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Forums - Sony Discussion - Sony looking at hand tracking for Project Morpheus.

 

How would you feel about hand tracking on Project Morpheus?

Love the idea! A must have for immersive VR! 42 41.58%
 
Cool idea, though not a must have. 30 29.70%
 
Meh, could take it or leave it. 11 10.89%
 
Don't want it, waste of time. 18 17.82%
 
Total:101

Since its reveal back in 2014, the Project Morpheus virtual reality (VR) head-mounted display (HMD) has largely been showcased alongside Sony Computer Entertainment’s (SCE) motion controller, the PlayStation Move. You’d be forgiven, then, for thinking that the controller will be the primary way of interacting with VR videogames when the kit launches in the first half of 2016. But the PlayStation Move might not be the only way to play VR videogames; SCE has also confirmed that it is ‘looking at’ hand-tracking. 

PlayStation Magic Labs’ Richard Marks confirmed as much this week at the 2015 Silicon Valley Virtual Reality (SVVR) Conference and Expo. “One of the really interesting ways to break [forms of input] down is from abstract to literal,” Marks said on a panel focused on VR input. “So abstract, maybe the motion would be something like a keyboard where you press a button and some action occurs. A very literal interface would be something like a treadmill where you walk and expect to move through the world at a walking pace.”

He continued, talking about types of control that fit in between these two concepts. “You have the traditional game controller, which is fairly abstract but, then, you could add some tracking to that and it becomes a little bit more literal. The PlayStation Move is somewhere in between there, where you have this very literal motion that you can do but then the buttons give you an abstraction of grabbing or shooting or something like that. And then you have hand-tracking, we’ve been looking at that too, so there’s all these different kinds of ways you could do input and i think really depending on the experience you’re trying to enable, it depends on which one choose.”

Could SCE be working on a hand-tracking peripheral to complement Project Morpheus? Perhaps this could be announced at this year’s E3 in June, where the company has promised to talk more about the device and compatible videogames.

VRFocus will continue to follow Project Morpheus closely, reporting back with ant further updates on the device.

http://vrfocus.com/archives/15300/sony-looking-at-hand-tracking-for-playstation-4-and-project-morpheus/

Personally, I would love to see PM include a hand tracking feature. I think would add a great deal to the overall immersion of the system, but I think it's more likely that we see it farther down the line. Possibly with PM2.



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Sooooo, now that MS dropped Kinect, Sony is going to pick it up. Allllrighty then.



Gotta figure out how to set these up lol.

Dusk said:
Sooooo, now that MS dropped Kinect, Sony is going to pick it up. Allllrighty then.


Uhm... What? Motion tracking and VR go hand in hand. I'm confident they'd have looked at hand movement regardless. 



- voted waste of time.

Gamers know controllers, the 4 buttons, the L/R at the top. the D pad and analog sticks.... it needs to stay EVEN in a VR game.

All you have to do is make sure theres a tactile feel to each button, so players will know what the heck their pushing, when they have the controller in hand.

 

"Uhm... What? Motion tracking and VR go hand in hand. I'm confident they'd have looked at hand movement regardless. " - aLkaLiNE

No they dont, because your really limiting yourself and your gameplay options when you only have your hands.

Kinect proved this, its a failed concept for gameplay.

 

Sure it works well for certain small tasks, but not gameing, thus its not needed. It ll drive up costs too, a playstation 4 + Morpheus is bound to be expensive enough as is.

Morpheus is about gameplay for the playstation, the best and easiest solution is to keep the controller players already know.



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The ideal situation is having two navigation controllers tracked by the camera.



Don't copy random editorials.

Gamers dont want the ultimate immersion.

No one wants to play games where you have to run around, like you would inside a game.
People enjoy sitting in a couch and playing their games.

The same applies for the controles.

People dont want to be swining their arms around wildly inside some VR game.
The controller works, it ll work just as well inside a VR game.

(alot of games would be downright stupid to play without haveing buttons to push, hand gestures just arnt enough)

 

 I stand by this, train of thought.
If sony does a version of kinect, it ll will be the same as for xbox, it will be a failour that costs alot and does nothing for gameing.

 

 

I think this, can work. ( Wii nunchuck like motion controller was the right way to handle these things)

(I still think a normal controller will win out, and be the best way to play most games)

 



didnt work well with kinect, i cant see it working well with this either... but who knows,maybe they'll surprise us



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Yes, its a good idea. Right now, even if you see this 3D world from your point of view, you can only interact with it through a controller, wich is counter-intuitive.

They need to keep researching and not send this thing to die rushing it to the market. There is a revolution brewing there, but its still not in a form where it can come out.