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Forums - Gaming Discussion - UNCHARTED vs THE LAST OF US

 

Uncharted or The Last of Us ?

i love both games <3 166 40.89%
 
Uncharted :) 93 22.91%
 
The Last of Us :) 147 36.21%
 
Total:406
generic-user-1 said:

halo is sci-fi channel original level of sci-fi.

 

I'm not sure if you deliberately insulted Halo, or you think that is a praise



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Uncharted is much bigger for me.



StephanieCurry said:
I feel they're both fairly overrated games as they have pretty average generic gameplay, but i like the upbeat quirky style and theme of uncharted over the last of us although i do think last of us had a better story overall, but my pick would go to uncharted


What's generic about The Last of Us' gameplay?

For me, it's Uncharted? It's more lighthearted and fast paced.



Porcupine_I said:
generic-user-1 said:

halo is sci-fi channel original level of sci-fi.

 

I'm not sure if you deliberately insulted Halo, or you think that is a praise

i would rather watch the later seasons of babylon 5 in one setting than a sci-fi exclusive movie, or series.

 

 

oh and im not finished. 

EU4 has the most retarded AI and some features that make it hard to endure the AI stupidity. (after 30h its just how to make the AI beat itself most effective)

pokemon was better with just 250 pokemon, and the newer legendarys are breaking the game... ohh and fuck mega evolutions.

i would prefer a systemshock remake over any bioshock game.

trine has some realy ugly textures, and the game has so many exploits.

DD was the best mariokart by far, newer mariokarts are realy badly balanced and the courses are waaay to wide, but DD had teh stupidest reward for finishing, stupid golden cart.

most indie games are indie games because they are to bad for publishers, or crowedfunding, or getting money from the bank, or getting money from any relative of the "creator"

gears of war couldnt be worse if bay would write it.

the only good think about the new battlefront is that they cut the prequels.

3d turned samus slowly but steady from the bades motherfuckerin in space into a big boobed bimbo in a tight blue suit(and not just other m).

i had to put down wither 3 several times because i couldnt stand it beeing so much worse than 2 and 1.

Eve online is the only MMORPG with a good economie system, the rest is all playground kidding around(havnt checked all, if there is another with a working eco system, let me know), but on the other side, eve has the worst possible gameplay, i rather make my taxes and the taxes of everyone i know on a c64 with broken keys than playing eve.

lol is getting rebalanced to sell skins and champs every couple of month, sometimes it breaks the game.

ohh and nintendo has the shittiest quality controll for hardwear possible.  its not cool to save your snes with dangerous chemicals from breaking appart plasticpart for plasticpart or repairing n64 gamepads because they made the most stressed part out of some shitty weak plastic.



Porcupine_I said:
DivinePaladin said:
The single most overrated game of all time vs. 2.5 great games (and a Vita one, which I've heard is good enough). I think Uncharted takes it here. Not to say TLoU isn't good, but when I can predict every single plot twist while yawning, the story probably isn't as good or revolutionary as people like to think. I mean I avoided every detail about the game for a year after it launched to give it a true, non-hype opinion and it was just good. Had the AI been good, like Naughty Dog said it would be during the E3 demos, it could've been really, really good, but instead it's a game where you take advantage of unrealistic and stupid enemies. (Which, again, would be fine, if the game weren't going for that hyper-realistic style.)


And what "twists" would that be? The Last of Us has a simple straight forward story. They don't even try to surprise you with anything you couldn't see a mile in advance. They provide you with a world and information about it to figure everything out yourself as you go.

That is what makes it superior to something like Bioshock Infinite for example, where they keep vital information from you until the very end just to reveal the big twist.

Any of the big act breaks. I can't get spoiler tags to work on my phone, but the end of Summer, that thing with Tess; except for the end of Fall, literally everything I called hours in advance. People all acted shocked at some points of it but every segment reeked of unoriginality (in terms of plot). It's not necessarily a bad thing for it to be predictable, but in a story hyped up so heavily as revolutionary and unique, seeing things I've seen in many other places doesn't do it for me. Outside of the interaction between Joel and Ellie at times, nothing about it broke ground for me. That's what I'm talking about. 



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The Last of Us hands down, game of the generation for me, nothing really came close. Uncharted 2 is the only amazing game in that series for me. While the other 2 were great, they didn't make an impact like Uncharted 2 did. Uncharted 3 has a good story and absolutely amazing set pieces but i found the pacing of the game off and it had parts that just weren't enjoyable while Uncharted 2 was amazing from start to finish.



DivinePaladin said:
Porcupine_I said:


And what "twists" would that be? The Last of Us has a simple straight forward story. They don't even try to surprise you with anything you couldn't see a mile in advance. They provide you with a world and information about it to figure everything out yourself as you go.

That is what makes it superior to something like Bioshock Infinite for example, where they keep vital information from you until the very end just to reveal the big twist.

Any of the big act breaks. I can't get spoiler tags to work on my phone, but the end of Summer, that thing with Tess; except for the end of Fall, literally everything I called hours in advance. People all acted shocked at some points of it but every segment reeked of unoriginality (in terms of plot). It's not necessarily a bad thing for it to be predictable, but in a story hyped up so heavily as revolutionary and unique, seeing things I've seen in many other places doesn't do it for me. Outside of the interaction between Joel and Ellie at times, nothing about it broke ground for me. That's what I'm talking about. 

So you are saying you feel smart for figuring out these obvious development points? Let me tell you again. These are not twists. The story is as straight forward as possible. It begins with "Take the girl to the fireflies" and it never changes it's premise. I was not much surprised by anything that happened on their way either, but it still is one of the best character driven plots ever in a video game.

 Now you tell me what you would have made different to make it better.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

I haven't played TLOU I have it just haven't gotten around to it jet. So I'll have to go with Uncharted, plus there are 3 Uncharted games vs. one



I prefer uncharted
Dont know why everyone likes tlou its a VERY NORMAL GAME



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DivinePaladin said:

Any of the big act breaks. I can't get spoiler tags to work on my phone, but the end of Summer, that thing with Tess; except for the end of Fall, literally everything I called hours in advance. People all acted shocked at some points of it but every segment reeked of unoriginality (in terms of plot). It's not necessarily a bad thing for it to be predictable, but in a story hyped up so heavily as revolutionary and unique, seeing things I've seen in many other places doesn't do it for me. Outside of the interaction between Joel and Ellie at times, nothing about it broke ground for me. That's what I'm talking about. 

You're missing the point with TLOU. The plot is merely something to hang the character development on, it's not the the focus of the game. The story is an internal one as much as an external one but even the external story is only their to test and change the characters. These changes to the story are delivered with a nuance of performance never before seen in video games, before or since. To break TLOU down into its basic plot form is to completely misunderstand what makes it groundbreaking. Watch a scene, any scene, a few times and see that nuance at work then perhaps you'll begin to understand  why this is a masterpiece. Watch their faces closely, not just the overall expressions, but the micro movements that relay information subliminally, and note the human approach rather than the usual melodrama:

https://www.youtube.com/watch?v=zQWlXeebiHw

https://www.youtube.com/watch?v=0s2Fsd8iNfw



 

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