants to make money. And if PC players keep at it, we will have online verification and other DRM for all games. Too bad J. Blow couldn't afford Denuvo or another tool like that.



Faelco said:
TheGreatGamerGod said:

I think one thing we don't talk about with piracy is actually the positives it can have. I was burned out on Far Cry by the time 3 came out, after saying no more playing the awful Wii one and having skipped 2 entirely, my friends kept telling me how amazing 3 was, so knowing I'd never buy it even at discount I looked for a demo, couldn't find one so I yarr'd it, played it for two hours, fell in love with it and bought it new off Amazon for console and a Steam copy too along with the dlc. I bought Blood Dragon on launch day as well as 4 and all it's DLC which I had for console and then recently picked up the DX edition on Steam. Heck, I already pre ordered Primal. What I'm saying is, while I wouldn't do that anymore quite often people use torrents and piracy because the developers don't put a demo out.

Yeah.... But no. 

 

We're not talking about Ubisoft and a guaranteed million-seller here, but an indie game and developer. Even if people like The Witness because they pirated it, if the studio goes under and J. Blow can't make a new game, we don't care about the "positives" of piracy. Lots of games are pirated, it's just a lot more hurtful for an indie developer. The price also has nothing to do with it (Portal 2 didn't have more content and was $60 for example). People just don't care. If it's $5, they buy it because they don't care about such a small price and can afford to "lose" this money, but they don't care what the game is really worth. A player will pay 5 or 10 bucks for a game worth $1, but will cry if we ask 30 or 40 bucks for a game worth 60. 

 

I agree with others, all games should release on console first, and 6 months or a year later on PC, after the game brought some money already. A lot of PC players don't pay their games full price, they pirate it or wait for Steam sales. So it's useless to give them the new releases if the studios wants to make money. And if PC players keep at it, we will have online verification and other DRM for all games. Too bad J. Blow couldn't afford Denuvo or another tool like that.

 

You say that, but I personally hated his last game Braid which I played on console so wouldn't even try this one on PC or otherwise without some form of demo. I appreciate I'm in the minority on that one but I also don't think what he is charging for this game really helps for what it is.



A lot of pirate apologists in this thread.

Would 100% of pirates buy the game if they couldn't pirate? No
Would 0% of pirates buy the game if they couldn't pirate? No

The number rests in the middle somewhere, which means that, yes, piracy does take money away from developers. I think that Blow has a right to be ticked off that a certain percentage of his money is getting taken away.



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TheGreatGamerGod said:

You say that, but I personally hated his last game Braid which I played on console so wouldn't even try this one on PC or otherwise without some form of demo. I appreciate I'm in the minority on that one but I also don't think what he is charging for this game really helps for what it is.

Why would he charge less than that?

We shouldn't care at all about "indie or not". The game took years of development. Its beautiful, it has a lot of content, it has good production values. No way it's just a $10-20 dollar indie game, it's not some generic pixelated indie garbage game developed in some random guy's room like we see in new releases everyday. I bought games like Zero Escape for the same price, and the content/production value is not much more than The Witness. Same thing with Portal 2 or a lot of other games. Even FIFA, $60 each year for a few improvements, and nobody complains about it... I don't care at all where does the game come from, I care about what it's worth. We should all do that.

If you pay your game depending on "AAA" or "not AAA", it's really not a good thing for the industry. "Let's kill all indie developers trying to create more ambitious games" is a great way to end up only with the annual Assassin's Creed and FIFA.



Ruler said:

haha what you except if you charge 40€ for an indie puzzle game?

That is not a reason to pirate the game, if you dont want to pay that price, you wait for the price to decrease. It's simple really.





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