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ToraTiger said:

I'm saying they are using eastern cliches in their games that were originally western styled.  That is all.  Not that 'anime' is ruining the game.

Awakening has characteristics of anime cliches, can we at least agree that all cliches are bad? Especially when they're only included to make the game reach a wider audience, while it kills the character of the original game?   I know anime is varied, which is why I clarified which cliche aspects are apparent in each one of those franchises.   I never once said "It's anime, so bah I don't want it"  The tone of all my posts have been "This game changed its tone to a predictable chiki-ish anime style (I know thats not a word, I will find the real one if i can)" and as such it's a cock slap to the fans of the original games.

The art in RD is way more detailed than awakening, and their bodies are far more proportional.  The faces lack any reference or style to the new colorful and simple new game.

I honestly dont give a fcuk about Pit honestly, but I would have preferred a style akin to the cartoony original.  It looks exactly like that anime chibi mario I posted.

I'm glad I've brought you around to simply saying "its different". I can agree to that. It is different in some ways.

All cliches are bad? Well no, that is kind of a silly thing to say. Most character writing starts out with a cliche and branches out, and in a lot of circumstances where characters don't have a chance to be developed, cliches can be a very strong way of utilizing a character as a means to an end enabling other things to take over.
As for them being included to reach a wider audience, I don't think that is what happened in Fire Emblem's case. I think that the changes in the gameplay system and the synergy between the systems that were created lead them down a path that had them creating a large cast of characters and a large array of character interactions. This typically weakens the individual characteristics and to make up for this, I think they focused heavily on the writing to make the characters endearing which I would call a success. Once again, different, but not objectively bad.

As for the difference between cinematics in Awakening and the pictures I posted, for the most part, the shading system just changed. The facial features are both very similar. The lines are sharper and the shading is more cell shading - ish, but overall, the styles are both highly anime influenced. I think most changes can be attributed to the passage of time and the different capabilities of the animation teams. I would agree that the color palettes are different with Awakening using more of the spectrum and Radiant dawn using more washed out tones in cutscenes, but overall, the styles are very very similar. You could certainly see this evolution taking place from before Awakening.