By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Sony looking at hand tracking for Project Morpheus.

 

How would you feel about hand tracking on Project Morpheus?

Love the idea! A must have for immersive VR! 42 41.58%
 
Cool idea, though not a must have. 30 29.70%
 
Meh, could take it or leave it. 11 10.89%
 
Don't want it, waste of time. 18 17.82%
 
Total:101
Nem said:
Normchacho said:


Well...all VR is going to be screen on your face, how else would you be able to see anything? Actually, so far people have been saying that the Morpheus is really comfortable and Sony seem to have gone to great lengths to make sure it was easy to wear.

Obviously as time goes on the headsets will get smaller and more comfortable, but the first impressions that we've been getting have been saying that it isn't really an issue with the current hardware.


Perception is what matters and that thing looks hideous. If it were something like a Visor, like you see in anime's like Sword art online, it would have a better chance. Morpheus does not look anymore aestethicaly pleasing than the virtual boy. Also, "people" have not had in in their head for several hours yet.

The tech is not ready. Not good enough and not practical.

I would argue that your opinion on how it looks is in the minority. 

You really think this,

 

Looks just as bad as this?

 

Also, the people giving the first impressions might have not have used it for hours and hours, but they have infinitely more experience with it than you do and yet your claiming they're wrong and that it's uncomfortable.

A visor like you see in  SAO might look good, but it wouldn't work...

 

Other than you not liking the way it looks, I don't see how you don't think the tech is ready.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Around the Network
Normchacho said:
Nem said:


Perception is what matters and that thing looks hideous. If it were something like a Visor, like you see in anime's like Sword art online, it would have a better chance. Morpheus does not look anymore aestethicaly pleasing than the virtual boy. Also, "people" have not had in in their head for several hours yet.

The tech is not ready. Not good enough and not practical.

I would argue that your opinion on how it looks is in the minority. 

You really think this,

 

Looks just as bad as this?

 

Also, the people giving the first impressions might have not have used it for hours and hours, but they have infinitely more experience with it than you do and yet your claiming they're wrong and that it's uncomfortable.

A visor like you see in  SAO might look good, but it wouldn't work...

 

Other than you not liking the way it looks, I don't see how you don't think the tech is ready.


That was also deemed futuristic and high tech many years ago.Just because it has less corners and blue lights doesnt make it an automatic sucess.

But, yes. I think they are absolutely the same. The tech is not as horrid, but its equally unfit for the mass market.



Nem said:
Normchacho said:

 


That was also seemed futuristic and high tech many years ago.Just because it has less corners and blue lights doesnt make it an automatic sucess.

But, yes. I think they are absolutely the same. The tech is not as horrid, but its equally unfit for the mass market.


Not really...mostly people thought it was ugly and clunky, even in 1995. I never said it would be an automatic sucess, but you claimed it looked as bad as the Virtual Boy when I think most would agree it's a much more appealing design.

You keep saying it's not ready for market, but you haven't really given a good reason as to why. You just said it's uncomfortable and ugly, one of which you would have no idea  about because you've never worn the headset and  both of which run counter to the opinions of the people who have actually used it.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

@Normchacho

Yep basically everyone thats tried it, compaired it to the oculus rift, and said it was a better experiance and was more comfortable to wear.

  Morpheus looks like its the best of the bunch atm, when it comes to VR (the headpeice anyways).
Oculus rift will have the advantage of much more powerfull pcs that can do VR, but the device itself, isnt as "mass market" ready as the morpheus is.

And yet, look at the way that is going, it has alot of hype and people that want to buy it.

VR is mass market ready, it just needs to be priced right and have some game developers step up and deliver a good game for it.



JRPGfan said:

@Normchacho

Yep basically everyone thats tried it, compaired it to the oculus rift, and said it was a better experiance and was more comfortable to wear.

  Morpheus looks like its the best of the bunch atm, when it comes to VR (the headpeice anyways).
Oculus rift will have the advantage of much more powerfull pcs that can do VR, but the device itself, isnt as "mass market" ready as the morpheus is.

And yet, look at the way that is going, it has alot of hype and people that want to buy it.

VR is mass market ready, it just needs to be priced right and have some game developers step up and deliver a good game for it.


I'm growing more confident as time goes by that support will be sufficient for VR to be a sucess. Both from Sony and third party developers. Ubisoft has major VR games due out next year, Sony opened a new studio just to make VR games, and more VR compatible games are being announced all the time.

So that leaves price. Sadly, we don't have much to go on as far as how much it will cost. That information will come.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Around the Network
JRPGfan said:

@Normchacho

Yep basically everyone thats tried it, compaired it to the oculus rift, and said it was a better experiance and was more comfortable to wear.

  Morpheus looks like its the best of the bunch atm, when it comes to VR (the headpeice anyways).
Oculus rift will have the advantage of much more powerfull pcs that can do VR, but the device itself, isnt as "mass market" ready as the morpheus is.

And yet, look at the way that is going, it has alot of hype and people that want to buy it.

VR is mass market ready, it just needs to be priced right and have some game developers step up and deliver a good game for it.


That is so not true.

Look at the latest bonus round on GT. Woman said Morpheus made her sick.

https://www.youtube.com/watch?v=xCS2MRkFW7U  8.30m

Also, you are only hearing good things for the same reason you would only hear good things about the Kinect before it came out. The flow of information is beeing controlled. Even though she was sick, the woman on the video proceeds to say how its really good tech, even though she obviously didnt like it. No one wants to be that person that said bad things about it. Companies have alot of money riding on it and if you are raining in their parade they will probably blacklist you.

As for the mass market, nah. Its not like its a party device. It wont have the outreach that a kinect or Wii had. Its a hardcore device. Its only going to appeal to that segment. Its a peripheral on a console. How many of those did you see suceed? It slashes the userbase and has lower software sales.

This is added to all the unpleasentries it comes with. I just dont get where you guys are seeing this dream. There isnt even compelling software for it yet.

Normchacho said:
 


Not really...mostly people thought it was ugly and clunky, even in 1995. I never said it would be an automatic sucess, but you claimed it looked as bad as the Virtual Boy when I think most would agree it's a much more appealing design.

You keep saying it's not ready for market, but you haven't really given a good reason as to why. You just said it's uncomfortable and ugly, one of which you would have no idea  about because you've never worn the headset and  both of which run counter to the opinions of the people who have actually used it.


I dont know how to tell you this... but the Morpheus does look ugly and clunky. Its a huge, unconfortable looking, heavy looking piece of hardware that you wear in your face. It makes you look like a dork and will probably strain your neck, harm your vision on long on long term or simply make you motion sick. You are so into it you can't even see it.



"That is so not true.
Look at the latest bonus round on GT. Woman said Morpheus made her sick.
https://www.youtube.com/watch?v=xCS2MRkFW7U 8.30m "

She doesnt say the Oculus rift doesnt make her sick either (it probably would too).
If your playing a rollercoaster type demo in VR, alot of people leave it feeling they where on a rollercoaster and are abit sick afterwards.

 

I get headaches sometimes if I watch long steroscopic 3D movies (with 3D glasses) in a movie theature.

The steroscopic 3D doesnt even work on X % of the population, and a large amount of people get sick/headaches from it.

Guess what? if you go to a movie theature now, theres still alot of movies you can watch with 3D glasses, and alot of people enjoy it.

 

Its vary likely this woman is a very small percent of the population, like maybe 3% of everyone that tries VR would get motion sickness.

Doesnt mean VR wont be big in the industry.



Nem said:
JRPGfan said:

 

 


Not really...mostly people thought it was ugly and clunky, even in 1995. I never said it would be an automatic sucess, but you claimed it looked as bad as the Virtual Boy when I think most would agree it's a much more appealing design.

You keep saying it's not ready for market, but you haven't really given a good reason as to why. You just said it's uncomfortable and ugly, one of which you would have no idea  about because you've never worn the headset and  both of which run counter to the opinions of the people who have actually used it.


"I dont know how to tell you this... but the Morpheus does look ugly and clunky. Its a huge, unconfortable looking, heavy looking piece of hardware that you wear in your face. It makes you look like a dork and will probably strain your neck, harm your vision on long on long term or simply make you motion sick. You are so into it you can't even see it."


You are certainly in the minority with your opinion on how it looks.

PCPro "Project Morpheus looks sleek, well-designed and visually appealing. It's lighter and more comfortable than the Oculus Rift DK2"

Tomsguide "The Project Morpheus headset retains the same sleek black-and-white aesthetic as the version displayed last year"

PCMag "Project Morpheus is a very sleek, head-mounted display that would look equally at home in an Apple Store or a 90s cyberpunk movie."

And seemingly how comfortable it is aswell,

Eurogamer  "Sony's designers have created a significant milestone in crafting a lightweight headset, the redesigned strap not placing any significant pressure on your face, distributing and balancing weight between the forehead and the back of your skull. It feels comfortable to wear"

Techradar "It feels far lighter than the Crescent Bay edition of the Rift - and it's far easier to put on and take off, especially for the glasses-adorned folk. The visor even fits super comfortably over large frames."

TrustedReviews "Morpheus is the only headset that really looks like a viable consumer product. That’s even truer with the latest model, and the polished design extends to the comfortable fit."

Every impression I've been able to find has said that it's lighter and more comfortable than the Rift. I point this out because the newest version of the Rift weighs less than a pound. I haven't used the Morpheus, or the Rift. But I have used the Samsung Gear VR, which is heavier than either of the other headsets when you have the phone in it and though I don't think it would be comfortable for more than an hour or so (I used it for about 20 minutes) it was certainly livable. I'll once again reiterate that the Gear VR is heavier than Morpheus while also putting most of the weight on your face, while the morpheus puts the weight on the top of your forhead and at the back of your head.

Oh, and their is no evidence that VR will hurt your vision long term. Using VR isn't the same as putting your face right up to a tv or computer screen, as long as the headset is properly adjusted your eyes won't have to strain to focus on what's on the screen anymore than they would a tv across the living room.

The hardware is ready.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

JRPGfan said:
Aeolus451 said:
I rather just have the regular controller to use with Morpheus. The casuals can use motion control stuff for all I care.


Its the right way to go, and the simplest to code, this way you could easily make games that work both with VR devices, and without it.

The motion hand tracking thing is going to be for very few games, its gonna be gimmicky and ultimately do very little for gameing.

(unless they make you get a controller on each hand, like the wii mote)

l
sony should come up with their version of his..hahahahaha



ils411 said:
JRPGfan said:


Its the right way to go, and the simplest to code, this way you could easily make games that work both with VR devices, and without it.

The motion hand tracking thing is going to be for very few games, its gonna be gimmicky and ultimately do very little for gameing.

(unless they make you get a controller on each hand, like the wii mote)

l
sony should come up with their version of his..hahahahaha

 

Haha Oh Jesus! The Horror!



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.