The 60fps in this game looks so good. So, so very smooth.
It's probably 720p and it looks fantastic at that. Wouldn't ask them to compromise FPS for resolution in this case.
The 60fps in this game looks so good. So, so very smooth.
It's probably 720p and it looks fantastic at that. Wouldn't ask them to compromise FPS for resolution in this case.
mZuzek said:
Well that doesn't mean anything. As far as I know, every Wii U exclusive that is 30fps is 1080p too. |
Pikmin 3 is 720p/30fps.
It is 720p, but I've noticed that the image quality isn't that bad. There is obvious aliasing here and there, but the image is crisp and sharp, which can't be said for many 720p games.
mZuzek said:
what |
Yep, it's native 720p and runs at 30fps with minor dips. This could partially be attributed to it being a very early Wii U game, made when Nintendo was still struggling to get the hang of HD development, but my point was, there are 720p/30fps exclusives on Wii U. Most are 720p/60fps though.
Dusk said: Meh. Play the game, enjoy it. If it were to run at 480i it likely wouldn't hinder your enjoyment of the game at all... Some older games haven't aged well at all, but it doesn't stop loads of people from enjoying them like crazy. Like Goldeneye... Wow, that has not aged well. But it's still fun as hell. |
480i would be all but unplayable if you play games at 1080p a lot.... 720p is acceptable
rolltide101x said:
480i would be all but unplayable if you play games at 1080p a lot.... 720p is acceptable |
My 3DS runs at 240p, I find that quite playable.
curl-6 said:
My 3DS runs at 240p, I find that quite playable. |
On a 4 inch screen...
sc94597 said:
On a 4 inch screen... |
I also play SNES games on my 32 inch HDTV in glorious 256x224, still playable. :p
curl-6 said:
I also play SNES games on my 32 inch HDTV in glorious 256x224, still playable. :p |
SNES games don't really scale with resolution. Many of their assets are pre-rendered. Try an original N64 game. It'll probably be "playable" even at 240p but not very enjoyable since you will not see certain things clearly in the 3D environment (at screen sizes >32 inch and a distance <6ft away.) PS1 games are even worst because many of them have a mixture of pre-rendered and rendered assets. So often you'd have blurry characters and items that are rendered in 3d polygons on a relatively crisp 2d backdrop. And any game that requires atmosphere, like say Majora's Mask is ruined in this scenario because you can't enjoy the good aesthetics. Even on the 3DS Majora's Mask is riddled with jaggies which hamper the aesthetic improvements the game offers, I can only imagine what it'd look like with the original N64 verison on a big screen (non-CRT) television at its native resolution.