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"I also expect variations of titles that are perhaps running at 900p at 30fps on Xbox One today that they can leverage the 31 per cent boost to CPU clock along with a bunch of other optimisations in conjunction with our D3D12 offload to potentially offer 1080p60 rather than 900p30. It's totally up to developers.""

Yes, that's what I want to see. Push 900p 30fps games to 1080p and 60fps, that would be awesome for some games. Give those who want to play in 4k the 4k option but those who prefer higher frames should get that instead. 



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Barozi said:


I've played Prison Architect for quite a bit now and it's really good. It was also the most expensive game after Sniper 3, so I'm glad that I like it. Overall I spent 25€ on these 9 games above.

Quoting myself here.

Played Prison Architect for ~15 hours within the past 2 days. It's been a long time since a game grabbed me this much. My impressions will follow later, but make sure to buy the game while it's still on sale!



Battlefront trailer looks nice.



Libara said:
Nice sale going on, so tempted to get XCom 2.

Xcom is a very good game, did crash a few times on console for me (ps4) but damn its a great game, don't tempt but buy :D worth every penny!




Twitter @CyberMalistix

Eurogamer has done another writeup on Scorpio with more indepth analysis.
http://www.eurogamer.net/articles/digitalfoundry-2017-the-scorpio-engine-in-depth

Key points:

* Scorpio is using an older GCN design as a base and brought over enhancements from Polaris and even Vega. (like the PS4 Pro.) Thus Vega is out. (Which was my main hope.)
It's not directly based on any Desktop GPU.

* Scorpio does not support packed math. Which means no double rate FP16 like the Playstation 4 Pro.

* Die size is roughly 40% larger than the Xbox One's chip. Or another way to put it. Scorpio at 14nm is roughly the same size as the Xbox One's chip at 28nm. (This is a good thing for costs.)

* Delta Colour Compression is in. (Likely based on Polaris.)

* CPU is definitely Jaguar. But with the customizations done Microsoft isn't naming it anything specific.

In short. I fully expect Scorpio to provide better results per-flop than the Playstation 4 Pro, *Swallows pride* heck even the PC.



--::{PC Gaming Master Race}::--

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Pemalite said:
Eurogamer has done another writeup on Scorpio with more indepth analysis.
http://www.eurogamer.net/articles/digitalfoundry-2017-the-scorpio-engine-in-depth

Key points:

* Scorpio is using an older GCN design as a base and brought over enhancements from Polaris and even Vega. (like the PS4 Pro.) Thus Vega is out. (Which was my main hope.)
It's not directly based on any Desktop GPU.

* Scorpio does not support packed math. Which means no double rate FP16 like the Playstation 4 Pro.

* Die size is roughly 40% larger than the Xbox One's chip. Or another way to put it. Scorpio at 14nm is roughly the same size as the Xbox One's chip at 28nm. (This is a good thing for costs.)

* Delta Colour Compression is in. (Likely based on Polaris.)

* CPU is definitely Jaguar. But with the customizations done Microsoft isn't naming it anything specific.

In short. I fully expect Scorpio to provide better results per-flop than the Playstation 4 Pro, *Swallows pride* heck even the PC.

I read it and I expect the GPU to be quite a bit more powerfull then even the RX580, expected before the read because of the memory & bus but its gonna be optimized even better and include some things not available yet in AMD chips on desktop.

obv Nvidia is still ahead but on 4k I expect this little device to be the biggest bang for the buck for at least a year, maybe more, because they proberbly knew excactly which technogies they wanted and needed to get that 4k effeciently, just like sony deviced the pro around the checkerboarding techniques, altough I still think they should have increased the memory amount but luckely microsoft also has us covered there.

interesting.




Twitter @CyberMalistix

malistix1985 said:

I read it and I expect the GPU to be quite a bit more powerfull then even the RX580, expected before the read because of the memory & bus but its gonna be optimized even better and include some things not available yet in AMD chips on desktop.

obv Nvidia is still ahead but on 4k I expect this little device to be the biggest bang for the buck for at least a year, maybe more, because they proberbly knew excactly which technogies they wanted and needed to get that 4k effeciently, just like sony deviced the pro around the checkerboarding techniques, altough I still think they should have increased the memory amount but luckely microsoft also has us covered there.

interesting.

It should still mean that a Geforce 1070 and any competent quad-core CPU powered PC should be able to beat Scorpio.

The GPU isn't as good as it could have been though. Vega with it's NCU architecture would have been awesome, but they needed to retain compatability.

But the CPU which is the big point of contention (And right fully so) isn't as wimpy as it's specifications imply.

The Playstation 4 Pro is uninspiring next to Scorpio on the hardware front, that can't be disputed.
I am keen to see how a Halo game looks on Scorpio to be honest, hopefully they can push the visuals in every direction, Halo 5 was a massive dissapointment in the image quality stakes, so it would be good to see that rectified for a Halo 3: Remaster or Halo 6.

With Scorpio's chip size though, the only real aspects that should drive up costs significantly should be the Vapour Chamber cooler and the Ram. So a similar launch price as the Xbox One + Kinect should be realistic.



--::{PC Gaming Master Race}::--

Pemalite said:
malistix1985 said:

It should still mean that a Geforce 1070 and any competent quad-core CPU powered PC should be able to beat Scorpio.

The GPU isn't as good as it could have been though. Vega with it's NCU architecture would have been awesome, but they needed to retain compatability.

But the CPU which is the big point of contention (And right fully so) isn't as wimpy as it's specifications imply.

The Playstation 4 Pro is uninspiring next to Scorpio on the hardware front, that can't be disputed.
I am keen to see how a Halo game looks on Scorpio to be honest, hopefully they can push the visuals in every direction, Halo 5 was a massive dissapointment in the image quality stakes, so it would be good to see that rectified for a Halo 3: Remaster or Halo 6.

With Scorpio's chip size though, the only real aspects that should drive up costs significantly should be the Vapour Chamber cooler and the Ram. So a similar launch price as the Xbox One + Kinect should be realistic.

I agree with you, maybe in some rare cases the Scorpio will outperform the 1070 in 4k but a good quad core with a 1070 should in 90% of the scenario's beat the Scorpio but that has always been a known fact.

The PS4 pro however is being beaten by pc's build for $400 which is just hilarious, I doubt that will happen to the scorpio, it should beat pc's especially in 4k for whatever price it launches by quite a big margin.

And that is going to be something magical, the scorpio really is a mid-gen console done right it seems. And the messaging from microsoft has also been pretty good, so far I am impressed!




Twitter @CyberMalistix

Pemalite said:
Eurogamer has done another writeup on Scorpio with more indepth analysis.
http://www.eurogamer.net/articles/digitalfoundry-2017-the-scorpio-engine-in-depth

Key points:

* Scorpio is using an older GCN design as a base and brought over enhancements from Polaris and even Vega. (like the PS4 Pro.) Thus Vega is out. (Which was my main hope.)
It's not directly based on any Desktop GPU.

* Scorpio does not support packed math. Which means no double rate FP16 like the Playstation 4 Pro.

* Die size is roughly 40% larger than the Xbox One's chip. Or another way to put it. Scorpio at 14nm is roughly the same size as the Xbox One's chip at 28nm. (This is a good thing for costs.)

* Delta Colour Compression is in. (Likely based on Polaris.)

* CPU is definitely Jaguar. But with the customizations done Microsoft isn't naming it anything specific.

In short. I fully expect Scorpio to provide better results per-flop than the Playstation 4 Pro, *Swallows pride* heck even the PC.

How do you expect Scorpio to behave on CPU intensive games? 



Goatseye said:
Pemalite said:
Eurogamer has done another writeup on Scorpio with more indepth analysis.
http://www.eurogamer.net/articles/digitalfoundry-2017-the-scorpio-engine-in-depth

Key points:

* Scorpio is using an older GCN design as a base and brought over enhancements from Polaris and even Vega. (like the PS4 Pro.) Thus Vega is out. (Which was my main hope.)
It's not directly based on any Desktop GPU.

* Scorpio does not support packed math. Which means no double rate FP16 like the Playstation 4 Pro.

* Die size is roughly 40% larger than the Xbox One's chip. Or another way to put it. Scorpio at 14nm is roughly the same size as the Xbox One's chip at 28nm. (This is a good thing for costs.)

* Delta Colour Compression is in. (Likely based on Polaris.)

* CPU is definitely Jaguar. But with the customizations done Microsoft isn't naming it anything specific.

In short. I fully expect Scorpio to provide better results per-flop than the Playstation 4 Pro, *Swallows pride* heck even the PC.

How do you expect Scorpio to behave on CPU intensive games? 

Slightly better then the PS4 pro xD, memory might help a bit, but if the CPU is the bottleneck and the things it needs to do cannot be stored in the memory, it should just be a PS4Pro scenario with a few % better case for the Scorpio, unless maybe its a DX12 optimized game where Microsoft might have a clear edge, which should be the case in their First Party games




Twitter @CyberMalistix