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Forums - Sales Discussion - The state of XBOX: Uncharted Collection outselling Halo 5

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AEGRO said:
Azzanation said:
So NDC outsold H5 because Sony practically gave the game away.. Halo 5 still sold over 3m on a system with less then half the user base. Sure your right NDC outsold H5, but lets look at the facts here. My brother works at gamespot. There are tons of NDC to return copies because he tells me that most who buy a PS4 bundle return it for extra cash where as H5 has very little copies sitting at the back. That tells you alot.

That is why you dont take sales figures for granted. Heck Knack sold 1.56m copies and thats a 54 metacritic game. That has outsold alot of games but again Bundles.

A better comparison would be Halo 5 vs Killzone SF.
H5 3.4m - KZ 2.45m
Not bad considering the rep the X1 has.

 

Thats a cool story bro, but:

http://www.amazon.com/UNCHARTED-The-Nathan-Drake-Collection-PlayStation/dp/B00YQM1PNY/ref=zg_bs_videogames_32

http://www.amazon.com/Halo-5-Guardians-Xbox-One/dp/B00DB9JV5W/ref=zg_bs_videogames_84

AMAZON BEST SELLERS (TOP 100)

UNCHARTED: The Nathan Drake Collection (Retail) - #32

Halo 5: Guardians - #84



Well shit.





There's only 2 races: White and 'Political Agenda'
2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

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foodfather said:
Its fair to say that since 2009 Uncharted has become the second most beloved franchise in recent years (GTA first). Halo 4 may have sold a shitload, but it was hardly beloved.

I'd say it has become very beloved for sure. But hardly the second most beloved franchise

Just going to namedrop a few franchises that have outsold the the entire Uncharted Franchise catalogue since 2009.

Call of Duty, New Super Mario Bros, Mario Kart, Pokemon.. then there are games that have just released 1 or 2 games since that date that I still would probably say are more beloved like Animal Crossing and Smash Bros. And then I aint even counting games like Just Dance..



AEGRO said:
AsGryffynn said:
It's 343 vs Naughty Dog... that and the userbase (since this is more to be expected from new titles, but after Rare Replay and the Master Chief Collection, I think I might have been selling remasters short).

 

Thats the main issue with studios that are created with the single purpose of creating games from one franchise only, like 343 Industries.

It stunts their creativity and sooner than later they end destroying the franchise, specially when they werent the ones that created Halo in the first place.

Look at their resume:

2009 Halo Waypoint Android, iOS, Windows Phone, Xbox 360
2011 Halo: Combat Evolved Anniversary[13] Xbox 360
2012 Halo 4[14] Xbox 360
2013 Halo: Spartan Assault[15] iOS, Windows, Windows Phone, Xbox 360, Xbox One
2014 Halo Channel Windows, Windows Phone, Xbox One, Android
Halo: The Master Chief Collection[16] Xbox One
2015 Halo: Spartan Strike[17] iOS, Windows, Windows Phone
Halo 5: Guardians[18] Xbox One
2016 Halo Wars 2

Xbox One, Microsoft Windows

Microsoft MUST learn that franchises eventually die and you have to move on with newer, fresher games.

Halo is obviously on the decline, a steep decline.

The sad thing is that i dont see Microsoft with a back up plan of their own.

Quantum Break, Scalebound and Sunset Overdrive are not from internal studios.

Forza and Halo are on the way down, and Gears will also have underwhelming sales, im sure of that.

What is going to be their answer to this?

Uncharted 4 will end the Nathan Drake saga on a high note so Naughty Dog can continue with The Last of Us franchise, and after TLOU who knows? But they have to stay creative and independent.

Imagine if Sony had twisted Naughty Dog arms to just create Uncharted games? We wouldnt have received one of The Best Games in Videogame History like The Last of Us.

Let 343i create another game and let the Halo franchise rest for a while at least.

lol @ destroying the franchise. From what I have played of Halo 5, it's better than anything since the first one. Forza 6 is also amazing. Horizon 2? Probably the best racer this gen. Or maybe MS should only be worried about sales and not quality?

Also, Sony does have studios that only release games in one franchise. Look what happened when SSM tried to do a game outside of the God of War franchise. It got canceled and people got laid off and now they're back to making another God of War (and this, of course, is after their last God of War game saw a "steep decline" as you put it). And of course Polyphony Digital, the GT machine for the last.. idk, nearly 20 years. Both companies have studios making bonafide money makers and both have other studios and third party deals for more risky stuff. That's how business works.

But logic has no place in this thread, lol.





AEGRO said:
Azzanation said:
So NDC outsold H5 because Sony practically gave the game away.. Halo 5 still sold over 3m on a system with less then half the user base. Sure your right NDC outsold H5, but lets look at the facts here. My brother works at gamespot. There are tons of NDC to return copies because he tells me that most who buy a PS4 bundle return it for extra cash where as H5 has very little copies sitting at the back. That tells you alot.

That is why you dont take sales figures for granted. Heck Knack sold 1.56m copies and thats a 54 metacritic game. That has outsold alot of games but again Bundles.

A better comparison would be Halo 5 vs Killzone SF.
H5 3.4m - KZ 2.45m
Not bad considering the rep the X1 has.

 

Thats a cool story bro, but:

http://www.amazon.com/UNCHARTED-The-Nathan-Drake-Collection-PlayStation/dp/B00YQM1PNY/ref=zg_bs_videogames_32

http://www.amazon.com/Halo-5-Guardians-Xbox-One/dp/B00DB9JV5W/ref=zg_bs_videogames_84

AMAZON BEST SELLERS (TOP 100)

UNCHARTED: The Nathan Drake Collection (Retail) - #32

Halo 5: Guardians - #84



Those numbers are hardly practical... especially since Uncharted is at 32...





 

lol @ destroying the franchise. From what I have played of Halo 5, it's better than anything since the first one. Forza 6 is also amazing. Horizon 2? Probably the best racer this gen. Or maybe MS should only be worried about sales and not quality?

Also, Sony does have studios that only release games in one franchise. Look what happened when SSM tried to do a game outside of the God of War franchise. It got canceled and people got laid off and now they're back to making another God of War (and this, of course, is after their last God of War game saw a "steep decline" as you put it). And of course Polyphony Digital, the GT machine for the last.. idk, nearly 20 years. Both companies have studios making bonafide money makers and both have other studios and third party deals for more risky stuff. That's how business works.

But logic has no place in this thread, lol.



 

Apparently, you are the minority:

Metacritic User Score: 6.6

Amazon User Score: 3/5 Stars

-------------------------------------------------

If Microsoft would worry about sales, they would have a more diverse first party catalog since the OG Xbox, which nowadays consist pretty much the same games than before.

-------------------------------------------------

Santa Monica Studios Resume:

Games developed

Game Title US Release Date Platform Notes
Kinetica October 14, 2001 PlayStation 2 Internally developed
Twisted Metal: Small Brawl November 26, 2001 PlayStation Collaborated development with Incognito Entertainment
War of the Monsters January 15, 2003 PlayStation 2 Collaborated development with Incognito Entertainment
Downhill Domination July 22, 2003 PlayStation 2 Collaborated development with Incognito Entertainment
God of War March 22, 2005 PlayStation 2 Internally developed
The Con October 18, 2005 PlayStation Portable Collaborated development with Think & Feel Inc.
Neopets: The Darkest Faerie November 26, 2005 PlayStation 2 Collaborated development with Idol Minds
Blast Factor November 17, 2006 PlayStation 3 Collaborated development with Bluepoint Games
flOw February 22, 2007 PlayStation 4, PlayStation 3, PlayStation Vita, PlayStation Portable Incubated development with Thatgamecompany
God of War II March 13, 2007 PlayStation 2 Internally developed
Calling All Cars! May 10, 2007 PlayStation 3 Collaborated development with Incognito Entertainment
God of War: Betrayal June 20, 2007 Mobile phone Collaborated development with Javaground
PixelJunk Racers September 13, 2007 PlayStation 3 Developed by Q-Games
Everyday Shooter October 11, 2007 PlayStation 3 Developed by Queasy Games
Warhawk August 28, 2007 PlayStation 3 Collaborated development with Incognito Entertainment
PixelJunk Monsters January 24, 2008 PlayStation 3 Developed by Q-Games
Twisted Metal Head-On: Extra Twisted Edition February 5, 2008 PlayStation 2 Collaborated development with Eat Sleep Play
God of War: Chains of Olympus March 4, 2008 PlayStation Portable Collaborated development with Ready at Dawn
flOw (PSP) March 6, 2008 PlayStation Portable Port handled by SuperVillain Studios
PixelJunk Eden July 31, 2008 PlayStation 3 Developed by Q-Games
Linger in Shadows October 9, 2008 PlayStation 3 Collaborated development with Plastic Studios
Everyday Shooter (PSP) December 4, 2008 PlayStation Portable Port handled by Backbone Entertainment
Flower February 12, 2009 PlayStation 4, PlayStation 3, PlayStation Vita Incubated development with Thatgamecompany
Fat Princess July 3, 2009 PlayStation 3 Collaborated development with Titan Studios and Atomic Operations
.detuned September 17, 2009 PlayStation 3 Collaborated development with .theprodukkt
God of War Collection November 17, 2009 PlayStation 3, PlayStation Vita Ports handled By Bluepoint Games (PS3) and Sanzaru Games (PS Vita)
God of War III March 16, 2010 PlayStation 3 Internally developed
PixelJunk Monsters Deluxe (PSP) April 27, 2010 PlayStation Portable Developed by Q-Games
Fat Princess: Fistful of Cake (PSP) May 4, 2010 PlayStation Portable Port handled by Super Villain Studios
God of War: Ghost of Sparta November 2, 2010 PlayStation Portable Collaborated development with Ready at Dawn
PixelJunk Shooter December 10, 2010 PlayStation 3 Developed by Q-Games
PixelJunk Shooter 2 March 1, 2011 PlayStation 3 Developed by Q-Games
PixelJunk SideScroller October 25, 2011 PlayStation 3 Developed by Q-Games
God of War: Origins Collection September 13, 2011 PlayStation 3 Port handled by Ready at Dawn
Carnival Island November 15, 2011 PlayStation 3 Collaborated development with Magic Pixel Games
Twisted Metal February 14, 2012 PlayStation 3 Collaborated development with Eat Sleep Play
Escape Plan February 22, 2012 PlayStation 4, PlayStation Vita Collaborated development with Fun Bits Interactive, Wholesale Algorithms (PS4 version)
Journey March 13, 2012 PlayStation 3 Incubated/collaborated development with Thatgamecompany
Datura May 8, 2012 PlayStation 3 Collaborated development with Plastic Studios
Starhawk May 8, 2012 PlayStation 3 Collaborated development with LightBox Interactive
PixelJunk 4am May 15, 2012 PlayStation 3 Developed by Q-Games
Sorcery May 22, 2012 PlayStation 3 Collaborated development with The Workshop
Sound Shapes August 7, 2012 PlayStation 4, PlayStation 3, PlayStation Vita Collaborated development with Queasy Games, Wholesale Algorithms (PS4 version)
God of War Saga August 28, 2012 PlayStation 3 Internally developed/collaborated development with Ready at Dawn. Ports handled by Bluepoint Games and Ready at Dawn
The Unfinished Swan October 23, 2012 PlayStation 4, PlayStation 3, PlayStation Vita Incubated development with Giant Sparrow, Armature Studio (PS4/PSVita version)
PlayStation All-Stars Battle Royale November 20, 2012 PlayStation 3, PlayStation Vita Incubated/collaborated development with SuperBot Entertainment, Bluepoint Games (PSVita version)
God of War: Ascension March 12, 2013 PlayStation 3 Internally developed
Hohokum August 12, 2014 PlayStation 4, PlayStation 3, PlayStation Vita Collaborated development with Honeyslug
Fat Princess: Piece of Cake November 3, 2014 PlayStation Vita, iOS, Android Collaborated development with One Loop Games
The Order: 1886 February 20, 2015 PlayStation 4 Collaborated development with Ready at Dawn.
God of War III Remastered July 14, 2015 PlayStation 4 Developed by Wholesale Algorithm.
Everybody's Gone to the Rapture August 11, 2015 PlayStation 4 Collaborated development with The Chinese Room.
Fat Princess Adventures December 5, 2015 PlayStation 4 Collaborated development with Fun Bits Interactive
Wattam 2016 PlayStation 4 Collaborated development with Funomena
What Remains of Edith Finch 2016 PlayStation 4 Collaborated development with Giant Sparrow
God of War New Project TBA PlayStation 4 Supervised by Cory Barlog[8]
Bound TBA PlayStation 4 Developed by Plastic Studios[9]
The Modern Zombie Taxi Co. TBA PlayStation 4

Collaborated development with VITEI Backroom

All God of War games bro!

------------------------------------------------

Well, maybe because Polyphony Digital is led by Kazunori Yamauchi, which is uhmmm...a professional racing driver himself?

------------------------------------------------

Your opinions aint logical bro.



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So now games in bundle doesn't count ?
Good to know... so only 180k Wii Sports sold.
That's ridiculous

You can't compare UT bundle with WS bundle because there wasn't any Wii sold without game except in Japan and Korea.
More, you can't know if without a UT bundle some would have bought the game with the PS4 alone (or another bundle). I agree that the bundle helped, but the game by itself also help selling these bundles.



LudicrousSpeed said:
AEGRO said:
AsGryffynn said:
It's 343 vs Naughty Dog... that and the userbase (since this is more to be expected from new titles, but after Rare Replay and the Master Chief Collection, I think I might have been selling remasters short).

 

Thats the main issue with studios that are created with the single purpose of creating games from one franchise only, like 343 Industries.

It stunts their creativity and sooner than later they end destroying the franchise, specially when they werent the ones that created Halo in the first place.

Look at their resume:

2009 Halo Waypoint Android, iOS, Windows Phone, Xbox 360
2011 Halo: Combat Evolved Anniversary[13] Xbox 360
2012 Halo 4[14] Xbox 360
2013 Halo: Spartan Assault[15] iOS, Windows, Windows Phone, Xbox 360, Xbox One
2014 Halo Channel Windows, Windows Phone, Xbox One, Android
Halo: The Master Chief Collection[16] Xbox One
2015 Halo: Spartan Strike[17] iOS, Windows, Windows Phone
Halo 5: Guardians[18] Xbox One
2016 Halo Wars 2

Xbox One, Microsoft Windows

Microsoft MUST learn that franchises eventually die and you have to move on with newer, fresher games.

Halo is obviously on the decline, a steep decline.

The sad thing is that i dont see Microsoft with a back up plan of their own.

Quantum Break, Scalebound and Sunset Overdrive are not from internal studios.

Forza and Halo are on the way down, and Gears will also have underwhelming sales, im sure of that.

What is going to be their answer to this?

Uncharted 4 will end the Nathan Drake saga on a high note so Naughty Dog can continue with The Last of Us franchise, and after TLOU who knows? But they have to stay creative and independent.

Imagine if Sony had twisted Naughty Dog arms to just create Uncharted games? We wouldnt have received one of The Best Games in Videogame History like The Last of Us.

Let 343i create another game and let the Halo franchise rest for a while at least.

lol @ destroying the franchise. From what I have played of Halo 5, it's better than anything since the first one. Forza 6 is also amazing. Horizon 2? Probably the best racer this gen. Or maybe MS should only be worried about sales and not quality?

Also, Sony does have studios that only release games in one franchise. Look what happened when SSM tried to do a game outside of the God of War franchise. It got canceled and people got laid off and now they're back to making another God of War (and this, of course, is after their last God of War game saw a "steep decline" as you put it). And of course Polyphony Digital, the GT machine for the last.. idk, nearly 20 years. Both companies have studios making bonafide money makers and both have other studios and third party deals for more risky stuff. That's how business works.

But logic has no place in this thread, lol.



 What is this game ?

FYI, SSM collaborate with others on games that are not GOW.

Edit : Aegro first



AEGRO said:
AsGryffynn said:
It's 343 vs Naughty Dog... that and the userbase (since this is more to be expected from new titles, but after Rare Replay and the Master Chief Collection, I think I might have been selling remasters short).

 

Thats the main issue with studios that are created with the single purpose of creating games from one franchise only, like 343 Industries.

It stunts their creativity and sooner than later they end destroying the franchise, specially when they werent the ones that created Halo in the first place.

Look at their resume:

2009 Halo Waypoint Android, iOS, Windows Phone, Xbox 360
2011 Halo: Combat Evolved Anniversary[13] Xbox 360
2012 Halo 4[14] Xbox 360
2013 Halo: Spartan Assault[15] iOS, Windows, Windows Phone, Xbox 360, Xbox One
2014 Halo Channel Windows, Windows Phone, Xbox One, Android
Halo: The Master Chief Collection[16] Xbox One
2015 Halo: Spartan Strike[17] iOS, Windows, Windows Phone
Halo 5: Guardians[18] Xbox One
2016 Halo Wars 2

Xbox One, Microsoft Windows

Microsoft MUST learn that franchises eventually die and you have to move on with newer, fresher games.

Halo is obviously on the decline, a steep decline.

The sad thing is that i dont see Microsoft with a back up plan of their own.

Quantum Break, Scalebound and Sunset Overdrive are not from internal studios.

Forza and Halo are on the way down, and Gears will also have underwhelming sales, im sure of that.

What is going to be their answer to this?

Uncharted 4 will end the Nathan Drake saga on a high note so Naughty Dog can continue with The Last of Us franchise, and after TLOU who knows? But they have to stay creative and independent.

Imagine if Sony had twisted Naughty Dog arms to just create Uncharted games? We wouldnt have received one of The Best Games in Videogame History like The Last of Us.

Let 343i create another game and let the Halo franchise rest for a while at least.

It isn't really that problem. The thing with 343 is that they are NOT Bungie. Halo 5 and above are completely different animals. I just now realized that Halo 4 was 343 trying to be Bungie and then saying "nope, not doing this shit. Let's try something else".

In other words, single game studios don't kill a franchise and Halo is far from dead, but they are not Bungie and 343's Forerunner saga isn't the Flood trilogy. As some people on Halo Waypoint commented, Halo 5 as a whole plays differently from earlier installments and feels more like an RPG. The original saga that Halo fans grew up with is Bungie's thing. The new games are Halo in name and characters only and are a completely new game that fans are only now realizing is not the Halo they know.

Because of that, the story is, for lack of a better word, starting from square one. They are doing what amounts to a Halo reboot. 

So this translates into a slump in sales. The original fans will leave and others will replace them, that's why H5 and it's legs seem longer than those of the boom and bust games that arrived during Bungie's era. The series will have to start picking up steam again, but it's hardly dead. 

LudicrousSpeed said:
AEGRO said:
AsGryffynn said:
It's 343 vs Naughty Dog... that and the userbase (since this is more to be expected from new titles, but after Rare Replay and the Master Chief Collection, I think I might have been selling remasters short).

 

Thats the main issue with studios that are created with the single purpose of creating games from one franchise only, like 343 Industries.

It stunts their creativity and sooner than later they end destroying the franchise, specially when they werent the ones that created Halo in the first place.

Look at their resume:

2009 Halo Waypoint Android, iOS, Windows Phone, Xbox 360
2011 Halo: Combat Evolved Anniversary[13] Xbox 360
2012 Halo 4[14] Xbox 360
2013 Halo: Spartan Assault[15] iOS, Windows, Windows Phone, Xbox 360, Xbox One
2014 Halo Channel Windows, Windows Phone, Xbox One, Android
Halo: The Master Chief Collection[16] Xbox One
2015 Halo: Spartan Strike[17] iOS, Windows, Windows Phone
Halo 5: Guardians[18] Xbox One
2016 Halo Wars 2

Xbox One, Microsoft Windows

Microsoft MUST learn that franchises eventually die and you have to move on with newer, fresher games.

Halo is obviously on the decline, a steep decline.

The sad thing is that i dont see Microsoft with a back up plan of their own.

Quantum Break, Scalebound and Sunset Overdrive are not from internal studios.

Forza and Halo are on the way down, and Gears will also have underwhelming sales, im sure of that.

What is going to be their answer to this?

Uncharted 4 will end the Nathan Drake saga on a high note so Naughty Dog can continue with The Last of Us franchise, and after TLOU who knows? But they have to stay creative and independent.

Imagine if Sony had twisted Naughty Dog arms to just create Uncharted games? We wouldnt have received one of The Best Games in Videogame History like The Last of Us.

Let 343i create another game and let the Halo franchise rest for a while at least.

lol @ destroying the franchise. From what I have played of Halo 5, it's better than anything since the first one. Forza 6 is also amazing. Horizon 2? Probably the best racer this gen. Or maybe MS should only be worried about sales and not quality?

Also, Sony does have studios that only release games in one franchise. Look what happened when SSM tried to do a game outside of the God of War franchise. It got canceled and people got laid off and now they're back to making another God of War (and this, of course, is after their last God of War game saw a "steep decline" as you put it). And of course Polyphony Digital, the GT machine for the last.. idk, nearly 20 years. Both companies have studios making bonafide money makers and both have other studios and third party deals for more risky stuff. That's how business works.

But logic has no place in this thread, lol.



Multiplayer. They are complaining because of the campaign, the lack of splitscreen and the rather obvious lack of content upon release and that's all 343's fault for hyping the game. Fans were led on and had unrealistic expectations for Halo 5 that 343 couldn't fullfil, so they naturally felt backstabbed. 

They really ought to stop the hype train before it derails and hits them in the face. That's their only fault...

 

That said, I too, endorse 343's creation of a non Halo game... preferably a RPG for the RPG starved XONE, since their stuff feels not unlike what Square Enix creates. 



potato_hamster said:
Azzanation said:
So NDC outsold H5 because Sony practically gave the game away.. Halo 5 still sold over 3m on a system with less then half the user base. Sure your right NDC outsold H5, but lets look at the facts here. My brother works at gamespot. There are tons of NDC to return copies because he tells me that most who buy a PS4 bundle return it for extra cash where as H5 has very little copies sitting at the back. That tells you alot.

That is why you dont take sales figures for granted. Heck Knack sold 1.56m copies and thats a 54 metacritic game. That has outsold alot of games but again Bundles.

A better comparison would be Halo 5 vs Killzone SF.
H5 3.4m - KZ 2.45m
Not bad considering the rep the X1 has.


But Killzone Shadow Fall was released on a userbase of zero. It was a release title. In the first two months Killzone was out, there was only 4.5 million PS4s sold, so by your logic we should be able to chalk up those relatively poor sales of Killzone to install base, shouldn't we?



Let me explain. Killzone only sold becasue it was a launch title. What makes it great is that Halo 5 still managed to outsell GGs Killzone which was a force by at launch for the PS4. NDC is no different except instead of being only 1 of acouiple games to buy at launch, its a forced purchase to many future PS4 owners with a starved lineup of 1st party titles. Go in your local game store and ask them how many NDC games they have at the back. Its insane.

@AEGRO

Well duh, NDC would obviously have a higher pre-orders since its also on a popular console which has been starved of 1st party games lately. MS released 5 of there big guns all at a similar time frame giving customers a wider range of choices. Also Amazon is not the only way to purchase games. Do you ignore digital and in-store sales? Like i said my brother works at a Gamespot, he has shown me the bins filled with NDC games which many PS4 buyers cash in on the game after purchasing the cheap PS4 bundle.

 





Azzanation said:
potato_hamster said:


But Killzone Shadow Fall was released on a userbase of zero. It was a release title. In the first two months Killzone was out, there was only 4.5 million PS4s sold, so by your logic we should be able to chalk up those relatively poor sales of Killzone to install base, shouldn't we?



Let me explain. Killzone only sold becasue it was a launch title. What makes it great is that Halo 5 still managed to outsell GGs Killzone which was a force by at launch for the PS4. NDC is no different except instead of being only 1 of acouiple games to buy at launch, its a forced purchase to many future PS4 owners with a starved lineup of 1st party titles. Go in your local game store and ask them how many NDC games they have at the back. Its insane.

@AEGRO

Well duh, NDC would obviously have a higher pre-orders since its also on a popular console which has been starved of 1st party games lately. MS released 5 of there big guns all at a similar time frame giving customers a wider range of choices. Also Amazon is not the only way to purchase games. Do you ignore digital and in-store sales? Like i said my brother works at a Gamespot, he has shown me the bins filled with NDC games which many PS4 buyers cash in on the game after purchasing the cheap PS4 bundle.

 




How do you know Killzone only sold because it was a launch title? Killzone 2 and 3 sold higher. If it was because of a launch title push, should KillzoneL Shadow Fall sales be higher?