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DivinePaladin said:
Porcupine_I said:


And what "twists" would that be? The Last of Us has a simple straight forward story. They don't even try to surprise you with anything you couldn't see a mile in advance. They provide you with a world and information about it to figure everything out yourself as you go.

That is what makes it superior to something like Bioshock Infinite for example, where they keep vital information from you until the very end just to reveal the big twist.

Any of the big act breaks. I can't get spoiler tags to work on my phone, but the end of Summer, that thing with Tess; except for the end of Fall, literally everything I called hours in advance. People all acted shocked at some points of it but every segment reeked of unoriginality (in terms of plot). It's not necessarily a bad thing for it to be predictable, but in a story hyped up so heavily as revolutionary and unique, seeing things I've seen in many other places doesn't do it for me. Outside of the interaction between Joel and Ellie at times, nothing about it broke ground for me. That's what I'm talking about. 

So you are saying you feel smart for figuring out these obvious development points? Let me tell you again. These are not twists. The story is as straight forward as possible. It begins with "Take the girl to the fireflies" and it never changes it's premise. I was not much surprised by anything that happened on their way either, but it still is one of the best character driven plots ever in a video game.

 Now you tell me what you would have made different to make it better.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’