Nem said:
Not really...mostly people thought it was ugly and clunky, even in 1995. I never said it would be an automatic sucess, but you claimed it looked as bad as the Virtual Boy when I think most would agree it's a much more appealing design.
You keep saying it's not ready for market, but you haven't really given a good reason as to why. You just said it's uncomfortable and ugly, one of which you would have no idea about because you've never worn the headset and both of which run counter to the opinions of the people who have actually used it.
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"I dont know how to tell you this... but the Morpheus does look ugly and clunky. Its a huge, unconfortable looking, heavy looking piece of hardware that you wear in your face. It makes you look like a dork and will probably strain your neck, harm your vision on long on long term or simply make you motion sick. You are so into it you can't even see it."
You are certainly in the minority with your opinion on how it looks.
PCPro "Project Morpheus looks sleek, well-designed and visually appealing. It's lighter and more comfortable than the Oculus Rift DK2"
Tomsguide "The Project Morpheus headset retains the same sleek black-and-white aesthetic as the version displayed last year"
PCMag "Project Morpheus is a very sleek, head-mounted display that would look equally at home in an Apple Store or a 90s cyberpunk movie."
And seemingly how comfortable it is aswell,
Eurogamer "Sony's designers have created a significant milestone in crafting a lightweight headset, the redesigned strap not placing any significant pressure on your face, distributing and balancing weight between the forehead and the back of your skull. It feels comfortable to wear"
Techradar "It feels far lighter than the Crescent Bay edition of the Rift - and it's far easier to put on and take off, especially for the glasses-adorned folk. The visor even fits super comfortably over large frames."
TrustedReviews "Morpheus is the only headset that really looks like a viable consumer product. That’s even truer with the latest model, and the polished design extends to the comfortable fit."
Every impression I've been able to find has said that it's lighter and more comfortable than the Rift. I point this out because the newest version of the Rift weighs less than a pound. I haven't used the Morpheus, or the Rift. But I have used the Samsung Gear VR, which is heavier than either of the other headsets when you have the phone in it and though I don't think it would be comfortable for more than an hour or so (I used it for about 20 minutes) it was certainly livable. I'll once again reiterate that the Gear VR is heavier than Morpheus while also putting most of the weight on your face, while the morpheus puts the weight on the top of your forhead and at the back of your head.
Oh, and their is no evidence that VR will hurt your vision long term. Using VR isn't the same as putting your face right up to a tv or computer screen, as long as the headset is properly adjusted your eyes won't have to strain to focus on what's on the screen anymore than they would a tv across the living room.
The hardware is ready.