By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC Discussion - Why is there so much negativity toward piracy?

 

Have you ever pirated anything?

Yes 124 73.37%
 
No 45 26.63%
 
Total:169
Bofferbrauer said:

 

While not every pirated copy translates in an otherwise bought copy lost, the ratio is around 90%, in some cases even above 95%. Worst case being probably World of Goo, which has been downloaded over 16 million times yet not even broke the 500k sales. The Witcher games, which get released DRM-free on PC, also have piracy rates above 80%, meaning for every bought copy there are over 4 pirated copies. Which also proves that your third point is totally wrong to begin with.

I really would love to know where those numbers come from, I mean there is massive difficulty in tracking the sales numbers of games from digital sources like steam/origin but are you trying to suggest that someone has created a method for perfectly tracking each unique download from all of the torrent sites or each time someone shares files with their friends/family for games which never go online, I would love to know the technology behind tracking file sharing like that.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Around the Network

Sometime pirating is done because access to the content is not available. For instance persons living in remote countries or areas will not see an official release of the content therefore pirating is an option. Some places offer the option to pay and download the content but not everyone has access to credit cards or some of these sites do not accept credit cards from certain countries.

But it is against the law



ganoncrotch said:
Bofferbrauer said:
 

 

While not every pirated copy translates in an otherwise bought copy lost, the ratio is around 90%, in some cases even above 95%. Worst case being probably World of Goo, which has been downloaded over 16 million times yet not even broke the 500k sales. The Witcher games, which get released DRM-free on PC, also have piracy rates above 80%, meaning for every bought copy there are over 4 pirated copies. Which also proves that your third point is totally wrong to begin with.

I really would love to know where those numbers come from, I mean there is massive difficulty in tracking the sales numbers of games from digital sources like steam/origin but are you trying to suggest that someone has created a method for perfectly tracking each unique download from all of the torrent sites or each time someone shares files with their friends/family for games which never go online, I would love to know the technology behind tracking file sharing like that.

These where the numbers of downloads on one click hosters up to 2013, which tended to have download counters. So no, torrent downloads and other sources are not even included in these numbers.



Bofferbrauer said:
ganoncrotch said:
Bofferbrauer said:
 

 

While not every pirated copy translates in an otherwise bought copy lost, the ratio is around 90%, in some cases even above 95%. Worst case being probably World of Goo, which has been downloaded over 16 million times yet not even broke the 500k sales. The Witcher games, which get released DRM-free on PC, also have piracy rates above 80%, meaning for every bought copy there are over 4 pirated copies. Which also proves that your third point is totally wrong to begin with.

I really would love to know where those numbers come from, I mean there is massive difficulty in tracking the sales numbers of games from digital sources like steam/origin but are you trying to suggest that someone has created a method for perfectly tracking each unique download from all of the torrent sites or each time someone shares files with their friends/family for games which never go online, I would love to know the technology behind tracking file sharing like that.

These where the numbers of downloads on one click hosters up to 2013, which tended to have download counters. So no, torrent downloads and other sources are not even included in these numbers.

So clicks on a direct download link of a 30+gb file for the witcher = game pirated and fully downloaded by a unique user? Even those who might click it on mobile broadband or click it before noticing that their net would take an eternity to download a file that large? By this same "Click=unique person" logic 2.4billion unique people have watched Gangnam style on youtube, see how that doesn't work?



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

Cobretti2 said:
SvennoJ said:

They are legal to sell as long as they don't autoskip commercials... Actually I can't find what came of that court case https://www.techdirt.com/articles/20120525/04185919074/tv-networks-file-legal-claims-saying-skipping-commercials-is-copyright-infringement.shtml

Recording to watch later is legal, distributing that recording is not. I guess this describes that but I'm too tired atm to read legal

Not copyright infringement:
(11) the making imperceptible, by or at the direction of a member of a private household, of limited portions of audio or video content of a motion picture, during a performance in or transmitted to that household for private home viewing, from an authorized copy of the motion picture, or the creation or provision of a computer program or other technology that enables such making imperceptible and that is designed and marketed to be used, at the direction of a member of a private household, for such making imperceptible, if no fixed copy of the altered version of the motion picture is created by such computer program or other technology.
https://www.law.cornell.edu/uscode/text/17/110


As long as you don't steal it from your friend you're in the clear. Right of first sale doctrine and such. You can lend, trade or sell your legal copy.
http://www.generalpatent.com/copyright-101
Also too tired to read through that :p



So if someone downloads and does not distribute is that not the same as my set top box recording by your definition?

The worst part is trying to buy old shows for example that were made in your own country. You email the network and they tell you we won't produce it to dvd or to television ever again. Yet some country across the world happens to release it on dvd go figure lol. 

I honestly thing there are far too many grey areas and they wasting their time fighting it all the wrong way. The music indsutry did it the right way for the medium it provides and how people use it. Small files that sync to phone and can go offline mode when you on a flight.

Steam to a degree for PC games has helped a bit.

Streaming services  fro movies and tv series I don't think is the answer as people want HD quality but internet speed does not allow. Also  it requires you to have an internet connetion. DVDs and BLuray are great but like if you travel around for work alot on flights etc you not going to take a movie with you on disc or stream it over mobile network at $$$$ costs to data plans.  They need to distirbute legal mp4 files where people can watch it on their laptop, phone or plug it into a smart tv on a usb when you away for work.

No, the download is not an authorized copy.

(11) the making imperceptible, by or at the direction of a member of a private household, of limited portions of audio or video content of a motion picture, during a performance in or transmitted to that household for private home viewing, from an authorized copy of the motion picture, or the creation or provision of a computer program or other technology that enables such making imperceptible and that is designed and marketed to be used, at the direction of a member of a private household, for such making imperceptible, if no fixed copy of the altered version of the motion picture is created by such computer program or other technology.

You are allowed to make copy for yourself from Netflix, yet why bother. I use ps3youtube to predownload content since my internet isn't always stable. Which is fine except that a lot of content on you tube are not authorized copies. Yet as you said, it's often the only way to get certain old content or certain anime movies. And some might be available but locked in a different region code, if not long gone out of print.

The movie industry went the right way by providing digital copies for travel with most blu-ray releases. Yet why do they still stick to region codes? It doesn't make sense. As for tv shows, I'll stick to Netflix. I don't have time to watch that much anyway.
I watched Breaking bad partly on Netflix to catch up and the rest recorded from TV. $200 for the blu-ray version is just too much (it's $160 now still way too much), yet they could have made some money off me at a reasonable price. I stopped buying series after Battlestar Galactica started selling half seasons...



Around the Network
Mr.Playstation said:
As a 16 year old broke kid. I do pirate a lot. Apart from hardware I've never bought any original software. All of my consoles are cracked and I even bought some cracked from the store . I've been very lucky to be able to pirate a ton of games throughout my whole life. I've been able to play multiple games from platforming, shooters, RPG's and so on. I've been able to download any game my heart desires ( If I had the hardware to play it on obviously ) and although I didn't finish all of them, I've found a couple of gems which I wouldn't even have considered If I was paying out of my wallet.

Getting a PS4 would mean that I would have to stop pirating ( Mainly since it's very hard to actually crack a PS4 and their may be online restrictions after cracking the console ) and just buy fewer games which I already know that I'm going to enjoy.

TL;DR: Pirating helps you branch out in terms of gaming since their's no financial risk. So pirating is actually pretty awesome to help see what games genres you like .


Getting a pirates game isn't luck. It's cheating the system. There no luck in cheating a system, it's premeditated. It's giving these companies more of a reason to drop drm on our heads in the future. Sooner or later we will own nothing .  Once it all goes digital they will own it all.



ganoncrotch said:
Bofferbrauer said:

These where the numbers of downloads on one click hosters up to 2013, which tended to have download counters. So no, torrent downloads and other sources are not even included in these numbers.

So clicks on a direct download link of a 30+gb file for the witcher = game pirated and fully downloaded by a unique user? Even those who might click it on mobile broadband or click it before noticing that their net would take an eternity to download a file that large? By this same "Click=unique person" logic 2.4billion unique people have watched Gangnam style on youtube, see how that doesn't work?

True, but those vids are just streamed, so you'll have to reclick to rewatch the video over and over. A downloaded copy of some game doen't need to get redownloaded each time you want to start the game. Still, there are surely some who downloaded it more than once, so the downloads would be lower than that. But like I said, these are just the numbers from one click hosters. If you add other means to download the games like torrent you will certainly surpass those numbers with relative ease



I don't hate people who pirate, but I stopped pirating games myself years ago. I like to provide income for developers who make good games, and I especially like it when I can purchase a game like The Witcher 3 on the store run by the developer, enabling them to receive 100% of the income and not share with others.
I can afford the games I want and there are plenty of sales, I don't really have any reason to pirate games any longer, there are always issues after patches, no support, problems with expansions and drivers, mods and other things.
For me; it's worth paying for my games.



New question. Is it piracy to copy nfc codes?

http://www.eurogamer.net/articles/2015-08-18-unauthorised-amiibo-device-tricks-wii-u-with-data-for-any-figurine

Amiibo owners will soon be able to back up their figurine's data via an unofficial device, the amiiqo.

This feature is useful as each figure is only able to write data for one game at a time (although the toys can be identified by any number of games that just require read-only access).

That's the 'official' use for the amiiqo, but the peripheral also has another function - it can download figure data from others via the internet.

Is this stealing DLC like a DLC code generator?



LuckyTrouble said:
Logic:

3) Piracy accounts for an exceptionally small percent of people. Such a small amount that even if every person who pirated a game purchased a physical copy instead, it would hardly impact sales. It would be hard to argue that anybody would notice the boost. Piracy is an insiginifcant part of the game and software industry that people are just really desperate to act as if it's something bigger because there is a lot of legal money in treating it that way.

In the end, piracy is blown way out of proportion and is used to justify terrible DRM policies by those that don't understand that it is completely and utterly pointless.

Is it really such a small percentage of people whenever the number of illegal downloads exceeds the number of actual sales? I agree that not every pirated copy = lost sale, but to minimize it is deceitful. It's spin to make pirates feel better.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.