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Dusk said:

Here's the thing. It's no different from the kinect. Not really, the difference is that the screen is on your head insead of in front of you. For some reason MS could not come up with practical ways to incorporate normal movement within a game as well as the hand tracking. I honestly think this could have been resolved if they had made a single hand controller or something like that, but it was never done. Another issue with Kinect is that in different lighing conditions and different sized rooms and dependant on how much stuff is in the room affected how well it worked. Even the kinect 2 wasn't accurate enough to track something like a finger point or the like to create directional movement within a game. It would be better perhaps with a glove or something that had some form of ability to control direction. 

well sony have a single hand controller in the form of Nav controller as I mention, alternatively just a standard move control. Above all I think some people are over complicating the matter assuming that this is going to applied to complex games or all games. Microsoft could never incorporate normal movement in kinect, but who's to suggest that the games where this would be applied would have normal movements? Many of Morpheus's demos were on rails anyway, on top of that Kinect1 didn't have head tracking which is essentially act as an accurate analouge stick. Further more how many games did microsoft really push with Kinect? 

Even if this is only applied to a handful of gimmicky experiences it may still very well be worth their time, as those gimmicky experience tend to be the ones that grab the mass market. Imagine a Nintendogs clone in VR, why would you need a controller for it, on top of that would a target audience of kids prefer controller or just you their hands? Again I think people are merely thinking about experiences they want to play and not thinking about the broader picture.