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Forums - Nintendo Discussion - Splatoon 1080p 60fps? And If so what does this say about Nintendo's future titles on Wii U?

Most Nintendo games are at 1080 anyway.. I'm just super curious about Xenoblade X. We've seen mixed amount of video quality and it seems to hold at 1080 given the official trailers, but I'm not quite sold on 60fps



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Just like Mario Cart is 1080p 60FPS...Except that it turns out it wasn't. Even if it is that doesn't say much. It's an 8 player game in small areas with no physics outside of paint effects.

After all the PS3 even had a couple of 1080p 60 FPS games...



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

rolltide101x said:
Dusk said:

Meh. Play the game, enjoy it. If it were to run at 480i it likely wouldn't hinder your enjoyment of the game at all... Some older games haven't aged well at all, but it doesn't stop loads of people from enjoying them like crazy. Like Goldeneye... Wow, that has not aged well. But it's still fun as hell. 

480i would be all but unplayable if you play games at 1080p a lot.... 720p is acceptable

better 480i than 30 fps...



EpicLight said:
Most Nintendo games are at 1080 anyway.. I'm just super curious about Xenoblade X. We've seen mixed amount of video quality and it seems to hold at 1080 given the official trailers, but I'm not quite sold on 60fps

It is definitely not 1080p. There is so much aliasing in Xenoblade X. But, it was confirmed anyway. 

http://mynintendonews.com/2015/02/06/xenoblade-chronicles-x-runs-at-720p-and-you-can-use-wii-u-pro-controller/



The vast majority of people can't tell the difference between 720p native upscaled to 1080p and 1080p native anyway tbh.



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sc94597 said:
curl-6 said:

I also play SNES games on my 32 inch HDTV in glorious 256x224, still playable. :p

SNES games don't really scale with resolution. Many of their assets are pre-rendered. Try an original N64 game. It'll probably be "playable" even at 240p but not very enjoyable since you will not see certain things clearly in the 3D environment (at screen sizes >32 inch and a distance <6ft away.) PS1 games are even worst because many of them have a mixture of pre-rendered and rendered assets. So often you'd have blurry characters and items that are rendered in 3d polygons on a relatively crisp 2d backdrop. And any game that requires atmosphere, like say Majora's Mask is ruined in this scenario because you can't enjoy the good aesthetics. Even on the 3DS Majora's Mask is riddled with jaggies which hamper the aesthetic improvements the game offers, I can only imagine what it'd look like with the original N64 verison on a big screen (non-CRT) television at its native resolution. 

I play N64/PS1 games on my 42 inch TV and they look fine and are certainly playable. Games "that require atmosphere" like Dino Crisis and Silent Hill still work great in these resolutions... some people just have the miraculous ability of not really caring about graphics very much.



sundin13 said:
sc94597 said:
curl-6 said:

I also play SNES games on my 32 inch HDTV in glorious 256x224, still playable. :p

SNES games don't really scale with resolution. Many of their assets are pre-rendered. Try an original N64 game. It'll probably be "playable" even at 240p but not very enjoyable since you will not see certain things clearly in the 3D environment (at screen sizes >32 inch and a distance <6ft away.) PS1 games are even worst because many of them have a mixture of pre-rendered and rendered assets. So often you'd have blurry characters and items that are rendered in 3d polygons on a relatively crisp 2d backdrop. And any game that requires atmosphere, like say Majora's Mask is ruined in this scenario because you can't enjoy the good aesthetics. Even on the 3DS Majora's Mask is riddled with jaggies which hamper the aesthetic improvements the game offers, I can only imagine what it'd look like with the original N64 verison on a big screen (non-CRT) television at its native resolution. 

I play N64/PS1 games on my 42 inch TV and they look fine and are certainly playable. Games "that require atmosphere" like Dino Crisis and Silent Hill still work great in these resolutions... some people just have the miraculous ability of not really caring about graphics very much.

Are you playing them at their native resolutions/framerates on their native platforms? (VC games are rendered at 480p 30fps, for example.) Many N64/PS1 games are unplayeable due to their 20 fps alone, but if you add in a poor image quality (riddled with jaggies) then it becomes so bad that it affects how you can control the characters, which is a gameplay deficit. You might find it easy to deal with if you only play games you've already played before, but there have been countless times I played a PS1 game in its original resolution and couldn't continue because I actually couldn't see a lever or button pad device that I needed to press in order to continue. For atmospheric games jaggies and other graphical artifacts remind you that it is a video game and limit immersion. I'm not even talking about graphics. Just the quality of the image itself. The graphics are find, its the image quality hampering what you can actually se. 



sc94597 said:

Are you playing them at their native resolutions/framerates on their native platforms? (VC games are rendered at 480p 30fps, for example.) Many N64/PS1 games are unplayeable due to their 20 fps alone, but if you add in a poor image quality (riddled with jaggies) then it becomes so bad that it affects how you can control the characters, which is a gameplay deficit. You might find it easy to deal with if you only play games you've already played before, but there have been countless times I played a PS1 game in its original resolution and couldn't continue because I actually couldn't see a lever or button pad device that I needed to press in order to continue. For atmospheric games jaggies and other graphical artifacts remind you that it is a video game and limit immersion. I'm not even talking about graphics. Just the quality of the image itself. The graphics are find, its the image quality hampering what you can actually se. 


PS Classics are rendered exactly the same on PS3 as on PS1, and these are all games I recently experienced for the first time...

Its just not a huge problem for everyone



sc94597 said:
curl-6 said:

I also play SNES games on my 32 inch HDTV in glorious 256x224, still playable. :p

SNES games don't really scale with resolution. Many of their assets are pre-rendered. Try an original N64 game. It'll probably be "playable" even at 240p but not very enjoyable since you will not see certain things clearly in the 3D environment (at screen sizes >32 inch and a distance <6ft away.) PS1 games are even worst because many of them have a mixture of pre-rendered and rendered assets. So often you'd have blurry characters and items that are rendered in 3d polygons on a relatively crisp 2d backdrop. And any game that requires atmosphere, like say Majora's Mask is ruined in this scenario because you can't enjoy the good aesthetics. Even on the 3DS Majora's Mask is riddled with jaggies which hamper the aesthetic improvements the game offers, I can only imagine what it'd look like with the original N64 verison on a big screen (non-CRT) television at its native resolution. 

I've played PS1/N64 games on my HDTV too; replayed Banjo Kazooie and Crash Bandicoot just recently. They're not pretty, but they are playable.



EpicLight said:
Most Nintendo games are at 1080 anyway.. I'm just super curious about Xenoblade X. We've seen mixed amount of video quality and it seems to hold at 1080 given the official trailers, but I'm not quite sold on 60fps

Nintendo have only developed 2 1080p retail titles; WWHD and SSBU.