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ToraTiger said:

"As for them being included to reach a wider audience, I don't think that is what happened in Fire Emblem's case."

This is exactly the case.  All the characters in awakening are one dimensional and easily read.  They don't even appear in the story scenes as much as they did in POR.   The systems were well made, and I know they could have made the characters deeper if they actually gave a damn.   And no, the art aren't similar was again.  POR and RD = Old-ish realistic style rugged anime.   Awakening = Full colorful simplified mordern mainstream action anime targeted at males and females.  Fire Emblem styles have been progressing a lot over the different games, but with awakening they just went full in on an anime style that was not a great fit for the series imo, and lessen the game's overall connection and flow with the rest of the games in the series.  Couldn't even tell I was playing a Fire Emblem game.  Just like with Other M


I already explained why they made those decisions in my post.

As for the art style, Radiant Dawn and Awakening are really similar. The faces are almost identical and the overall styles are very similar. The differences come from how they are animated, which is a pretty minor stylistic change if you ask me.

Path of Radiance shows a little more of a difference, being more similar to 3D styled CG instead of animation, however the faces are still very simple shading and low expressiveness.

Overall, Awakening just seems like the natural progression in style, backed by a more talented animation studio.