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Forums - Nintendo Discussion - Fire Emblem's new anime direction (RANT)

sundin13 said:
ToraTiger said:
nuckles87 said:
What clichés does Other-M copy from Evangelion and Ghost in the Shell, exactly? Name specific examples of what happened in both of these shows, compare them moments in Other-M, and explain why these clichés are specifically from anime, and not just fiction in general.

the government is secretly evil trope. - Universal trope (can you even call that a trope?)

Badass woman becomes a sloppy piece of hormones around her commanding officer with some cheesy flashback sequence. - That never happened. Samus only lost herself for one bried moment throughout the entire game which had nothing to do with Adam. Additionally, her relationship with Adam was much more that of a father figure than any romantic interest and she respected him. Continued below.

Samus' becomes dependent. - That never really happened either. Samus following orders was a fairly weak gameplay device on one hand and she never really became dependent either. They made a point of showing how she was a rebel when she served under him and she continued to work on her own throughout most of the game. She continued to be a very strong character despite showing weakness, which is simply human.

Galatic space melodrama.  - What does this even mean

Commander sacrificing himself. - Universal trope

Entomophobic trope. - Universal trope

Cold commander doesnt save his brother due to being cold as fcuk.  Is cold to samus later, and gains her trust again which she wants. - Universal trope


Other M wasn't written well but that had nothing to do with anime or "anime tropes" (see above)

Other M would have been a bad game regardless, but the unfitting japanese style didn't fix anything. 



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You say "unfitting Japanese style" and yet, as Sundin pointed out, you've yet to demonstrate there is any kind of "unfitting Japanese style".

Yeah, this is why I asked that question in particular. You keep saying "trope this" and "cliché that", but your examples....aren't very convincing.

What tropes you do mention that are actually in the game are hardly specific to anime. And even the ones that aren't, I'm sure I've seen elsewhere in western media.

I'm kinda disappointed you more or less ignored the details of Sundin's response in favor of just repeating yourself.



ToraTiger said:

I'm saying they are using eastern cliches in their games that were originally western styled.  That is all.  Not that 'anime' is ruining the game.

Awakening has characteristics of anime cliches, can we at least agree that all cliches are bad? Especially when they're only included to make the game reach a wider audience, while it kills the character of the original game?   I know anime is varied, which is why I clarified which cliche aspects are apparent in each one of those franchises.   I never once said "It's anime, so bah I don't want it"  The tone of all my posts have been "This game changed its tone to a predictable chiki-ish anime style (I know thats not a word, I will find the real one if i can)" and as such it's a cock slap to the fans of the original games.

The art in RD is way more detailed than awakening, and their bodies are far more proportional.  The faces lack any reference or style to the new colorful and simple new game.

I honestly dont give a fcuk about Pit honestly, but I would have preferred a style akin to the cartoony original.  It looks exactly like that anime chibi mario I posted.

I'm glad I've brought you around to simply saying "its different". I can agree to that. It is different in some ways.

All cliches are bad? Well no, that is kind of a silly thing to say. Most character writing starts out with a cliche and branches out, and in a lot of circumstances where characters don't have a chance to be developed, cliches can be a very strong way of utilizing a character as a means to an end enabling other things to take over.
As for them being included to reach a wider audience, I don't think that is what happened in Fire Emblem's case. I think that the changes in the gameplay system and the synergy between the systems that were created lead them down a path that had them creating a large cast of characters and a large array of character interactions. This typically weakens the individual characteristics and to make up for this, I think they focused heavily on the writing to make the characters endearing which I would call a success. Once again, different, but not objectively bad.

As for the difference between cinematics in Awakening and the pictures I posted, for the most part, the shading system just changed. The facial features are both very similar. The lines are sharper and the shading is more cell shading - ish, but overall, the styles are both highly anime influenced. I think most changes can be attributed to the passage of time and the different capabilities of the animation teams. I would agree that the color palettes are different with Awakening using more of the spectrum and Radiant dawn using more washed out tones in cutscenes, but overall, the styles are very very similar. You could certainly see this evolution taking place from before Awakening.



nuckles87 said:

You say "unfitting Japanese style" and yet, as Sundin pointed out, you've yet to demonstrate there is any kind of "unfitting Japanese style".

Yeah, this is why I asked that question in particular. You keep saying "trope this" and "cliché that", but your examples....aren't very convincing.

What tropes you do mention that are actually in the game are hardly specific to anime. And even the ones that aren't, I'm sure I've seen elsewhere in western media.

I'm kinda disappointed you more or less ignored the details of Sundin's response in favor of just repeating yourself.



Of course they can be found in western media.  

What I'm trying to say.  Metroid = Western, in style, tone and art.  Was even inspired off of a western movie. 

Metroid Other M = Eastern, probably due to the developer being a highly japanese'y company.  The typical emotional weeping strong heroine is played out in anime and nothing like people thought samus would be like given all the previous games.



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SSB really went downhill after Melee....

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sundin13 said:
ToraTiger said:

I'm saying they are using eastern cliches in their games that were originally western styled.  That is all.  Not that 'anime' is ruining the game.

Awakening has characteristics of anime cliches, can we at least agree that all cliches are bad? Especially when they're only included to make the game reach a wider audience, while it kills the character of the original game?   I know anime is varied, which is why I clarified which cliche aspects are apparent in each one of those franchises.   I never once said "It's anime, so bah I don't want it"  The tone of all my posts have been "This game changed its tone to a predictable chiki-ish anime style (I know thats not a word, I will find the real one if i can)" and as such it's a cock slap to the fans of the original games.

The art in RD is way more detailed than awakening, and their bodies are far more proportional.  The faces lack any reference or style to the new colorful and simple new game.

I honestly dont give a fcuk about Pit honestly, but I would have preferred a style akin to the cartoony original.  It looks exactly like that anime chibi mario I posted.

I'm glad I've brought you around to simply saying "its different". I can agree to that. It is different in some ways.

All cliches are bad? Well no, that is kind of a silly thing to say. Most character writing starts out with a cliche and branches out, and in a lot of circumstances where characters don't have a chance to be developed, cliches can be a very strong way of utilizing a character as a means to an end enabling other things to take over.
As for them being included to reach a wider audience, I don't think that is what happened in Fire Emblem's case. I think that the changes in the gameplay system and the synergy between the systems that were created lead them down a path that had them creating a large cast of characters and a large array of character interactions. This typically weakens the individual characteristics and to make up for this, I think they focused heavily on the writing to make the characters endearing which I would call a success. Once again, different, but not objectively bad.

As for the difference between cinematics in Awakening and the pictures I posted, for the most part, the shading system just changed. The facial features are both very similar. The lines are sharper and the shading is more cell shading - ish, but overall, the styles are both highly anime influenced. I think most changes can be attributed to the passage of time and the different capabilities of the animation teams. I would agree that the color palettes are different with Awakening using more of the spectrum and Radiant dawn using more washed out tones in cutscenes, but overall, the styles are very very similar. You could certainly see this evolution taking place from before Awakening.


You've brought me around? I've been saying that it was different and untrue to the originals since the OP dude, not once did I say being anime = bad.   I was just saying the changes were stupid in their own right, and the way they just used cliches just made it 10x worst.  I'm Notsureifyouarebeingsrs.  

"As for them being included to reach a wider audience, I don't think that is what happened in Fire Emblem's case."

This is exactly the case.  All the characters in awakening are one dimensional and easily read.  They don't even appear in the story scenes as much as they did in POR.   The systems were well made, and I know they could have made the characters deeper if they actually gave a damn.   And no, the art aren't similar was again.  POR and RD = Old-ish realistic style rugged anime.   Awakening = Full colorful simplified mordern mainstream action anime targeted at males and females.  Fire Emblem styles have been progressing a lot over the different games, but with awakening they just went full in on an anime style that was not a great fit for the series imo, and lessen the game's overall connection and flow with the rest of the games in the series.  Couldn't even tell I was playing a Fire Emblem game.  Just like with Other M



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ToraTiger said:

"As for them being included to reach a wider audience, I don't think that is what happened in Fire Emblem's case."

This is exactly the case.  All the characters in awakening are one dimensional and easily read.  They don't even appear in the story scenes as much as they did in POR.   The systems were well made, and I know they could have made the characters deeper if they actually gave a damn.   And no, the art aren't similar was again.  POR and RD = Old-ish realistic style rugged anime.   Awakening = Full colorful simplified mordern mainstream action anime targeted at males and females.  Fire Emblem styles have been progressing a lot over the different games, but with awakening they just went full in on an anime style that was not a great fit for the series imo, and lessen the game's overall connection and flow with the rest of the games in the series.  Couldn't even tell I was playing a Fire Emblem game.  Just like with Other M


I already explained why they made those decisions in my post.

As for the art style, Radiant Dawn and Awakening are really similar. The faces are almost identical and the overall styles are very similar. The differences come from how they are animated, which is a pretty minor stylistic change if you ask me.

Path of Radiance shows a little more of a difference, being more similar to 3D styled CG instead of animation, however the faces are still very simple shading and low expressiveness.

Overall, Awakening just seems like the natural progression in style, backed by a more talented animation studio.



ToraTiger said:
nuckles87 said:

You say "unfitting Japanese style" and yet, as Sundin pointed out, you've yet to demonstrate there is any kind of "unfitting Japanese style".

Yeah, this is why I asked that question in particular. You keep saying "trope this" and "cliché that", but your examples....aren't very convincing.

What tropes you do mention that are actually in the game are hardly specific to anime. And even the ones that aren't, I'm sure I've seen elsewhere in western media.

I'm kinda disappointed you more or less ignored the details of Sundin's response in favor of just repeating yourself.



Of course they can be found in western media.  

What I'm trying to say.  Metroid = Western, in style, tone and art.  Was even inspired off of a western movie. 

Metroid Other M = Eastern, probably due to the developer being a highly japanese'y company.  The typical emotional weeping strong heroine is played out in anime and nothing like people thought samus would be like given all the previous games.

 

I thought about argueing this point, but I've decided that you continue to remain too vague for me to really offer any kind of counterargument. So instead I'm going to ask more questions:

How exactly is the "emotional weeping strong heroine" played out in anime in particular? I mean, I know the trope exists, but again, this is a universal trope. Give me a nice, long, detailed list of examples to back up your point, because at the moment you are not selling me on it at all. I've seen plenty of anime with strong female heroines, but I've not noticed an overabundance of them being overly emotional and weepy. At worst, their human. So yeah, sell me on it.

Also, when exactly did Samus exhibit that trope? I remember one moment where she suffered from momentary PTSD against Ridley. It was out of character, sure, but she wasn't balling over and weeping. She froze and had a flashback. Had this been her first encounter with Ridley rather than her..fifth I think, I'd argue it's simply a human reaction to being exposed to some horrible thing that left deep scars. Again, hardly an anime trope, especially since it's a thing actual, real people deal with. The PTSD scene would have actually worked pretty well had Other-M been an origin story, rather than a midquel between Super Metroid and Metroid Fusion.



ToraTiger said:
Einsam_Delphin said:
Why is anime style bad? It's fine if you don't like it, but you're making it out to be objectively wrong. Also cliches, stereotypes, tropes, etc. aren't restricted to any one medium. As for the game itself, sure it's probably not the best FE, but it's atleast solid and not blatantly bad enough to make one give up on the series, and even if it was, that doesn't mean future installments will be just as bad. The latest two Paper Marios weren't what I was hoping for either but I'll still consider myself a fan of the series.

You're wrong on all points.  The characters in Awakening are objectively some of the most one dimesional cookie cutter anime cliche characters in the whole series, period.   The gameplay was fine other than how they limited the, access move space after horse riders turns, and the hit and miss dualstrike which leaves you in the dark most of the time on whether it will work. 


*Says I'm wrong on all points, doesn't actually address any of them or anything at all in the quoted post*

Not a great way to have a discussion buddy. 



You're making an error in assuming that the Tellius games are the norm for the series. There's a good case to be made that each Fire Emblem game has a specific area it focuses especially on, and the only ones that have serious emphasis on the characters are Genealogy of the Holy War (FE4) and FE9.

Fire Emblem is an RPG that is very light on text. The simplest way to introduce characters without a lot of text, is to introduce them with a stereotype. The series has even introduced its own archetypes that later games follow.

You draw a lot of conclusions about what a "proper" Fire Emblem game is like,  but most your complains have already existed in previous games. Stereotype characters have been the vast majority in every game, with something of an exception of the Tellius games.

 The "hard to get" pair-up mechanic shares its low percentage game-altering mechanics with the tier 3 skills from Radiant Dawn, as well as the low percentage hit rates from all the first 5 Fire Emblem games (due to the hit rates being the actual hit rates, as opposed to 6-13 in which the hit rates are false due to the 2 rolls average system).

The randomness is part of what makes the game interesting. With very few exceptions (the only ones I know of being Lunatic + in awakening, parts of Radiant Dawn Hard and parts of Thracia 776), you can always make a strategy that will work regardless of chance. But you can also run different strategies that are only possible because of the randomness.

 

I have to say that I'm also very confused by your claim that the characters from previous games look realistic. The only games in the series this is even remotely true for are the Tellius games, and even that is stretching "realistic" quite a bit.

 

Overall, your complaints are nearly all misinformed. You think that your complaint is that Awakening is different from all previous Fire Emblem games, but it's really a complaint that Awakening is different from the Tellius games.  Most the differences have plenty of precedence in the Fire Emblem series.

 

 

 



sundin13 said:
ToraTiger said:

"As for them being included to reach a wider audience, I don't think that is what happened in Fire Emblem's case."

This is exactly the case.  All the characters in awakening are one dimensional and easily read.  They don't even appear in the story scenes as much as they did in POR.   The systems were well made, and I know they could have made the characters deeper if they actually gave a damn.   And no, the art aren't similar was again.  POR and RD = Old-ish realistic style rugged anime.   Awakening = Full colorful simplified mordern mainstream action anime targeted at males and females.  Fire Emblem styles have been progressing a lot over the different games, but with awakening they just went full in on an anime style that was not a great fit for the series imo, and lessen the game's overall connection and flow with the rest of the games in the series.  Couldn't even tell I was playing a Fire Emblem game.  Just like with Other M


I already explained why they made those decisions in my post.

As for the art style, Radiant Dawn and Awakening are really similar. The faces are almost identical and the overall styles are very similar. The differences come from how they are animated, which is a pretty minor stylistic change if you ask me.

Path of Radiance shows a little more of a difference, being more similar to 3D styled CG instead of animation, however the faces are still very simple shading and low expressiveness.

Overall, Awakening just seems like the natural progression in style, backed by a more talented animation studio.


 

 

It's a pretty drastic change no matter how you slice it.  I agree that they are at least somewhat similar, but that's probably just due them using the same animiators



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I make bad threads.  

SSB really went downhill after Melee....

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