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Forums - Sony Discussion - Sony looking at hand tracking for Project Morpheus.

 

How would you feel about hand tracking on Project Morpheus?

Love the idea! A must have for immersive VR! 42 41.58%
 
Cool idea, though not a must have. 30 29.70%
 
Meh, could take it or leave it. 11 10.89%
 
Don't want it, waste of time. 18 17.82%
 
Total:101

i like Valve's Lighthouse tech.. with cheap light emitters and a full degree of freedom.. they can juggle stuff behind their back

http://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768


View on YouTube



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

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Sonys PS4 Camera is more advanced then kinect 1 if I'm not mistaking? If so I presume this a software issue and nothing more.


And people recoiling in fear, having the capacity to recognise gestures doesn't equate to all games doing away with buttons and other control schemes.



JRPGfan said:

- voted waste of time.

Gamers know controllers, the 4 buttons, the L/R at the top. the D pad and analog sticks.... it needs to stay EVEN in a VR game.

All you have to do is make sure theres a tactile feel to each button, so players will know what the heck their pushing, when they have the controller in hand.

 

"Uhm... What? Motion tracking and VR go hand in hand. I'm confident they'd have looked at hand movement regardless. " - aLkaLiNE

No they dont, because your really limiting yourself and your gameplay options when you only have your hands.

Kinect proved this, its a failed concept for gameplay.


Sure it works well for certain small tasks, but not gameing, thus its not needed. It ll drive up costs too, a playstation 4 + Morpheus is bound to be expensive enough as is.

Morpheus is about gameplay for the playstation, the best and easiest solution is to keep the controller players already know.


You're limiting your imagination way too much, you're acting like there can only be one control scheme. Some games are obviously going to be very simple and may infact work very well with just gesture controls alongside the head tracking or in combination with one nav  controller. Also the availability of controller free games will lower the cost witha adopting. Theres nothing to loose through enabling more developer freedom.



Nem said:
Yes, its a good idea. Right now, even if you see this 3D world from your point of view, you can only interact with it through a controller, wich is counter-intuitive.

They need to keep researching and not send this thing to die rushing it to the market. There is a revolution brewing there, but its still not in a form where it can come out.


Just out of curiosity, why don't you think Morpheus is ready to go on sale?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

Normchacho said:
Nem said:
Yes, its a good idea. Right now, even if you see this 3D world from your point of view, you can only interact with it through a controller, wich is counter-intuitive.

They need to keep researching and not send this thing to die rushing it to the market. There is a revolution brewing there, but its still not in a form where it can come out.


Just out of curiosity, why don't you think Morpheus is ready to go on sale?


Because at the moment, its just a screen in your face. An unconfortable huge device attached to your head for hours will get unconfortable aswell. Its a disaster waiting to happen.

For this tech to work, it needs to work better. This new motion technology marriage is a good idea and it needs to be less cumbersome.



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aLkaLiNE said:
Dusk said:
Sooooo, now that MS dropped Kinect, Sony is going to pick it up. Allllrighty then.


Uhm... What? Motion tracking and VR go hand in hand. I'm confident they'd have looked at hand movement regardless. 


So you agree then? 

Do you like the Kinect and Wii? 



Gotta figure out how to set these up lol.

Nem said:
Yes, its a good idea. Right now, even if you see this 3D world from your point of view, you can only interact with it through a controller, wich is counter-intuitive.

They need to keep researching and not send this thing to die rushing it to the market. There is a revolution brewing there, but its still not in a form where it can come out.


It has been found from the Kinect that this doesn't work well. It would actually make more sense with the Move, but even beyond that there are going to be issues with having a headset on, not being able to see your surroundings and a lack of situation awareness. Think there are/were issues with the Wii and smacking others, or breaking lamps, or causing various kinds of damage or whathave you. This will be far worse. 

I'm not going to deny it, I'm one of the ones that thinks this whole VR thing is a waste of time, but the weird part is that I like the Wii and Kinect because I tend to like new experiences, but I honestly think this is just a sinking ship. 



Gotta figure out how to set these up lol.

teigaga said:
JRPGfan said:

- voted waste of time.

Gamers know controllers, the 4 buttons, the L/R at the top. the D pad and analog sticks.... it needs to stay EVEN in a VR game.

All you have to do is make sure theres a tactile feel to each button, so players will know what the heck their pushing, when they have the controller in hand.

 

"Uhm... What? Motion tracking and VR go hand in hand. I'm confident they'd have looked at hand movement regardless. " - aLkaLiNE

No they dont, because your really limiting yourself and your gameplay options when you only have your hands.

Kinect proved this, its a failed concept for gameplay.


Sure it works well for certain small tasks, but not gameing, thus its not needed. It ll drive up costs too, a playstation 4 + Morpheus is bound to be expensive enough as is.

Morpheus is about gameplay for the playstation, the best and easiest solution is to keep the controller players already know.


You're limiting your imagination way too much, you're acting like there can only be one control scheme. Some games are obviously going to be very simple and may infact work very well with just gesture controls alongside the head tracking or in combination with one nav  controller. Also the availability of controller free games will lower the cost witha adopting. Theres nothing to loose through enabling more developer freedom.


Here's the thing. It's no different from the kinect. Not really, the difference is that the screen is on your head insead of in front of you. For some reason MS could not come up with practical ways to incorporate normal movement within a game as well as the hand tracking. I honestly think this could have been resolved if they had made a single hand controller or something like that, but it was never done. Another issue with Kinect is that in different lighing conditions and different sized rooms and dependant on how much stuff is in the room affected how well it worked. Even the kinect 2 wasn't accurate enough to track something like a finger point or the like to create directional movement within a game. It would be better perhaps with a glove or something that had some form of ability to control direction. 



Gotta figure out how to set these up lol.

"For some reason MS could not come up with practical ways to incorporate normal movement within a game as well as the hand tracking. I honestly think this could have been resolved if they had made a single hand controller or something like that, but it was never done."

Nintendo got it right with the Wii (not the wii u), the nunchucks are the solution to this, immersion need, not kinect.

The crazy thing is they abandoned their nunchuck (wii mote) motion controllers, that where so good and ahead of its time.

And they did it for the lame gamepad <.< that in turn sucks as a controller.

 

Handtracking is going to be a resource loss, thats going to slow development and result in nothing noteworthy for gameing.

This is Sony stepping on the banana peel, instead of learning from the results kinect showed.



Dusk said:

Here's the thing. It's no different from the kinect. Not really, the difference is that the screen is on your head insead of in front of you. For some reason MS could not come up with practical ways to incorporate normal movement within a game as well as the hand tracking. I honestly think this could have been resolved if they had made a single hand controller or something like that, but it was never done. Another issue with Kinect is that in different lighing conditions and different sized rooms and dependant on how much stuff is in the room affected how well it worked. Even the kinect 2 wasn't accurate enough to track something like a finger point or the like to create directional movement within a game. It would be better perhaps with a glove or something that had some form of ability to control direction. 

well sony have a single hand controller in the form of Nav controller as I mention, alternatively just a standard move control. Above all I think some people are over complicating the matter assuming that this is going to applied to complex games or all games. Microsoft could never incorporate normal movement in kinect, but who's to suggest that the games where this would be applied would have normal movements? Many of Morpheus's demos were on rails anyway, on top of that Kinect1 didn't have head tracking which is essentially act as an accurate analouge stick. Further more how many games did microsoft really push with Kinect? 

Even if this is only applied to a handful of gimmicky experiences it may still very well be worth their time, as those gimmicky experience tend to be the ones that grab the mass market. Imagine a Nintendogs clone in VR, why would you need a controller for it, on top of that would a target audience of kids prefer controller or just you their hands? Again I think people are merely thinking about experiences they want to play and not thinking about the broader picture.